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My hot take: no video game should have an easy mode – Reader’s Feature

Kev Kev

Gold Member
 
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Nautilus

Member
Agree. Though I think that it would be more correct to say that games shouldn't have multiple difficulties(the kind that you choose between easy, normal and hard) and instead just have the one intended by the dev.

If the developer wants its game to be easy, that's fine!If the developers wants its game to be hard, thats also fine! But by having only one difficulty, and thus one vision, makes for a better game overall in my opinion.
 
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BlackTron

Member
Just about any sweeping general statement like this is wrong. "No game" should this or that, lol.

Whether an easy mode or other type of difficulty adjustment suits the game is really entirely dependent on that game and how it was designed. Most games that don't need it are just well designed games. For example an old platformer that is very easy in the early levels with difficulty that ramps up as you learn the mechanics. Everyone can have fun in this game, even little kids, but it rewards skill and experience. That game doesn't really need an easy mode.

But then take some insane bullet hell game, there's a role there for infinite credits, more health, really anything to make it more feasible or approachable. Even if you take the game "seriously" and just want to try and learn some patterns. Come to think of it I NEVER play Ikaruga on hard mode...anyone who has ever played this will know that doesn't mean I "don't want a challenge". Because trying to make some giant sweeping statement on ALL games like this is so dumb it's painful.
 

Larxia

Member
Agree. Though I think that it would be more correct to say that games shouldn't have multiple difficulties(the kind that you choose between easy, normal and hard) and instead just have the one intended by the dev.

If the developer wants its game to be easy, that's fine!If the developers wants its game to be hard, thats also fine! But by having only one difficulty, and thus one vision, makes for a better game overall in my opinion.
Exactly this. I see a lot of people seeing this take as something ridiculous and trying to be edgy or whatever, but no, like you said it's not necessarily about being "hard", it's more about having one well thought difficulty / vision done by the developers.

In so many games I hesitated for like 30 minutes on the main menu wondering what difficulty I should pick, looking online about it, how it's balanced etc, and it's really tedious, because it really depends on the games and how much efforts were put into designing the difficulty levels (most of the time it's quite low.)

The difference in difficulty levels are often quite boring, like just less HP for the player, more HP for the ennemies etc... And it might just lead to more tedious and boring combats. But because of this, some people think that hard difficulty is always boring, and it's not the case, it really depends on how it was designed.

When you have multiple difficulties, it's always much harder to balance things perfectly and it feels more like random tweaks to alterate the game, instead of well thought out challenge and way of playing. It's also a lot more interesting when everyone go through the same experience, because in some games the difficulty can drastically change the way the game is played, which can lead to confusion when people talk about their experience, share things about it etc, appearing like two different games sometimes.
 
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Roxkis_ii

Gold Member
The games should have what the devs put into it. If devs want to make their games more accessible, It would probably be to their benefit to have difficulty options. Not everyone plays every game for the same reasons.

Gaming would be boring as fuck if every game tried to be like every other game. Especially elden ring.
 
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Exactly this. I see a lot of people seeing this take as something ridiculous and trying to be edgy or whatever, but no, like you said it's not necessarily about being "hard", it's more about having one well thought difficulty / vision done by the developers.
An example of that being done well would be something like Mario. An example of that being done extremely poorly would be something like Elden Ring.
 

rodrigolfp

Gold Member
It's easy for those that have played previous FROM games. For the rest, the game is far from easy. Summons can be missed very easily, most dont play coop/online and they just feel overwhelmed and not everyone uses guides because well thats stupid.
Summon spirits. Coop can be even easier.
 
A whole generation of gamers have been mentally damaged by this series.

This so much and I don't even understand the phenomena. Why aren't there leftovers from the 90's rallying behind Battletoads or Ecco the Dolphin or the myriad of other games that were difficult in the history of gaming? To me gaming was and always will be about entertainment. If you like difficult games great. If you enjoy easy games great. If you enjoy stories in games great. If you enjoy gameplay in games great. Something is wrong with gamers like this and I don't even know what's to blame.
 
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EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Let’s be honest normal mode is the first option I think easy mode is great for story. There’s no shame in beating a game on easy mode.
 

Smiggs

Member
Hell yeah! In fact, we should go even further back towards the NES era, and not have any saves at all! 100 hour game? Not my problem, get good you scrub! Run that shit on a UPS and pray you don't have a mental lapse 80+ hours into the game and start back from square one. Oh yeah, dying makes you start over too--no checkpoints.

Oh wait, that sounds terrible, right? Come on, some accessibilty is a good thing, and the more people that are able to enjoy our hobby the better. I don't get the point of these ridiculous gatekeeping ideas people throw around to "make games better". Let people play the way they want and enjoy the shit they spent their hard earned money on. Someone playing a game on easy doesn't diminish my accomplishment (lol) of beating a game on expert.
 
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Aenima

Member

Wildebeest

Member
Difficulty modes are bad, actually, and belong in an era where people just didn't understand what made games too challenging for some people. They are also tied to things like achievement systems and unlocks, which is belittling for people who are really struggling to get through the game on lower difficulty modes because of some fundamental accessibility problem with the game. OK, include some capacity for optional additional challenge or new game+ but don't make players turn down the difficulty to some awfully named setting like "easy" or "story mode" because half way they hit a part of your game that is really badly designed or unexpected.
 

rodrigolfp

Gold Member
Difficulty modes are bad, actually, and belong in an era where people just didn't understand what made games too challenging for some people. They are also tied to things like achievement systems and unlocks, which is belittling for people who are really struggling to get through the game on lower difficulty modes because of some fundamental accessibility problem with the game. OK, include some capacity for optional additional challenge or new game+ but don't make players turn down the difficulty to some awfully named setting like "easy" or "story mode" because half way they hit a part of your game that is really badly designed or unexpected.
Implying there are not games without difficult option that are bad designed? Like optional bosses on Elden Ring that become too ease if you are over leveled?
 
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DonF

Member
Bruh I wanted a challenge right up to Malenia, then I just wanted to die. I don't want to move on without beating her, but I just can't. It's way too hard.

I like how some games have a story mode, where game is easy so can enjoy the story. But I would not ask for an easy mode for souls games. There is barely any story, what would easy mode do there?? Narrate everything? Put a compass, an objective marker and lame bosses? No sir!
 

Wildebeest

Member
Implying there are not games without difficult option that are not bad designed? Like optional bosses on Elden Ring that become too ease if you are over leveled?
Implying that you don't fault a game for not having an easy mode or giving it a free pass because they have a "story mode" where basically you don't need to do anything to beat the game. If there was absolutely nothing you could do in Elden Ring that you felt provided you any challenge, then I would say it was not such a great game, but whatever. Difficulty modes don't fix this problem in open world games anyway. What you are thinking of is level scaling or dynamic encounters based on challenge rating, which is another story.
 
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