Monster Hunter 3 Tri |OT| Animal Cruelty Made Fun


Main Banner courtesy of Raging Spaniard, Segment Banners courtesy of Tenbatsu

  • Wii
  • JP - 2009.08.01
  • NA - 04.20.2010
  • EU - 23.04.2010
  • AU - 29.04.2010
  • 1 - 2 players local
  • 1 - 4 players online
  • WiiSpeak support
  • No friend codes
  • All new content

Monster Hunter is Capcom's flagship Co-Operative Online Action RPG series, where the aim of the game is all in the title. You take down beasts, carve them for their body parts to craft yourself better equipment and use that to take down even bigger beast.

The main draw to Monster Hunter is its deep and engaging combat. Unlike its contemporaries, the focus here isn't on endless flashy combos (each weapon class only has a handful of moves) but on precision and timing. Think something closer to Demon's Souls or even Punchout!! than Devil May Cry, Ninja Gaiden or God of War. Even so, If you are a fan of NG or DMC you may still end up loving MH for it's challenging but fair battles. Though be warned, in MH there is no lock on or camera AI. It's entirely up to you to keep your eye on your prey and to land your strikes exactly were you want. If you can't come to terms with that, then you won't enjoy MH.

Of course hunting isn't all about brawn and reflexes, MH also allows the player to take a more strategic approach to battles, letting you make use of a wide plethora of items, gadgets and (for gunners) ammo that can completely change the dynamic of the hunt. On top of this it the highly customisable armour skill system that can further augment your strategies.

Despite being an RPG mindless grinding won't make things any easier. Your character doesn't level up and his/her base stats will never permanently improve. You can augment a fair few of them with your equipment, but ultimately your battle prowess relies on your own skill and reflexes as a gamer. If you get stuck and you can't improve your equipment any further at that point, then the only way forward is to get better at playing.

Character Classes in Monster Hunter are somewhat different to those in other RPGs. Formally, the game will only categorise you as either a Blademaster if you're using a melee weapon or Gunner if you're using a bowgun. The only function of this class distinction is to limit what armour you can wear, given your chosen weapon for the mission. The real classes in the game are the different weapons you can use. Each has there own unique attributes and styles that will determine how you will approach the battle. On top of that are the armour skills that let you customise your characters abilities and allow you to forge your own custom classes. With the right armour skills you could be a bomber, a medic, a trap expert, a sniper or whatever you want to be really.

Outside of the hunt you will spend your time in a Phantasy Star Online-esque hub world, were you can craft new equipment, collect some extra resources, prepare for your next hunt or just chillax with some friends (when you go online). There are two hubs, one for single-player and one for online, each offering slightly different things to do.

Monster Hunter Tri has been positioned as a reboot for the series. The entire game has been built from the ground up for the Wii on a brand spanking new engine, featuring a plethora of tweaks and new additions. Some obvious, some subtle. Here's a few examples.

Underwater hunting - Literally adds a new dimension to the hunt. Now this feature won't be a hit with everyone, but at least we can all agree that not hitting an invisible wall at the edge of the water is definitely a plus.

Improved AI - Monsters are now aware of one another, are capable of more behaviour states then before and attack in a more organic fashion. This improvement is subtle but still noticeable.

Stamina Gauges for Monsters - Tying in with the improved AI are the new stamina gauges for the monsters, that allows the monster to get fatigued as the hunt rolls on. Prevent it from getting to a food source to replenish and you find the monsters unable to perform their more devastating attacks.

Switch Axes and Medium Bowguns - two brand new weapon classes for you to play with.

Reworked Weapon Classes - All the returning Weapon classes have been reworked and rebalanced for Tri. More bellow.

Improved single player mode - Offline play has been improved with a proper story mode and more natural tutorial and learning curve. On top of that many of the invations found in MH2, such as dynamic night and day cycles, seasons and character specific quests, will be brand new for many Western players.

Free hunting on Moga Island - You can now hunt, explore and gather on Moga Island to your hearts content without the need to worry about quest objectives and time limits. A great way to go about collecting natural resources such as minerals, bugs and fish.

Voice chat support online - The western release of MH3 is the first monster hunter to support voice chat online. Strategy just became a whole lot easier.

All new content - Almost all content in the game is brand new, Even the few returning monsters have been completely re-programmed, re-moddeled and re-animated and look better then ever becuase of it. Got to fight/craft them all, as they say.

