Which is kinda surprising, isn't it, considering this is Capcom we are talking about.
The games sell well, especially in Japan. They are extremely cheap to make, and it really shouldn't take them more than 3 to 6 months to develop a new one, even if the team is small. All they need to do is to write the story, and create a few low-res backgrounds and sprites, which can be done in no time.
Like I said before, AJ / GS4 was released in 2007 -- odd that they would wait at least four years to release the sequel.
Edit: Okay, according to the interview it takes them 3 to 4 months to finish ONE episode? Huh. (Assuming episode means case.)
Which is kinda surprising, isn't it, considering this is Capcom we are talking about.
The games sell well, especially in Japan. They are extremely cheap to make, and it really shouldn't take them more than 3 to 6 months to develop a new one, even if the team is small. All they need to do is to write the story, and create a few low-res backgrounds and sprites, which can be done in no time.
Like I said before, AJ / GS4 was released in 2007 -- odd that they would wait at least four years to release the sequel.
Edit: Okay, according to the interview it takes them 3 to 4 months to finish ONE episode? Huh. (Assuming episode means case.)
Finished this last night. Good game overall, but probably my least favorite in the series.
Main complaint is that it was too easy and predictable. Maybe it's because of having a more capable investigator in the lead role; Miles seems to come up with a sound theory before entering the argument phase. And even if you don't spot the contradiction right away Miles will gladly point it out for you.
Soundtrack was OK I think, some good songs in there. The "Cornered" music sounds like something out of recent Castlevanias, perhaps ms von Karma wields the Vampire Killer?
may be the most straightforward name-based joke yet. The only problem with the name jokes is that I sometimes spend too much time trying to analyze everyone's names.
I really liked Klavier, despite my original hatred of the way he looked prior to the game's release. He was a refreshing change from the more typical "asshole" prosecutor out to win by any means necessary, and him and Kristoph complimented each other's roles in the game really well.
But then, AJ is one of my favourite games in the series (I can't decide whether it or the original PW is second to T&T), and it has my favourite story, so a lot of people will probably disagree with me.
Hcoregamer00 said:
My problem with Case 5 was just that it didn't have any huge bombs like the final cases that always made the final case shine. Not all the plot twists have to do with murder to be so damn memorable.
Case 4, Ace Attorney 1:
Von Karma being the killer of Edgeworth's dad in the elevator
Case 4, Ace Attorney 2:
Engarde being a total douchebag
Case 5, Ace Attorney 3:
Iris being the girl that Phoenix Wright fell in love with
Yeah, it's true that AAI did have an underlying story that connected all the cases, but with the exception of
Case 4
, it always felt like it was in the background, and the game wouldn't have been all that different without it. The fact that the villain in Case 5
was not only absent in all of the other cases, but barely even had a role in Case 5 itself before his "transformation", made it pretty hard for me to really care about him as a villain or his role in the story in general. Perhaps if they had done something more with Calisto Yew (ie. made her a better character) and made her the main villain of Case 5 instead, it would have been a better conclusion.
Firebrand said:
Finished this last night. Good game overall, but probably my least favorite in the series.
Main complaint is that it was too easy and predictable. Maybe it's because of having a more capable investigator in the lead role; Miles seems to come up with a sound theory before entering the argument phase. And even if you don't spot the contradiction right away Miles will gladly point it out for you.
Yeah, in past games, Phoenix and Apollo seemed to mostly build a theory based on the contradictions in the testimonies. The contradictions were trivial things when taking out of context, but it was only after they were pointed out and finding the reason for those contradictions that you started to figure out what happened. In AAI, it seems to mostly be the other way around; you already know what happened, and you use that knowledge to point out the contradiction.
And like you said, Edgeworth himself hints at the contradiction far too often, which makes the argument phases feel less like figuring out what happened, and more like simply pointing out that they're wrong.
may be the most straightforward name-based joke yet. The only problem with the name jokes is that I sometimes spend too much time trying to analyze everyone's names.
may be the most straightforward name-based joke yet. The only problem with the name jokes is that I sometimes spend too much time trying to analyze everyone's names.
