Mindblown: Samurai Shodown's mashing minigame determines winner randomly.

#1
Long time game programmer, Gregg Tavares, dropped a recent gem in the 8-4 play podcast, mentioning that the classic mashing minigame in Samurai Shodown I determines winners randomly.

For those not familiar, there's a mechanic in SS that causes swords to clash. Once the swords are clashed both opponents grind swords, and it was thought that if you mash buttons faster, you would disarm your opponent temporarily.



I played SSI religiously in the arcades and after finding that out just recently, felt cheated. I really mashed those buttons! Sneaky programmers.

Who knows what else we've been deceived on.
 
#2
Yeah, the best part about this is that the game itself shows you to mash the buttons when that happens, yet it doesn't actually do anything. :)

 
#4

Tashi

343i Lead Esports Producer
#5
Even though I've never played the game, that part in the podcast was awesome. Guy is seriously blowing minds left and right.
 
#7
I used to put on the turbo when Boo tried to steal my coins in Mario Party, and it never helped. Never trust a computer game when it comes to button mashing.
 
#13
I used to put on the turbo when Boo tried to steal my coins in Mario Party, and it never helped. Never trust a computer game when it comes to button mashing.
Haha, one of my childhood friends used to do that as well. It was hilarious seeing him break out the turbo and have it mash a million times a minute just to lose the majority of his coins anyways.
 
#15
That's interesting, I remembered abusing the blade catch when unarmed in SS2 when I could.


Did it remain random in later games? I don't remember losing those as often.
 
#17
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6
Which is the better game?

...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol.
 
#18
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6
Which is the better game?

...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol.
I stopped after SS3, which disappointed me. SS2 will always be king for me.
 
#22
This is like finding out about Watergate for the first time, decades after it happened.

My childhood was a lie!

Reminds me of Idle Thumb's revelation that claw games have dip switches that determine frequency of grip strength. A game of pure chance cleverly masquerading as a game of skill.
 
#24
I'm no programmer, but would dice roll be easier to program and than a mashing meter?
Yes. You just generate two random numbers and pick the largest. Mashing involves recording player inputs over a length of time as well as having some kind of base AI mash rate... I'd say randomness is a lot easier.
 
#25
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6
Which is the better game?

...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol.
SamSho VI is awesome. I'll always recommend that one over the others. SamSho V Special does have superior artwork, though. I fucking love the win screen/versus portraits in that one.
 
#28
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6
Which is the better game?

...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol.
0 Special or 6...

0 Special is hard hitting and in your face and I always liked that about it.

6 is a bit lighter on everything but the game has a zillion characters and zillion ways to use said characters.

I play 0 Special a bit more but both are great games so you can't go wrong with either. And fuck Hell Gaoh with a AIDS dick.

And when it comes Yamazaki mash as soon as the super starts to get all the button presses in. Always been the secret with that.
 
#30
0 Special or 6...

0 Special is hard hitting and in your face and I always liked that about it.

6 is a bit lighter on everything but the game has a zillion characters and zillion ways to use said characters.

I play 0 Special a bit more but both are great games so you can't go wrong with either. And fuck Hell Gaoh with a AIDS dick.

And when it comes Yamazaki mash as soon as the super starts to get all the button presses in. Always been the secret with that.
Hahaha, man. I remember the first (and so far only) time I beat Hell Gaoh. A friend of mine was watching me play, and when I finally beat him after many, many attempts, we actually went out to eat in celebration because that shit was such an accomplishment. :lol
 
#34
6 is a bit lighter on everything but the game has a zillion characters and zillion ways to use said characters.
yEAH i know lol, is the SamSho V 'groove' in 6 different to the one in V BTW?
...and maybe you can help, do you know if there's a vid that shows all the supers in SamSho 6?
And when it comes Yamazaki mash as soon as the super starts to get all the button presses in. Always been the secret with that.
Pretty sure that's what I always do but it never goes beyond Lvl. 2 lol.
 
#37
Hah, I knew it! I more or less suspected this through experimentation; I used to play the 3DO port of SamSho regularly back when it came out (and still do play it from time to time), and used to try not pressing anything, pressing the buttons slowly, quickly, etc.-- no behavior seemed to make much or any difference.

What I didn't know was whether the apparent (literal, as it turns out) randomness was just in the 3DO port or not. Apparently not.
 

SAB CA

Sketchbook Picasso
#39
So, was it the same in King of the Monsters? That button Press graphic was used all over Neo Geo games, lol. No entirely surprised this was random. Didn't the later games actually display your button press number on screen? Been a time since I've played any Samsho that's not 2 (SamSho Anthology is the ONLY SNK PS2 domestic release I don't own...), so I've forgotten...

Edit: ^^^Haha, looks like we had the same thought...
 
#42
This is quite obvious if you play at the higher difficulty settings, Level-8 and so on. It doesn't matter how fast you push, you always lose.
 

jello44

Chie is the worst waifu
#43
Reminds me of Idle Thumb's revelation that claw games have dip switches that determine frequency of grip strength. A game of pure chance cleverly masquerading as a game of skill.
Yup, all those games are like that.

That's why if I see one and feel like taking a chance, I drop 50 cents in it. If I win something, great, if I don't I walk away.
 
#44
Hahaha, man. I remember the first (and so far only) time I beat Hell Gaoh. A friend of mine was watching me play, and when I finally beat him after many, many attempts, we actually went out to eat in celebration because that shit was such an accomplishment. :lol
Beating him is nothing now. He used to be up there with Omega Rugal & Magaki but he sits with Sissy, Ignis, Clone Zero, Johann, Fernandeath & Goodman when we talk SNK Bosses now.

The fight is very parallel to Shin Bison in Alpha 3 for some reason to me. Except you can never jump or you'll get Hell Rushed to death.

Other than that wait for opening and then kill him.

Pretty sure that's what I always do but it never goes beyond Lvl. 2 lol.
No, I mean as soon as the move starts. During the super flash even depending on the game in question.

yEAH i know lol, is the SamSho V 'groove' in 6 different to the one in V BTW?
Yeah. And there are 0 & 0 Special Grooves.

http://www.dreamcancel.com/wiki/index.php?title=Samurai_Shodown_VI

That should help clear up any questions. Shouts to DC!!!

...and maybe you can help, do you know if there's a vid that shows all the supers in SamSho 6?
There used to be one. But if I find something I'll let you know.

This.

And now I'd like to know if it's the same for King of the Monsters because throws and getting up in that game looked totally random.
To a degree. The game does give some leeway and you even get a couple of freebies. But then the game fucks you over and makes throwing dangerous as all fuck because you'll never win a grapple.
 
#47
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6
Which is the better game?

...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol.
Special- 6 had shit balance, Special was well-balanced.

Does mashing buttons really improve damage/hits with super combos in any Capcom/VS fighting game?
It does in MVC2/UMVC3, but not in MVC3. Capcom added it back in Ultimate for some stupid reason.
 
#48
Yes. You just generate two random numbers and pick the largest. Mashing involves recording player inputs over a length of time as well as having some kind of base AI mash rate... I'd say randomness is a lot easier.
While I agree that dice roll would be easier (because I too learned how to do that in my single C++ class) all you'd need is a win/fail state based on input and time, like "player must hit button 10 times in 3 seconds" or whatever parameters desired. You don't need to the AI to do anything at all.
 
#50
Which one was the fighting game where it was discovered that the first player always gets an advantage? I think it was a fairly recent one.


edit: Mortal Kombat