A lot of subtle under the hood tweaks - Since the entire game was programmed from scratch many of the underlying systems have been completely overhauled, providing a subtly different feel to the hunt. Everything just feels a bit more organic. To me at least.

It's the best looking Monster Hunter yet - Take a glance at the screenshots and you'll notice the increased level of detail and the wonderfully implemented bloom lighting. See the game in motion and you'll be blown away by the amazing animations and particle effects. Not even the high definition Monster Hunter Frontier Online looks this good. Just be warned, the game can look a little blurry on some HD displays.

Moga Vilage: Players 1

This is your hub for the single player portion of the game. Moga village has been troubled numerous earthquakes lately, that the villagers believe have been caused by the great leviathan Lagiacrus. It's up to you as the new hunter in town to eventually take him down and stop the earthquakes. Moga village features all the services you'd expect from a Monster Hunter village, such as a black smith, item shops, a quest outlet, a farm and more. On top of that it also connected directly to Moga Island, allowing you freely hunt and gather on it whenever you please.

Loc Lac City: Players 1 - 4

This is your hub for the online portion of the game. Loc Lac city provides you with all the resources you'll need to prepare for online quests. Each instance of the city can hold up to 4 players and is fully Wiispeak enabled, so if you need a break between questing you can just chill in the bar and discuss world politics with your friends or maybe even complete strangers. There are none of the usual Nintendo restrictions on voice chat in this game.

Arena: Players 1 - 2

The arena is a challenge mode of sorts were you take on the monsters in an enclosed colosseum using predetermined equipment and item sets. Arena quests can be tackled either by yourself or, in a first for the franchise, in two player splitscreen multiplayer. By completing arena quests you will get special loot, that you won't get anywhere else in the game, needed for creating various equipment sets.

Sword and Shield - SnS

Don't let their small stature fool you; what the SnS lacks in raw power, it makes up in spades with speed, mobility and resourcefulness. Able to weave around monster attacks with ease, defend when necessary and use items whilst drawn, the SnS allows it wielder to keep on the offensive and perform competitive damage over time.

The weapon class has been rebalanced for MH3 with several minor tweaks, a powerful new two-strike combo and can now KO opponents with it's new shield bash move.

Great Sword - GS

Slow but Powerful. The great sword can be a tricky class to master but give it some time and you'll come to appreciate the beauty of it's style. Allowing you to perform large powerful strikes and never ending combos, the GS is excellent for crowd control. However the true art of the GS is the unsheathe and charge attack, allowing the wielder to take down even the toughest wyvern with only a few choice strikes, destroying body parts and slicing off tails in the process.

GS are probably the least reworked class for MH3. The only major difference being the added ability KO with the new side slap attack.

Long Sword - LS

Closely related to the GS yet a completely different beast to handle. The LS trades sacrifices the ability to block along with some of the power and attack range of it's larger brethren in exchange for a faster combo centric attack style.

The key to LS is the spirit gauge, which has been completely revamped for MH3. Perform regular combos to fill up your gauge, then once it full you're free to perform the spirit combo as much as you like. Land the new spirit combo finisher to get a power boost but beware, you'll be left in open if you do so recklessly. Also new to MH3 is the ever useful side hop slash.


Hammers are the all offensive class. They don't have the ability to defend but have the highest raw attack power of any weapon class with decent speed and good mobility. Hammers may be incapable cutting off the monsters' tails but they can break other body parts with ease and can inflict KO damage with every strike. The secret to effective use of the Hammer is the charge button, that allows the wielder to perform a number of different attacks depending on the level of charge.

Veteran Hunters will notice that in MH3 the hammer has received some fairly subtle but ultimately very useful tweaks to it's move-set. Whilst you may first notice that a couple of old attacks have been replaced with new animations, the real story is the added ability to combo from a level 1 and level 2 charge attack, straight into a triple pound. No more spamming the super pound.


With the Lance, turtling is the name of the game. That huge shield will slow you down to a crawl, but is far more efficient at defending then any other class. But don't think that the lance is all defence. Even though the attacks of lance have a narrow range, master the art of stabbing and you will find Lances more then hold their own in a contest of power.

For Tri, lances sport a few new moves, balancing them out even beter as the defensive class. The big ones are a guard advance (capable of KO) and a powerful counter attack, a first for the series. Also added is a sweeping slash, the only attack of the lance that isn't a stab.