I really liked Klavier, despite my original hatred of the way he looked prior to the game's release. He was a refreshing change from the more typical "asshole" prosecutor out to win by any means necessary, and him and Kristoph complimented each other's roles in the game really well.
But then, AJ is one of my favourite games in the series (I can't decide whether it or the original PW is second to T&T), and it has my favourite story, so a lot of people will probably disagree with me.
I like the way you think. I'd be crushed if they didn't return to Apollo soon. Though I'm wondering, they seem to like changing up your rival from game to game. There wasn't any indication Klavier was leaving, but...man, I'd miss him. Especially if they follow the arc the original series took, with him sitting out much of the second and third games only to return to confront
I like the way you think. I'd be crushed if they didn't return to Apollo soon. Though I'm wondering, they seem to like changing up your rival from game to game. There wasn't any indication Klavier was leaving, but...man, I'd miss him. Especially if they follow the arc the original series took, with him sitting out much of the second and third games only to return to confront
It's true that they change the main prosector in each game, but it's hardly unprecedented for existing ones to return, either to prosecute or act as supporting characters during the Investigation phases. I'd like to see Klavier remain as an important character in the Apollo Justice games, but I would like to see a new "main" prosecutor in the next game.
It's true that they change the main prosector in each game, but it's hardly unprecedented for existing ones to return, either to prosecute or act as supporting characters during the Investigation phases. I'd like to see Klavier remain as an important character in the Apollo Justice games, but I would like to see a new "main" prosecutor in the next game.
Yeah, I'm just hypothesizing if they followed the original arc, we wouldn't see him nearly enough. That being said, they shook things up a lot in AJ, so I'd expect a lot of surprises as far as how the new story will pan out. I get the feeling Klavier will be sticking around.
As the others have said, you could have spotted the character a mile away because of thier suspicious actions in Case 5. I will admit that the reveal which the rest of the cast realized it was quite awesome.
Cep said:
Me too.
I saw it coming a mile away. Hell I suspected before the case even began.
The final villain is the only one that surprised me out of the entire game. And that was mainly because there was absolutely no way I could have predicted that one.
Finally got through Episode 1, it was super easy, but I really like the game flow now. Hoping they integrate the investigations from this game plus court segments into future installments instead of keeping them separate.
Walking around, even if it's in small spaces is so much better than menu navigation.
Her Japanese name is Himiko, which is taken from the first Japanese empress who was seen as a spiritual figure. It doesn't seem to have anything to do with the character, but I always thought her English name was following the same pattern, so she was named after the Roman goddess.
Her Japanese name is Himiko, which is taken from the first Japanese empress who was seen as a spiritual figure. It doesn't seem to have anything to do with the character, but I always thought her English name was following the same pattern, so she was named after the Roman goddess.
Finally finished it! Been mainly avoiding this thread for spoilers sake. What a damn amazing ride it's been. I'll leave it at this for now. I got myself some swiss rolls
The three costumes being taken thing was incredibly stupid, it didn't even directly contradict Lang's statement. Unless I'm missing something, which would make me the incredibly stupid one.
Very good game, though, despite my negativity in this thread. I love Ace Attorney. <3
The three costumes being taken thing was incredibly stupid, it didn't even directly contradict Lang's statement. Unless I'm missing something, which would make me the incredibly stupid one.
Very good game, though, despite my negativity in this thread. I love Ace Attorney. <3
Lang says that Lauren must be the killer because she was the other kidnapper. You present the three costumes being taken to prove to him (along with the cups and chairs) that there were three kidnappers, meaning that the other one could be the killer.
That's the one case of the game I didn't like at all. It felt so bland, talky, and somehow artificially "tacked on". The locations were incredibly boring and both Yew and Badd got on my nerves...
Is there a chance the games were always easy in Japanese and became harder with a translation, and now with better translation we're getting the normal difficulty?
