• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mirror's Edge (PC) modded for Oculus Rift support

All I have to say is Thank You to the man who made this. The first thing I thought upon seeing Oculus Rift was I want to play Mirror's Edge in that!
 
If you view this vid on an iPad vertically while holding it against your nose,
you can actually experience some of the 3D effect, albeit very blurry
- got sick in about 3 minutes!

Just pretend like it's a magic eye thing. You don't have to get so close, get smudges on your screen, and have it be blurry.
 
I've been waiting for VR ever since seeing The Lawnmower man 15 or so years ago. We're getting so close, but the Occulus Rift is only half the equation. Still need someway to get your body involved. Then it will feel 100% real. Right now, there's gotta just be this really weird disconnect because all you control with your own body is where you're looking.
 

Kunan

Member
This is the game thats possibility sold me on the occulus rift when it was first announced. I CANNOT wait to get my hands on this!!
 

ShowDog

Member
I feel like things designed to simulate perspective and motion, like the viewpoint shifting upwards when you climb a wall, would be confusing when you are wearing a headset and aren't looking up yourself. Seems it would need more than just a quick patch but maybe playing it you wouldn't notice. So hard to judge this without trying it.

I love the idea, this is the perfect game for this.
 
The OR demos are pretty badass, but I'd like to ask if the final version would end up having full 3D tracking because it seems to me that it's a "stationary" neck demo. Would is be possible to add something like this in future updates or is an extra camera necessary to achieve this desired effect?
 

UrbanRats

Member
Man these threads make it really fucking hard to wait for the consumer version.

But i have to resist, paying a lot of money for the developer kit would be beyond idiotic.
 
Another title i would like to see is Butcher Bay/Dark Athena, you WOULD be Vin, you could look down amd see your body amd see your shadow.

But i believe that there is an issue with it technically.
 
I was never interested in Oculus Rift, but the past few days I have kept seeing videos of it and I realized it simulates 3D... and now I'm getting super hyped for it 0.0
 

xJavonta

Banned
I still haven't seen an oculus rift demo that looks anything other than clunky and borderline-unplayable.

This isn't the future of gaming.
This is a goddamn driver hack. Not a game with full support integrated in it. I'm sure you've only tried looking for AAA games with Rift hacked into them.

Man.. I would love to play a first person infamous like game. Where falling = zero damage.
Borderlands?
 

Mr.Green

Member
Does anyone have an ETA for the retail version?

Nothing remotely close to official but if we go by the timeline they've shown to NVidia in a private presentation, Q3 2014.

Oculus%20VR%20Emerging%20Companies%20Summit_GTC2013%20%289%29.jpg
 
Lots of people jumping to the conclusion that it will make them motion sick, based either on watching this video or on their original experience with Mirror's Edge.

If the thing is calibrated correctly, it should be far less likely to make someone motion sick than playing the game on a screen. People need to understand this. Stuff feels weird when it doesn't look or behave as you'd expect, and game developers have been grappling with this for years, playing around with FOV, head-bob, etc. The Rift is taking you closer to how a first person perspective should look and behave.
 

Durante

Member
Lots of people jumping to the conclusion that it will make them motion sick, based either on watching this video or on their original experience with Mirror's Edge.

If the thing is calibrated correctly, it should be far less likely to make someone motion sick than playing the game on a screen. People need to understand this. Stuff feels weird when it doesn't look or behave as you'd expect, and game developers have been grappling with this for years, playing around with FOV, head-bob, etc. The Rift is taking you closer to how a first person perspective should look and behave.
That's not the real issue though. It takes you closer (much closer) visually, but that doesn't change the fact that your inner ear perceives you as standing still while your eyes tell a different story. That's what potentially results in motion sickness.

I could get used to it pretty easily though, I got motion sick on the first day and have been fine since.
 
But doesn't most of the sickness come from the Rift's current limitations? And by that I'm thinking mainly about positional tracking. If it knew the height of your head, it would force you to stand up anyway (if you chose to make it work like that), and all the subtle swaying of your head and body would be more accurately represented in the game world. The closer it gets to 1-1 tracking, the more comfortable it will be.