Switch Axe - SA

Brand new for MH3, the SA is all about looking cool with eye catching ability to switch between axe and sword mode. Axe mode is the weapons default mode, offering moderate mobility with moderate power. Tapping the transform button will switch the blade into sword mode, were your mobility will be reduced, but the blade strikes harder and with an added effect. Just keep an eye the sword gauge, as it'll deplete in sword mode and needs to be reloaded when emptied. Mastering the SA can be a little tricky as the weapon is unable to defend but is much slower then the other shield-less classes.

Bowguns - LBG, MBG, HBG

Bowguns are the ranged class of the MH universe and work on a completely different rule set to the melee weapons. Bowguns come in three varieties, Light, Medium and Heavy. The heavier the bowgun the more power it packs but the more it'll slow it's wielder down. Bowguns are capable of using a variety of ammo, with everthing from heavy explosives to healing shots, the specific bowgun you wield will determine exactly what you can use. Due to their versatile nature, bowguns can play a variety of roles on the field.

Bowguns have experienced quite a few changes for Tri. LBG and the new MBG can now perform evasive manoeuvres directly after firing, three new ammo types; Wyvern Fire, Slicing and Exhaust; have been added and gunners now get an additional inventory page, just for ammo. The biggest change, however, isn't on the field but how you craft your bowguns back in the town. Instead of selecting predefined light and heavy guns like in previous MH's you now craft you gun in 3 parts; stock, barrel and frame. Each part has it's own properties and they can freely be mixed and matched to create the optimum configuration for your mission. The total weight value of the complete bowgun then determines it's weight class.

Like previous Monster Hunters before it, MH3 has a very deep and customisable armour skill system. The best armour set isn't always the one with the highest defence, but rather the one with the most suitable skills for the job. Armour skills can do everything from a simple boost in attack or defence to crazy abilities such as wide range healing (heals everyone in the same zone every time you consume a healing item). When you get creative, mixing and matching skills you can even change your roll on the field.

For example (courtesy of Tenbatsu): Equip a Sword & Shield and an armour set with the skills; Wide range healing, health inc. and fast eating. You are now the on field medic as you can quickly consume healing items with your weapon drawn, healing everyone in the zone and increasing the max HP of anyone below the true maximum.

Each armour set has it's own skill set, but these can be customised by mixing and matching armour pieces, attaching jewels to empty slots and making use of a new equipment piece to Tri, the charms.

Great Jaggi

The Great Jaggi is the alpha male of a Jaggi pack. For newbie Hunters, Great Jaggi will prove to be the first major obstacle in become a first class hunter. For veteran hunters he'll prove to be a nice surprise from the regular "dromes".


Quropeco is a bird wyvern known for it's ability to mimic the calls of other monsters. When fighting Quropeco, be careful as you just might end up getting more then you bargained for.


The Flagship monster for Monster Hunter Tri. This Electrical Leviathan is a force to be reckoned with, adept at fighting at both land and sea. You'll need to keep your wits about you to take down this one.


The Queen of the Wyverns returns, and looking better then ever. Forget everything you know about her because her animations, attacks and behaviours have been completely revamped too. You wont believe she's the same wyvern you knew before.

Cha Cha

Cha Cha will be your lovable sidekick for the single player portion of the game. His main job is to distract monsters and provide support as he won't be dealing out any heavy damage himself. He is functionally similar the the felyne comrades first introduced in MHFU but offers a greater degree of customisability, making him even more useful on the field. He can be taught a variety of skills, can equip a variety of masks (changing his temperament and adding a unique ability) and can perform a variety of buffs with his dances.

Metacritic - 85%
Nintendo Power said:
90% It gorgeous and fun, and there's nothing else like it for the system.
IGN UK said:
93% Far more accessible and appealing than its PSP counterparts – it's beautiful, absorbing, hugely satisfying to play (with a Classic Controller at least) and thankfully doesn't rely so heavily on multiplayer.
IGN US said:
88% Overcoming daunting obstacles is part of what makes playing Monster Hunter so rewarding, and the game gives you the option to do so offline by yourself or with friends.
Eurogamer said:
90% Tri is definitely the best way to introduce yourself to this incredibly involving and rewarding series.