Lang says that Lauren must be the killer because she was the other kidnapper. You present the three costumes being taken to prove to him (along with the cups and chairs) that there were three kidnappers, meaning that the other one could be the killer.
The kidnapped kid is back alive & I'm trying to convince Shi-Long that the murder victim & the kid's girlfriend couldn't have known that they were family. What am I supposed to present? :S
The kidnapped kid is back alive & I'm trying to convince Shi-Long that the murder victim & the kid's girlfriend couldn't have known that they were family. What am I supposed to present? :S
Haha, this is the bit a few of us were discussing in spoiler text just above, as being misleading, due to the contradiction not being a direct one. A lot of people (myself included) had to look up the answer.
You have to
present the three stolen costumes when he says that the two conspired together.
Okay, I remember that now. While it isn't a contradiction of the facts, not everything you present is always a complete contradiction, it just has to shoot a hole in the opposing argument. In that case,
Lang was arguing that the two planned it as father and daughter, and then you reveal that there were three kidnappers.
While there's no contradiction of facts, it does shoot a hole in the argument.
I think it's in my top 3 favorite AA games. I don't know, I'm really going to have to replay the rest now, which will be awesome since I've left them unplayed long enough to be unsure of the details
I fucking loved case 4, and I think
Calisto Yew is a fucking awesome character.
These were my theories :lol:
"'Okay, she's a man! She's gotta be! I mean, just listen to that 'Objection!'"
"All right, dragonlife29, keep an eye out for anyone with a similar build as Calisto Yew in Case 5, be it man or woman!"
*you slowly start to suspect Shih-na's involved in the murder*
*Epic Testimony tune plays, you corner her...and she laughs, clutching her sides with a big "=D"*
...
"What. WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT!? OMG!" I seriously just sat there like an idiot, mouth open and staring blankly at my roof as if there were someone around for me to tell, "Dude..."
I can't believe I was fucking duped into thinking Shih-na was her own character until the very end. Goddamn. So much so that I didn't even bother thinking of her as possibly being Calisto Yew!
Also, Calisto Yew is a fucking awesome character--at least, I think so. But I think I already said that
Also: CALISTO YEEEEEEEEEEEEEEEEEEEWWWW!!! Please appear in future AA games!!! <3
That last bit was honestly my favorite moment in the entire game. I just...wow. Wow!
I'm sorry for being a bit eccentric, but just recalling my fresh experiences with this game has me all giddy.
EDIT: honestly, the only thing that bugged me about the game was the constant, improper use of commas when it should have been a semi-colon. It always made re-read =/ It was like hitting a wall for me...not sure if others felt that way. What's weird, though, is that they nailed it at some points, but just barely enough to count on one hand.
Of course, the localization is great as always.
AA is the best series from Capcom, in my opinion.
Capcom <3
As for Lang...
I wanted to know more about him and his hatred towards Prosecutors--in detail! He was so awesome, yet we didn't get to really know him. Also, I swear that every other AA has an attractive dude...pah. The last one was Godot for me.
Yeah, the asshole in him only ever surfaced when you presented the wrong evidence. I think Lang has a huge amount of missed potential; he could have been a brilliant character, but they didn't flesh him out enough.
Flesh what with who? Lang's not done yet. I guarantee he will appear again.
And if he won't, or if he will without his theme song, fuck the world.
I didn't mind him being a Klavier by the way, I think that type of opponent is good when used right. Sure, there's "I will ignore everything you say until I run out of excuses" and it's satisfying and all, but it doesn't beat "I will ignore everything you say until you convince me it's true then we will both feel awesome together".
Flesh what with who? Lang's not done yet. I guarantee he will appear again.
And if he won't, or if he will without his theme song, fuck the world.
I didn't mind him being a Klavier by the way, I think that type of opponent is good when used right. Sure, there's "I will ignore everything you say until I run out of excuses" and it's satisfying and all, but it doesn't beat "I will ignore everything you say until you convince me it's true then we will both feel awesome together".
