Mortal Kombat: 4 fatalities per character?! 15 hours story mode?!

fernoca

Member
Well, this was part of the "ban from Australia" thread, but the info might've been missed by a few; so sorry if this is old. :p

Basically, the document explaining the reasoning for refusing classification, explained many aspects and things of the game.

Story Mode
-Is around 15 hours long.
-Story focuses on "Rayden" (Raiden :p) trying to prevent the events that lead to Armageddon.
-1-on-1 fights against opponents with cutscenes in between fights explaining the story.
-There won't be fatalities in this mode. Like in the previous games' "story modes", character reappear later; so it wouldn't make sense to decapitate Baraka during the MKII part of the story, to then have him reappear later.

Characters and Fatalities
-25 characters (no mention of being starting roster, or playable characters excluding bosses that won't be playable. Even giving 4 fatalities to those 25 characters, that's 100 and the report mention over 60 fatalities.)
-Report confirmed Kabal and Quan Chi.
-Characters start with 1 fatality, you unlock the rest as you play. Up to 4 fatalities can be unlocked.
-There are over 60 fatalities in total.
-Fatalities the report mentioned can be read here and here. (to avoid "spoilers" for some. :p)
[Mentions fatalities (1 each)for Kung Lao, Jade, Quan Chi, Baraka, Stryker, Kitana, Mileena, Kabal, Shao Kahn]

There are other modes (like a regular arcade modes) and things in game, the things discussed in other threads. The ones listed are technically the new things from that report. They barely mentioned tag team and versus mode; since the focus was more (obviously) in the violence.

(Info mostly from the awesome MKOnline wesite. :p)
 
fernoca said:
Well, this was part of the "ban from Australia" thread, but the info might've been missed by a few; so sorry if this is old. :p

Basically, the document explaining the reasoning for refusing classification, explained many aspects and things of the game.

Story Mode
-Is around 15 hours long.
-Story focuses on Rayden trying to prevent the events that lead to Armageddon.
-1-on-1 fights against opponents with cutscenes in between fights explaining the story.
-There won't be fatalities in this mode. Like in the previous games' "story modes", character reappear later; so it wouldn't make sense to decapitate Baraka during the MKII part of the story, to then have him reappear later.

Characters and Fatalities
-25 characters (no mention of being starting roster, or playable characters excluding bosses that won't be playable. Even giving 4 fatalities to those 25 characters, that's 50 and the report mention over 60 fatalities.)
-Report confirmed Kabal and Quan Chi.
-Characters start with 1 fatality, you unlock the rest as you play. Up to 4 fatalities can be unlocked.
-There are over 60 fatalities in total.
-Fatalities the report mentioned can be read here and here. (to avoid "spoilers" for some. :p)

There are other modes and things in game, the things listed are technically the new things from that report. They barely mentioned tag team and versus mode; since the focus was more (obviously) in the violence.

(Info mostly from the awesome MKOnline wesite. :p)

Giving 4 fatalities for 25 characters would be 100, not 50.
 

fernoca

Member
GeoramA said:
Whoa. Is it completely linear, though? I loved the open-world Konquest mode in MK Deception...
Yeap. Like in DC universe. Basically *Cutscene*"blah blah blah lets fight"..Round 1 FIGHT..Round 2 FIGHT..You win..*Cutscene*blah blah blah. :p


The Lamonster said:
lol "Rayden"
Yeah, was like that in the report too. :p
Fixing a few typos and adding some things .:p
 

Jinfash

needs 2 extra inches
fernoca said:
Yeap. Like in DC universe. Basically *Cutscene*"blah blah blah lets fight"..Round 1 FIGHT..Round 2 FIGHT..You win..*Cutscene*blah blah blah. :p



Yeah, was like that in the report too. :p
Fixing a few typos and adding some things .:p
:p
:p
 

bobbytkc

ADD New Gen Gamer
I think you probably play through using a large portion at least of the 25 character roster. That's why it is 15 hours.

But otherwise, I have no idea how you can squeeze out 15 hours in a fighting game.
 
LiK said:
15 hours? How is that possible?
Ever play MKvsDC? The story is split up into chapters, each focusing on one character, and each chapter consists of 3 fights. Every fight has a pre-fight and post-fight cutscene as well. I think it was like 8 chapters per faction, and about a 2.5-3 hour long story mode per side. So with MK9, I'm guessing its the same kinda thing but it will go through every character PER tournament. So it will be like 7-8 chapters in MK1 timeline, 12-15 chapters in MK2 timeline, 15-20 chapters in MK3 timeline. And perhaps there will be more fights per chapter.
 
