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Moments where you feel rage over the AI cheating

Boss Doggie

all my loli wolf companions are so moe
Looking back, difficult levels is a different form of video game harshness. The other form of video game cruelty to players is when the AI not playing by the rules in some way that it's pretty stupid.

For instance, Street Fighter 2 has this in spades. Like say Guile, Blanka and boxer not needing to charge attacks (said attacks are mostly pretty good hence they need to be charged, so them coming out instantly is like wtf).

Guileflashkick.jpg


So you have AI Guile walking towards you without crouching and just flashkicking you to submission.

Also apparently the AI has "zero priority" wherein they can immediately cancel their block into an attacking animation.

What about you? Any Civ/Mario Kart/etc. moments of AI cheating?
 
Any shooter (looking at you Uncharted) where the AI is programmed to instantly react very erratically the moment the crosshair is placed over them. Dumb, transparent anti-fun bullshit.

Mario Kart Wii rubber banding. MKWii has probably the most heinously awful AI races in the entire series. MK7 was a breath of fresh air.
 
Rubberbanding in every race game out there. The times where I've had to sit at the edge of my chair with my nails buried in the controller because some shitheap of a car keeps sticking to me like glue and when he finally gets past me, I just blast around him 10 seconds later like the gas pedal in the AIs car wasn't even working.

And games with god-tier AI that hits you at a million miles away, in the head.
 
I remember once playing Star Wars: Bounty Hunter. I was hiding behind a rock, and there were snipers about. I needed to get to the other side of the canyon place. I was all like "here I go, gonna jetpack out from behind the rock and go to the next piece of cover.....here I go on three....1.....2...........3*SNIPEDDEAD*"

:/ inhuman reaction time
 
Anytime I've ever played a Football game ever.

Any shooter (looking at you Uncharted) where the AI is programmed to instantly react very erratically the moment the crosshair is placed over them. Dumb, transparent anti-fun bullshit.

I agree it's anti-fun, but it does kind of fall inline with "reality" (even if most of Uncharted doesn't). Someone points a gun at you, you tend to move :P
 
Mario Kart 64, where your opponents catch you up easily when you're in the first place and then slow down behind you.
 
Any shooter (looking at you Uncharted) where the AI is programmed to instantly react very erratically the moment the crosshair is placed over them. Dumb, transparent anti-fun bullshit.

Mario Kart Wii rubber banding. MKWii has probably the most heinously awful AI races in the entire series. MK7 was a breath of fresh air.

Came in to call out this bullshit.
 
I remember turning off the invisibility item in Super Smash Bros Melee when playing against AI because it made no difference, they could still see you.
 
On a slightly smaller note, Battle Tower (and its variants) in Pokemon series

bf-mapirrmc.jpg


Now its fine and all because you can experience challenge without the need on finding real life players, but the restrictions makes it very limited. Also, because enemy trainers have unpredictable mons, the game pretty much throws all forms of evil at you by giving you enemies with stuff meant to always counter you. Also for some odd reason enemy attacks have higher success rates than yours.
 
In the Magic the Gathering games if you play on the highest difficulty the AI always gets a perfect opening hand, never draws too much land, and draws appropriate cards. Since it is random there is no way to actually prove this, but it is totally happening.

The sad thing is that the AI at this difficulty actually does make better decisions and play better than at the middle difficulty. So your choices are to play against a half dumb normal AI, or a smart playing cheater.
 
Motorstorm: Pacific Rift.

The AI opponents will literally teleport in front of you to win even after you've passed them.
 
5 star difficulty on some of the older Pro Evolution Soccer games.

CHEATING AI MUST DIE. They pass the ball within a split second of receiving it, to the point where you hardly have time to react to it. And then when YOU have the ball, all of a sudden their shittiest defender has the speed of Usain Bolt and the upper body strength of Mohammed Ali.

COME ON MAN.
 
Mario Kart Wii rubber banding. MKWii has probably the most heinously awful AI races in the entire series. MK7 was a breath of fresh air.

I challenge this claim with MK64, off screen trickery is the cpu's domain, shaking off shell hits by not flipping out all over the place and having a near instant recovery, the magical and incredibly obvious speed boosts when behind you and of course most damning of all, Toad, when he says "i'm the best" he means it.

Having just come returned from a trip to Pokemon Black 2's battle Subway I want to say this and its previous forms of Battle Tower, just about managed to avoid the cheesing this time in a co-op wireless train but I know the day will soon come when the cheating rolls out full force.
 
Racing games rubber banding. Pretty much stopped playing most racing games because of this. It's hilarious when you use cheats on a PC version with infinite nitrous or something and the AI racers are still right behind you.
 
The MTG: Duels of the Planswalker games. The AI gets the exact card needed everytime. Makes the harder difficulties more frustrating than fun.
 
On a slightly smaller note, Battle Tower (and its variants) in Pokemon series

bf-mapirrmc.jpg


Now its fine and all because you can experience challenge without the need on finding real life players, but the restrictions makes it very limited. Also, because enemy trainers have unpredictable mons, the game pretty much throws all forms of evil at you by giving you enemies with stuff meant to always counter you. Also for some odd reason enemy attacks have higher success rates than yours.

Yeah, I remember getting really high in the Battle Tower once, only to have my team swept by 3 one-hit KO moves.
 
Looking back, difficult levels is a different form of video game harshness. The other form of video game cruelty to players is when the AI not playing by the rules in some way that it's pretty stupid.

For instance, Street Fighter 2 has this in spades. Like say Guile, Blanka and boxer not needing to charge attacks (said attacks are mostly pretty good hence they need to be charged, so them coming out instantly is like wtf).

Guileflashkick.jpg


So you have AI Guile walking towards you without crouching and just flashkicking you to submission.

Also apparently the AI has "zero priority" wherein they can immediately cancel their block into an attacking animation.

What about you? Any Civ/Mario Kart/etc. moments of AI cheating?
LOL I came in here to mention this right here! This and a few other things made me realise and accept that Street Fighter IV is a much better game than Street Fighter II.

I never thought I would say that about a polygonal fighting game and against the king of all fighting games.
 
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