Flesh what with who? Lang's not done yet. I guarantee he will appear again.
And if he won't, or if he will without his theme song, fuck the world.
I didn't mind him being a Klavier by the way, I think that type of opponent is good when used right. Sure, there's "I will ignore everything you say until I run out of excuses" and it's satisfying and all, but it doesn't beat "I will ignore everything you say until you convince me it's true then we will both feel awesome together".
Honestly I'm glad they've moved over to "good guy" opponents. In AA1 it makes perfect sense to have Edgeworth completely resistant to everything you ever do, even to the point of unreasonability, but it was already completely wearing on me by AA2 with Franziska. Having to butt heads with someone who's being difficult just for the sake of being difficult is annoying.
Actually one of my favorite elements of Edgeworth's game is that
in the final case literally everyone comes together to help you put the bad guy away -- specifically because it's Edgeworth, you don't have to do any of the usual uphill battle to get anyone to believe what you say
The personality of new characters in AJ has never been the major criticism I've heard of that game, so I guess this particular angle for your perennial AJ hate-on kind of confuses me.
Haha, this is the bit a few of us were discussing in spoiler text just above, as being misleading, due to the contradiction not being a direct one. A lot of people (myself included) had to look up the answer.
You have to
present the three stolen costumes when he says that the two conspired together.
It's so interesting to see the huge range of opinions this game (and the series in general) seems to bring to the table. For some it's one of their favorites in the series, for others it's their least favorite.
For me, I don't know, I guess it's somewhere in the middle. I thought that Case 4 was excellent, but the rest of the game just didn't seem to carry the same spark as the other games. Investigations in 3rd person moved much more smoothly and I sort of liked the "group discussion" style of the argument/rebuttal segments, but it didn't quite live up to the drama that plays out in an actual court case. Case 5 was decent but the "final battle" dragged on for far too long and I think it just got too needlessly convoluted. I suppose it didn't help that I saw the final villain "twist" from three miles away.
The first Phoenix Wright and Apollo Justice games are still the tops for me, with the others existing in some sort of a jumble below that. I enjoyed it, but I'm looking way forward to getting back to Apollo and building on the new cast.
Well whatever it is they do next, I hope they follow with the game-wide stories. It started a bit with 3, then more fleshed out with 4, and now they went completely all out with Investigations.
I don't know, I never really liked the middle cases of a game when they weren't related to the big story. In fact besides the usual twists and crazy murder tricks I just wanted the cases to end so I could get to the glorious case 4's and case 5's of the games.
Hmm...I personally liked the cases that weren't tied to the main story. They were always good about making me forget that I wanted to find out more by being just as great.
Well whatever it is they do next, I hope they follow with the game-wide stories. It started a bit with 3, then more fleshed out with 4, and now they went completely all out with Investigations.
I don't know, I never really liked the middle cases of a game when they weren't related to the big story. In fact besides the usual twists and crazy murder tricks I just wanted the cases to end so I could get to the glorious case 4's and case 5's of the games.
Kind of ironic that you say that, since with AA3 at least, I enjoyed the non-connected cases more than any of the overarching-story ones (the DeMasque case and the restaurant murder). I suppose that's more true for that game than the others, but I don't think you need a huge superplot to make the games enjoyable. In fact I think that might have hurt AAI in some respects, since most of the time you never feel at the end of a case that you have a full understanding of the killer and their motives.
Something else about this game that struck me as weird was the fact that they had such a focus on investigations, but you never use any of the investigative tools laid out to you in Apollo Justice. Did they just decide that stuff like fingerprinting and shoeprint analysis were too gimmicky? I figured we would see even more of that sort of stuff and it never came.
And one final thought; Is anybody else as disappointed as I am that we will never get a
I find that the AA Team has been falling back on the "the least obvious, innocent person is the guilty party" thing a bit too much in this game as well. In Cases 3 & 2 at least. It was awesome in AA2, but it's less effective when used two cases in a row.
/nitpicking
I'll have good things to say when I finish it, I promise.