I'd rather wander around an environment in third person a la Deception than be stuck watching a bunch of cheesy cutscenes in between a ton of standard fights.
 
Raiden's name has appeared as "Rayden" in several of the MK games, comics and movies. I'm not sure if there was a copyright issue or otherwise, but there's a chance that's how it appears in game.
 
FunnyBunny said:
Raiden's name has appeared as "Rayden" in several of the MK games, comics and movies. I'm not sure if there was a copyright issue or otherwise, but there's a chance that's how it appears in game.
Raiden's name was spelled as is in all of the original arcade games, and in every console game released since Mortal Kombat 4. The console ports released up until Mortal Kombat 4, along with both movies and the comic book series, changed the name to "Rayden". According to Ed Boon, he spelled it that way to avoid confusion with the Fatal Fury character Raiden.
Fatal Fury is the one that should change, it's the one that sucks.
 

LiK

Member
infinityBCRT said:
Ever play MKvsDC? The story is split up into chapters, each focusing on one character, and each chapter consists of 3 fights. Every fight has a pre-fight and post-fight cutscene as well. I think it was like 8 chapters per faction, and about a 2.5-3 hour long story mode per side. So with MK9, I'm guessing its the same kinda thing but it will go through every character PER tournament. So it will be like 7-8 chapters in MK1 timeline, 12-15 chapters in MK2 timeline, 15-20 chapters in MK3 timeline. And perhaps there will be more fights per chapter.
That would make sense if that's what they mean.
 

fernoca

Member
DC Universe was like that.
You played with each character's point of view.
In here, let's say that you start the story mode.

Raiden meets Liu Kang but decides to "test him" so you control Raiden fighting Liu Kang. Theres some cutscenes, you get control of Liu Kang in the tournament, there he meets Johnny Cage being all arrogant and stuff, you fight against him (that kinda can be seen in the Liu Kang trailer were Liu and Cage are talking and then you see them fighting);, then the story moves to Sonya while she's looking for Kano and you control Sonya fighting Kano. With cutscenes before and after each fight.

And so on.
In this game, they are retelling the story of the first 3 games. So they need some time to cover the events from Shang Tsung's tournament (MK) and the fake tournament in Outworld (MKII) that lead to the invasion (MK3). Plus some of the changes in the story and characters that they talked about.
 

KAL2006

Banned
Only 25 characters, I have counted the roster and the total I get is 27 characters, (that is if you exclude Rain, red female ninja and all the bosses). I have included Smoke (only 1 smoke), Sheeva, Baraka and Quan Chi in my count

EDIT: I guess 2 characters can be hidden characters, I really wished the bosses were playable (as long as they are balanced)

EDIT2: Maybe Smoke and Sheeva will end up being DLC along with Rain and the boss characters
 

Neki

Member
I'm hoping for some real character development and unskippable 1 hour cutscenes involving patriots and babies.
 

Xater

Member
15 hours story mode sounds insane to me. That would be longer than pretty much 90% of the single player games these days.
 

TreIII

Member
Very, very nice to hear.

I can assume that we'll likely have a "Good/Forces of Light" side, as well as possibly an "Evil/Forces of Darkness" side, if we're going to have any where close to that length.

Also, we have reason to believe that at least one of the other "-Alities" will be returning. Likely "Brutalities" if that leak from months ago has anything to say about it...
 
-There won't be fatalities in this mode. Like in the previous games' "story modes", character reappear later; so it wouldn't make sense to decapitate Baraka during the MKII part of the story, to then have him reappear later.


Wouldn't want to mess up that sacred Mortal Kombat canon or anything. Because no one has ever died or come back to life in the MK series and everything always makes perfect sense.
 

DasRaven

Member
The amount of times the word "explicitly" appears in that report makes me happy I reserved my Tournament Edition as soon as possible.
This game is going to become a talking point, like MK1, Hot Coffee and Manhunt.
 

fernoca

Member
Smision said:
Wouldn't want to mess up that sacred Mortal Kombat canon or anything.
They're trying to fix that, the game creates a new canon. :p
How far they take things, well ..we'll see.
 