Overview Trailer

Random Spoilerific Trailer

Launch Trailer


GAF Community and Online Match-Up Thread

[post=21039596]Charm Guide, Courtesy of Tenbatsu[/post]

Monster Hunter Wiki - My personal favourite source for hints, tips and spoilers... tread carefully. MH3 section is practically complete already.

Minegarde - A great alternate source to Monster Hunter Wiki for weapon trees. Currently does not have it's MH3 page set up.

Reign of the Rathalos - Another popular Monster Hunter resource. Offers neat features such as damage calculators but data is often incomplete.

Gamespot/Gamefaqs - My second favourite source for hints, usually offering the best strategy guides for monsters and alternate FAQs, such as damage formulas, not found on Monster Hunter Wiki. Gamefaqs' Answers section in particular is quite useful.

Encyclopedia Gigantica - The official Capcom run Wiki. Not as popular or extensive as Monster Hunter Wiki.

Youtube - Yep humble old Youtube is also a great resource for Monster strategies.

Luigiv said:
When crafting weapons, remember to study the weapon trees and plan ahead but don't get too far ahead of yourself. There's no point religiously sticking to a weapon path that will "get better later" when it's not performing now. You can always craft multiple weapons.
sprsk said:
The 10 Commandments of Monster Hunter

1. You will get better. -- If you find yourself saying "Fuck this game is so hard!" Do not worry, you will get better, everyone does. The best way to get into the game is to play Multi and Single at the same time. No one starts out awesome.

2. Choose your weapon based on your playstyle not on power. -- I know everyone sees the power of a hammer or a great sword and thinks "More power = faster kill!" NO! In the world of Monster Hunter 100% damage is almost never guaranteed. The higher the power the harder it is to swing and the harder it is to get the damage you see in that little weapon information window. That hammer may look badass in your hand, but you won't feel like a badass when you get tossed around by a weakass punk like Dos Jaggi.

3. BE PREPARED! -- You should always have 10 great potions (once you can make them) 10 potions, 10 meat (once you can start making your own, start making them) one trap of each type, 2 trap tools, 5 or so of the items necessary to combine with trap tools to make extra traps and a few paintballs for marking your prey. You can carry 4 traps at a time, so when you can do so, do it. People will love you for it. Sometimes they have sandstorm sales online that put a lot of this stuff on the cheap, so take advantage. You can get honey which is a key ingredient to making Great Potions in the single player farm. When I said play single player and multi at the same time this is what I mean, your gathering in the single player will make your multiplayer experience go a lot smoother. Oh, and nuts are great. Get a lot of nuts.

4. Learn the monsters. -- When you know the monsters, you can abuse the monsters. If you know their escape patterns, you can set traps way in advance to punish them. If you know their attack patterns, you can know when and how to attack them. If you know their flight patterns, you can minimize your kill time because they won't be able to fall asleep when they are low on health. If you know their weaknesses and their tells you can paralyze them and turn that roaring dragon into a drunk idiot. The game at it's heart is punch-out. Don't forget that!

5. Be nice, help the new guys. -- Everyone starts at the bottom and getting the hang of the game is hard to do alone. If you've already gone through the 1 star quests, don't think you're too cool to help someone beat their first Qurupeco or Dosjaggi. You can always get materials and stuff.

6. Unless you have your math worked out, buy armor in sets. -- Each piece of armor you get gives you a point or two in a certain armor skill, these points are pretty much useless until you have 10 15 or 20 points in that one skill, the same goes for negative points so don't be scared to wear something that puts you in the negative. Armor skills are the life blood of customizing your character. You can get things like auto monster tracking so you never have to use a paintball again, elemental protections, and all sorts of really, really useful things. Just remember, sets.

7. Know your weapon trees! -- The weapons you can make in Monster Hunter generally come from the weapons you already have. There are only a few base weapons that you can make at any time. Those weapons, through upgrading, then branch and unlock various other weapons. Typically you'll want to have 2 or 3 weapons you're upgrading at a time. The more weapons you have the more options you have, never rely on raw power alone, status effects like sleep and paralyze will help your party greatly but some monsters have their resistances and you want to be ready for that!

8. Communicate. -- If you know where a monster is, let everyone know. If someone helps you out, thank them. You are a group fighting something much stronger than you, if you don't help each other out and communicate, you're bound to fail. If you want to go out and mine  or gather, TELL PEOPLE.

