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Miyamoto's 3 projects detailed [TIME]: Star Fox, Project Giant Robot, Project Guard

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Volotaire

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Oct 23, 2012
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http://time.com/2850146/shigeru-miyamoto-nintendo-interview/?utm_source=twitterfeed&utm_medium=twitter\

In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.

In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
GIGATON!!!!!!!
 

TitusGroan

Banned
Mar 18, 2014
1,266
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Someone somewhere at Time fucked up majorly. I'm guessing Nintendo were holding these for the reveal.

It's the Time website, so no reason to think it's fake.

Anyways: CHOO CHOO MOTHERFUCKERS!!!!
 

Woffls

Member
Jul 26, 2007
5,760
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Uh oh, guessing they weren't supposed to publish this for a few hours. Not sure if I want to read this or not...

[edit] oh fucking fuck it. Spoiler this thread right god damn now.
[edit2] Nevermind. Guess this wasn't gonna' stay quiet for anyone with an internet connection.

Secondary reaction: FUCKYEAHHHHHHHH
 

MThanded

I Was There! Official L Receiver 2/12/2016
Apr 16, 2007
37,219
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There
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.

In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.

And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.
here

Someone is probably losing their job. I'm assuming they had the wrong timezone for the article to post or something.
 

Trojan X

Banned
Jul 20, 2004
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Oh my...........! If this is the Starfox I want then I'm 100% buying a Wii U because the games catalogue cannot be ignored.
 

Osahi

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Apr 18, 2014
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Oh. Starfox. Psyched!

Aiming with the Gamepad, ZombiU like? Could be cool. "Bring up the aim computer" stuff a la star wars?
 

Calamari41

41 > 38
Jan 6, 2012
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God damn I hate these leaks. I can never resist clicking on them, and every time they all but ruin conferences for me =(
 

Sheroking

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Feb 10, 2012
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Star Fox isn't going to be a "pretty" game.

Started on Wii, moved the assets over to Wii U in the last year.
 

heyf00L

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Jan 3, 2011
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Star Fox, some giant robot fighting game, and something with a lot of screens. Let's see.
 
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