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CliffyB's Cock Holster
Quake 2 on the PS1 was pretty crazy.
I hate to be akshully guy but GTA5 was not a port, it was designed for 360/PS3.
I also feel like the BF3/4 on 360/PS3 compromised too much over their PC versions but they are neat games in their own right.
So many memories from that project. A real rollercoaster of highs and lows.
Funniest part is the build we pitched initially was using the less capable engine we'd used for our previous game (basically a Doom-style engine using extended height geometry to give the impression it was more 3d than it was) so when we got the project we had to start over from scratch - there was literally zero toolchain.
The problem was everyone seemed to think we were much further along than we were and so internally the pressure to crunch was pretty much from beginning to end. Had some good times though, and I think it turned out pretty good if bare-bones. Activision was pushing us really hard to get it out the door after 12 months (seemed like a long time back then!) so basically we didn't have much time to really do much more than a straight port of the SP campaign. Which was a real shame given how much effort was put into the 4 players split screen mode.