Then I guess the problem is to make sure the character isn't doing anything too superhuman... Mirror's Edge is probably right at the limit of that. But it wasn't built with VR in mind, so it's never gonna feel right. Mirror's Edge 2 on the other hand....
 

Durante

Member
Lack of accurate positional tracking is one part of it, but even if you have that, while your character is running (or driving a car) you will still be standing still. And partially because the visual part of the simulation is so accurate, your brain will be confused whether to trust your inner ear or your eyes.

It's pretty amazing actually how, if you use the Rift standing up, run forward in a game and immediately stop, your body will involuntarily sway to catch the (non-existent) momentum.

But as I said, at least for me it didn't take too long to get used to it, and I haven't been sick since the first time I tried it. I'm also a bit more careful with my movements now though.
 

Uhyve

Member
I need that shit with my SystemShock/Bioshock
Just the thought of that had me hovering over the Rift pre order button.

Nothing remotely close to official but if we go by the timeline they've shown to NVidia in a private presentation, Q3 2014.
Do we know what changes they're making for the "Launch Dev Kit"? Been holding out for the Consumer version but 2014Q3 is way too long to wait.
 

Mr.Green

Member
I could get used to it pretty easily though, I got motion sick on the first day and have been fine since.

This pretty much echoes every single Rift owner's experience so far. Well, except for those who didn't feel motion sickness at all. That being said, those who already have Rifts obviously want it to work so they'll "train" properly. Less passionate users might be quicker to write it off after a less than pleasant experience.


Do we know what changes they're making for the "Launch Dev Kit"? Been holding out for the Consumer version but 2014Q3 is way too long to wait.

No, we don't. But again, if we go by this presentation and what they've shared so far 1080p and proper positional head tracking seems like a given.

It wouldn't surprise me if they went with an even higher resolution though. The only thing thing that might stop them is the required system specs to run games in 3D@60fps > 1080p.
 

Dibbz

Member
How does Occlus Rift work exactly? Is it Gyro's? Is it through some sort of sensor bar that reads it's position?

It looked quit awkward to use when you need to do a 180 or even turn a significant amount. Maybe using a swivel chair would help since you would have full 360 degree rotation for yourself but that depends on how exactly the Rift detects movement.
 
He also just posted a video for Dear Esther, seems like that's his favorite so far. Looks amazing!

This and Proteus are the main reasons I want the Rift to be a successful and good product. Imagine how immersive these tranquil experiences can be with the Rift. Also, something like Jonathan Blow's new game the Witness would be incredibly suited for the Rift. As the guy in the Esther video said, it's incredibly immersive and could even have legions of applications outside of action focused experiences like most video games.

I hope there's a big focus on these types of experiences if the Rift succeeds. And yeah the 3D POV porn will either fail or succeed based on this technology ;P.
 

Mr.Green

Member
How does Occlus Rift work exactly? Is it Gyro's? Is it through some sort of sensor bar that reads it's position?
The tracking is done through sensor fusion between an accelerometer, gyroscope and magnetometer. They've designed their own sensor. More info here:

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/380099

It looked quit awkward to use when you need to do a 180 or even turn a significant amount. Maybe using a swivel chair would help since you would have full 360 degree rotation for yourself but that depends on how exactly the Rift detects movement.

Yes, a properly designed game lets you look around exactly like you do in real life. Problem is the cord, tough. You could put a laptop in a backpack (backtop), hook up the rift to a battery and avoid strangling yourself.
 

Dibbz

Member
The tracking is done through sensor fusion between an accelerometer, gyroscope and magnetometer. They've designed their own sensor. More info here:

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/380099



Yes, a properly designed game lets you look around exactly like you do in real life. Problem is the cord, tough. You could put a laptop in a backpack (backtop), hook up the rift to a battery and avoid strangling yourself.

Ah cool so it's all worked out via an onboard sensor. Only downfall was as you mention wires. A wireless version plus a wireless control would be a must unless you want to cocoon yourself with them.
 

McLovin

Member
This is a goddamn driver hack. Not a game with full support integrated in it. I'm sure you've only tried looking for AAA games with Rift hacked into them.


Borderlands?
city setting, with super powers. I guess more like prototype but first person.
 
Top Bottom