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Minecraft for New Nintendo 2/3DS is OUT TODAY (in North America)

BooJoh

Member
Oct 24, 2005
5,382
1
0
Been wanting to play Minecraft on 3DS in 3D for years. But now I own it portable on Switch and the 3DS version is $30 with less features... so, not buying unless there's a really good sale.
 

OmegaFax

Formerly 'jedivulcan'
Sep 28, 2008
3,727
0
1,150
$30 ... no multiplayer ... it doesn't look like it has the Mario Mash-Up Pack like the other Nintendo console versions do >_> ... kind of a bummer but completely unexpected. I thought if any Minecraft news was going to drop today, it would have been Realms/Better Together on Switch.
 

Noctilum

Member
Aug 11, 2016
149
0
0
Anyone know game size? Need to know if I need to get a larger memory card on way home for my kid.
 

Queen Vulpix

Member
May 26, 2017
337
0
0
I'm running out of fingers to count how many different systems I've bought this game for but I never expected it and the idea of minecraft on the 3DS is really cute! Might pick up the packaged edition when it releases later on.
 
What's the port based on? Is it a Pocket Edition fork, or is this another 4J port? Something new/different?

Edit: Saw it was posted on the first page, never mind.

So it's a Pocket Edition build from last summer. Huh. Interestingly that's a few minor updates after the Realms/Xbox Live update (0.15.0). Wonder if this means there's an outside chance of this getting updated to Bedrock/Better Together, lol.
 

Niosai

Member
Nov 3, 2013
423
0
455
New Mexico, USA
This is a big surprise to me, for sure. Always thought the 3DS was perfect for kids to play Minecraft. Main issue is the New 3DS requirement. Fully expect to see a New 2DS Minecraft bundle.

If they add better together multiplayer, I'll definitely bite.
 

Gestault

Member
Oct 18, 2012
14,311
3
0
That title is bound to cheese someone off. It's not technically coming to the Nintendo 3DS. Or 2DS. Or 3DS XL.
 

UncleSporky

Member
Sep 22, 2006
11,736
6
1,530
Details about Minecraft 3DS from the dev stream:

- max world size is 2016x2016, which is not bad...for comparison small worlds on Switch are 900x900ish and largest are 3000x3000ish
- based on Pocket Edition 0.15.4, which launched July 2016, has every feature the game did as of that release
- due to above, no The End yet, but does have the Nether
- redstone contraptions work as expected, they had memory-eating bugs with them at one point but got them all squashed
- they plan on lots of updates over the course of the next 6-8 months, for example targeting 0.16 and adding ocean monuments and associated blocks
- no cross play or world sharing, this is a totally new and different build of the game unique to 3DS
- no multiplayer at launch, they want to put it in eventually (only among 3DSs)
- 3D depth will be added in a patch very, very soon, 99% ready
- mouselook with c-stick including invert Y-axis if you want, other options like view bobbing off, auto-jump
- best unique feature: map is always active on the bottom screen! no need for a map item or dual wielding it or anything
- comes with standard textures, plastic (looks great on 3DS), and city, plus many character skins
 

WillyFive

Member
Sep 17, 2009
28,623
2
0
The bottom screen functionality is exactly what everyone was expecting out of the Wii U version but they ignored.
 

Gestault

Member
Oct 18, 2012
14,311
3
0
- best unique feature: map is always active on the bottom screen! no need for a map item or dual wielding it or anything

Having the map as a regular feature (not an item) is something they should consider in other versions, at least as a standard server option (unless it's there and I'm just unaware of it).
 

Deft Beck

Member
Mar 8, 2007
6,060
408
1,680
Space
This seems very late, but Minecraft seems to sell well on every platform it is available on, so why not?
 

UncleSporky

Member
Sep 22, 2006
11,736
6
1,530
Having the map as a regular feature (not an item) is something they should consider in other versions, at least as a standard server option (unless it's there and I'm just unaware of it).

The reason it's not standard in Java/PC is because with unlimited world size the map could be infinitely large. That's why you create blank maps and they get locked to a specific segment of the map when you use them (and can be expanded up to a certain resolution but no further).

Console versions with limited world size don't have that issue, though even Minecraft on Switch requires making 9 individual maps to map the whole place.
 

frankie_baby

Member
May 3, 2007
18,400
1
0
I wonder if they'd bothered to nake this a couple of years ago would it have killed the extra life that minecraft gave the vita in japan
 

ShadowOwl

Member
Apr 8, 2011
616
3
685
Woah, 30 bucks, eh? I'm still tempted though as they've promised to provide further updates including multiplayer...

European eShop has not been updated yet, I will think about it till then.
 

Fiendcode

Member
Jan 15, 2017
1,602
0
290
Mobile base is very likely lighter than console base. Also, N3DS CPU might be more powerful than Vita's when the second has wifi on.
n3DS CPU is more powerful than Vita's CPU standard clock (333MHz), which is as high as it goes unless you turn off wifi and background OS.
 

playXray

Member
Mar 29, 2014
1,783
138
680
UK
Wow, that's actually pretty cool. Sadly I sold my 3DS when I got a Switch, but this would have been ace!
 

Vanillalite

Ask me about the GAF Notebook
Apr 14, 2008
39,999
1
0
GA, USA
Get the Switch version if you can

I'm not saying this isn't cool, but if you have the option for the love of God get the Switch version.