KAL2006

Banned
wait a minute it says Shao Kahn will appear as a playable character, then that makes the 25 character roster seem less likely
 

fernoca

Member
EvilMario said:
No mention of paying for DLC fatalities?
That would be on a separate announcement. Scorpion's and Sub-Zero's will have a DLC fatality of sorts (included in the classic costume code). So maybe the classic costumes (purchase) unlock one of those 4 fatalities. Who knows.

KAL2006 said:
wait a minute it says Shao Kahn will appear as a playable character, then that makes the 25 character roster seem less likely
Well, it lists Shao Kahn's fatality as an example. If he's playable or not, there's no confirmation.
 
I wonder if we can use fatalities on bosses like Goro and Shao Khan. It always bugged me that we couldn't finish Goro and Kintaro in the old games after some grueling battles.
 

Credo

Member
Ever since most of Molyneux's promises for the first Fable fell flat, I've been very skeptical when I read about seemingly unrealistic claims, and a 15-hour story mode in a fighting game falls under that category for me. I would love for the MK team to surprise me though. I haven't liked a Mortal Kombat game since MK3, so I really hope this one turns out to be as good as it's sounding.
 

Dali

Member
I think the MK series is the best example of quality over quantity. If it's 4 fatalities per character with only one being worthwhile they may as well save themselves the effort. Unless they are counting the pit and acid bath, or whatever level fatalities exist, in that 4. In that case, I think they could pull off 2 good ones per character.
 

fernoca

Member
Keeping in mind also that there will be new characters;, at least one has already being teased (Scarlett); not to mention that her origin is similar to Ermac an old rumor and stuff from the arcade release of MKII back in the days.
 

fernoca

Member
Credo said:
Ever since most of Molyneux's promises for the first Fable fell flat, I've been very skeptical when I read about seemingly unrealistic claims, and a 15-hour story mode in a fighting game falls under that category for me. I would love for the MK team to surprise me though. I haven't liked a Mortal Kombat game since MK3, so I really hope this one turns out to be as good as it's sounding.
Dali said:
I think the MK series is the best example of quality over quantity. If it's 4 fatalities per character with only one being worthwhile they may as well save themselves the effort. Unless they are counting the pit and acid bath, or whatever level fatalities exist, in that 4. In that case, I think they could pull off 2 good ones per character.
As was noted, all the info is from a report of the classification board. So many of the things could be conjectures or ideas, based on the documents they had to decide the classification. If they only had access to the starting 25 characters-roster, of course they will talk about 25 characters 'only'. If the documents said '4 fatalities' they wrote '4 fatalites'.

15 hours claim seems to be just that, a claim. Nearly every developer and publisher claims that their game is longer than it is. Granted, in this case keeping in mind that this game is mainly a fighting game..having an even 10 hours long story mode, with cutscenes is a good amount of time. Considering that in many fighters, they story mode is just the regular arcade mode with a cutscene at the end of it. And I doubt the board sat down and played the story mode fully and timed it (plus the game's not finished yet); so maybe WB told them "it's around 5 hours long" and they just put that in their report. (The story mode in DC Universe lasted around 5-8 hours)

If they were told that there may be up to "4 ways to kill the opponent" they probably assumed them as fatalities. Info from months ago, talked about: 2 fatalities, 1 brutality and 1 "DLC fatality" (unlocked via the classic costume packs).
 

Dali

Member
fernoca said:
They're trying to fix that, the game creates a new canon. :p
How far they take things, well ..we'll see.
Bo Rai Cho man. The guy's name is Bo Rai Cho. Can they fix that? I've watched the Lui Kang story trailer and apparently the answer is "no". Not even epic movie trailer voice guy can make that name not sound stupid.

... and I do know that it's a play on words. "Haha, he drinks and his name is close to Spanish for drunkard." It's just stupid.
 

carlosp

Banned
15 Hours:

25 x Character
Each Character needs 30 to 40 mins to finish the story mode.
(30+40)/2= 35

25 x 35 mins. = 875

875 / 60 = 14.58

14.58 rounded up = 15
 

fernoca

Member
Dali said:
Bo Rai Cho man. The guy's name is Bo Rai Cho. Can they fix that? I've watched the Lui Kang story trailer and apparently the answer is "no". Not even epic movie trailer voice guy can make that name not sound stupid.

... and I do know that it's a play on words. "Haha, he drinks and his name is close to Spanish for drunkard." It's just stupid.
Well, the team has never aimed to make the series really serious. Yeah, they like the blood, gore, gritty but they also like throwing around some silliness and comic-relief. Even Johnny Cage's victory pose in this game is evidence of that. :p
 
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