9. Don't jump straight into guns. -- Guns require a separate set of skills and a separate set of armor. Learn the monsters and the game before you attempt getting into a range weapon. Gunners are very helpful because they can heal and do all sorts of things, they are the caster class of the game after all, but just know that it's not an easy road.

10. Eat! -- Online (and eventually in single player), before every quest always go to the dinner table and order some grub. The bonuses you get from food will make your life a lot easier.

That's basically it. Just remember to have fun and if you fail, you fail. Treat your partners with respect and work together to get whatever it is you need to make the next step up the MH ladder.
Tenbatsu said:
Always think of what skills you want, the weapon type and what protection stone is in your possession (if this is the name they will be calling it) first before crafting out the armor set.
Schwabe said:
Be always prepared!
Soneet said:
Of all the things I can think of, these are Pro-Tips I'd like to share:

1.Learn the monster's behavior. While it's possible to play with the tactics: keep hitting 'till you're hit, drink potions when your health is low, upgrade the defense of your armor if you seem to get too much damage... you will never experience the full Monster Hunter experience. The end game gets harder and harder and using that tactic will make it look like this game has a lot of random variables to it, but that's not true. Learn the patterns, learn the weak spots, learn the area of attacks and adapt to them.

2.When playing online, be careful of hitting teammates. While you can never damage them directly, putting them in dangerous positions by tripping them can greatly reduce morale. Monster Hunter is all about keeping the morale of the team up, so heal each other, block fireballs for each other, save a dizzy person who can't move, etc. The best multiplayer experience you can get is with 4 team-conscious players.
Gamer @ Heart said:
The biggest problem i have had playing with others online is that they are far to offense oriented sometimes. With 4 people, you wont have any trouble killing it under the limit so for the love of god, heal yourself. Also, if you know something will 1 hit kill you, tell us. Dont go in there and die taking up two valuable retries for the people that can survive it. They key is learning armor traits asap. It gets really complex but after a certain point you should be switching between at least 3 different sets that give you different stats.

Also, circle circle circle. With the camera on the stick now, it should be even easier for newbies to learn patterns and avoid. Let it make the attack, go in for a hit or two and roll away. GOD BLESS THE UNSHEATHE STRIKE.

When its steaming at the mouth in rage mode and you are playing alone, it will be better if you just leave and wait for it to calm down than take the risk, at least until you get tougher. I lost so many hours of failed missions because i didnt have the patience to just wait because i kept up my attacks.

Also, if you can block, abuse the fuck out of it. I use GS and after two swings i almost always do a side roll and immediately go into a block because you are pretty much impenetrable to most things.
gotee12 said:
Protip: Sheathe! When fighting monsters, it's actually a good thing to put your weapon away from time to time. You move MUCH slower when you're weapon is unsheathed, thus making it impossible to dodge certain monster attacks. After you finish an attack, put your weapon away and run to get yourself out of harms way and begin watching for your next opportunity to run in, unsheathe your weapon and attack.

(The most important noob lesson I've learned in MHFU...)
hiro4 said:
Some weapons are better suited for specific monsters.
Also Elemental damage or slash/smash damage can make a difference per monster.
Effect said:
Like to add to this. It goes with tactics and what I've experienced playing the demo. Granted I'm not that of an experienced player. Players shouldn't be afraid to run away or get out of range. Don't force that third hit for example. Get the two or one if you can and then move to a better position. Once I started thinking that way and playing that way I was able to win. I think people have a desire to try and do the most damage as possible and just use a potion afterward. In other games that might work but because of the animation time when it comes to certain actions that won't work. It's a sure fire way to get yourself killed or to see your health drain very quickly.
Soneet said:
[For Beginners,] I recommend learning a guard weapon and a non-guard weapon. The easiest for those are Sword&Shield and Long Sword.

It's not recommended to stick with only 1 type (at least 2 types) because it's hard to switch to other weapons later in the game if you don't know at least some variation in the weapon types. So always pick 2. You can pick 1 easy guard-type weapon and 1 harder non-guard-type weapon or vice versa.

Weapons with the ability to block: Sword&Shield, Great Sword, Lance.
Weapons with no block: Hammer, Long Sword, Switch Axe
Attack You said:
I think Moga Island needs attention drawn to it for the fact that it doesn't penalize players for screwing around and experimenting. No matter how many K.O.s you take, or how sloppy your technique is, you won't get punted back to the village until you're ready to call it quits for the day. The Island as one big ol' practice stage is some genius stuff.
Gamer @ Heart said:

When one of your partners on a mission gets comboed/raped and is near death and potentially stunned, spread out and run in a direction so that the monster turn away from them. If you are in really close and they have little chance of escape, beat the shit out of it and hope for a stagger or trip if they are low on health.

Also, kick your friends with the + button on CC when they are stunned or asleep to instantly wake them up.

Q: Hey guys: If I like games like PSO, will I enjoy the MH series?
A: It depends, whilst MH is often likened to PSO, the resemblance is really only structural. The actual gameplay is quite different, so it's best to try things out for yourself. You can get your hands on the demo or rent the game after release.

Q:BTW can anyone say for sure if Wii speak is worth getting for this game?
A: It'll make things easier, especially when playing with randoms, but it's not entirely necessary. The game also supports usb keyboards and you can always arrange other means of voip between your friends.

Q: Is online play free?
A: Yes.

Q: I understand every class has its different strength and weaknesses, but which class would you MH veterans recommend for beginners planning to tackle the game in singleplayer?
A: Definitely the Sword and Shield. It's the easiest class to learn by a good margin.

Q: Is the online play cross-region? At least for NA\EU?
A: Sadly no. Servers will be regional. NA and PAL GAF will have to be divided on this one :(.

Q: Can a switch weapon classes or do I have to stick to one per character?
A: You are free to craft weapons of any class and switch between them outside of missions. Feel free to play around with all of them, You can store hundreds of pieces of equipments in your item chest. Just remember if you're going to swap from a melee class to a Bowgun or vice versa you'll also need to swap your armour.

Q: Can a lobby (city) not hold more than 4 online players at one time?
Yes unfortunately that was the trade off for WiiSpeak support. On the upside, arranging a party to enter each city should be easy with sub-servers divided by skill level, 100 person pre-city text chat lobbies, City descriptions and instantaneous friend invites.

Q: Are the MH games fun enough singleplayer or should I be peer-pressuring my friends to get copies?
A: Yes MH games are still an absolute blast to play singleplayer, but that doesn't mean you should peer-pressure your friends ;).

Q:Can you play with the same character/equipments online and offline?
A: Hell yes.

Q: Now that I've learned that one is not restricted to one class, is it possible to switch weapons while out in the field?
A: No, weapons can only be switched back in the village or city.

Q: Can I load my copy to the hdd and change the region in USB loader to allow me access to other servers?
A: No, server access is hard coded into the disc.

Q: I think I briefly saw this mentioned earlier in the thread but, does progress in the single player campaign translate into online play?
A: Yes and No. Online and Offline mode have separate missions that you need to complete individually but loot and equipment do transfer.
Finally! I can't wait to try this game.

I managed to pre-order a copy today. Not sure if that means anything at this point so close to release, but what the hell! :lol
Tenbatsu said:
Finally! Dam you for the super late thread!:D

Typo in the first sentence 'Monster Hunter hunter' and 'You the take down beasts'
Cheers, I don't think I'll bother make another OT in the future. They're a lot if work and I'm too lazy :lol.

Well At least I did manage to get it up before the US launch :lol.


Really Really Exciting Member!
This game will keep me busy until Mario Galaxy 2. :D I probably won't be done with the game before Mario releases though. ;)
Square Triangle said:
First MH game and I'm fucking pumped!!!
Same here, and me too. The bad news for me? I have all of my finals coming up in about 2 weeks; by the time the game gets here via the mail, I'll have about a week and a half before finals. I'll have to leave the damn game wrapped up for about 10 days before I'll have the time to really sit down and enjoy it. Curse your release timing, Capcom!
I remember being into the PS2 version and the first one for PSP then got into other games. Played the demo a few times and it's just how I remembered it, super addicting. Graphics look real nice too. I'll be playing this for a long time. And late ass thread. :lol
Will probably be one of, if not my favorite game of all time. Releases on my birthday and MH is my favorite series of all time. That said, I haven't been all up in the games grill, because I want there to be an element of surprise.


Junior Member
Holy shit lugiv delivered the natives were getting antsy:D . Very informative one of the better beginner friendly guides I seen for MH. There monster out there that need to be hunted:D


A passionate embrace, a beautiful memory lingers.
First MH game for me. Raging Spaniard's response to my first post in the other thread hooked me, and the rest was history.

I look forward to slaying large things with sharp objects.
BTW can anyone say for sure if Wii speak is worth getting for this game?

I'd like to avoid buying another peripheral for the Wii if I can avoid it, but if it looks like thats going to be the standard then I'll deal.
Nice thread. Can't wait until the 20th, haven't played Monster hunter in about 3 years now. Dabbled in MHF for like a pitiful 100 hours, then my PSP broke.

Still deciding on if I should get that wii speak thing, my IRL friends are not good people, if they seem me using it, they will do there best to annoy.
So far the game is great. The improvements over previous titles are awesome (like not having to select pick axes and such to use them), and the richer animations and colors really give the new content a nice feel. I didnt play the demo and stayed away from japanese impressions, so sorry if its old news.

I was wondering how they were going to pull of underwater combat, and its perfect for me. It feels fresh and natural after doing all the regular ground level MH stuff for years. The underwater enemies look amazing too.

Some of the changes in sounds effects are weird, and I miss the cat kitchen. The game also suffers from a loooong tutorial, and im still waiting to see how I can unlock making a slash axe. But those are minor gripes.

Overall im impressed and glad the wait was worth it.
MightyKAC said:
BTW can anyone say for sure if Wii speak is worth getting for this game?

I'd like to avoid buying another peripheral for the Wii if I can avoid it, but if it looks like thats going to be the standard then I'll deal.
Probably better than using a keyboard online. Wii speak all day.


ὁ αἴσχιστος παῖς εἶ
Was divided before the demo, and even moreso now. Hrm. I might just wait this one out.


Junior Member
Andrex said:
Was divided before the demo, and even moreso now. Hrm. I might just wait this one out.
If you play online you with people you are bound to catch on real quick and learn good battle tips and startergies
Nice! Well done good sir, well done. Thread name is a little weak for a game like MH, but otherwise lovely. (When I think of MH, I think of adrenaline-pumping, bone-crunching, dragon-raping AWESOME...not quite "animal cruelty"...but maybe that's just me.) :)
Tenbatsu said:
CHECK YOUR PM Luigiv! I sent you some banners to beautify the thread:D
Thanks so much. You just saved my from having to figuring out how to use PS :lol.

john tv said:
Nice! Well done good sir, well done. Thread name is a little weak for a game like MH, but otherwise lovely. (When I think of MH, I think of adrenaline-pumping, bone-crunching, dragon-raping AWESOME...not quite "animal cruelty"...but maybe that's just me.) :)
Well I was just trying to go for something light hearted and witty as opposed to something powerful though I'll admit I'm not 100% satisfied with it either. If someone can come up with something better feel free to change it.
Yeah mane, not just you. Awesome thread. Add some bone-crunching, kicking dragons to death, badassness in that title somewhere.

john tv said:
Nice! Well done good sir, well done. Thread name is a little weak for a game like MH, but otherwise lovely. (When I think of MH, I think of adrenaline-pumping, bone-crunching, dragon-raping AWESOME...not quite "animal cruelty"...but maybe that's just me.) :)
First time Monster Hunter, here.

It's a shame that they didn't put the demo out in Europe so that I could get some idea of how to play the game before diving head-first into the game.
Hahaha... hahaha! What a ridiculous awesome OP :lol Thank you Luigiv!

This is one of my most played series (close to 2000 hours) and this will be my first console experience of it. I've always loved the PSP versions but during the time when I was playing that, I saw a Rajang video of the PS2 console version and realized that I was missing some part of the experience. Voice chat and a big TV add so much more to the small cropped experience on the PSP. I thank Capcom for giving us proper online and I thank Nintendo for publishing it with so much effort. I welcome every new Monster Hunter! This game is huge, but all of it is a great experience, so start fresh and end up getting hooked! See you in the monster hunting world :)
Nice job with the OP.

I'm new to Monster Hunter but I've got to admit I've been caught up in the hype surrounding this game. I dug the demo too so I'm really looking forward to this. I'm planning to take the plunge as soon as I finish up my finals at the end of the month.

Regulus Tera

Romanes Eunt Domus
I was waiting to finish Persona 4 before starting with MH3. The last boss just got lucky with a critical and AAARGH

So Imma jump straight into MH3 I think.