toythatkills
Member
I really wish this game saved progress on episodes, because it's frustrating as hell trying to complete some later episodes in single sittings.
Suspend/resume!
I really wish this game saved progress on episodes, because it's frustrating as hell trying to complete some later episodes in single sittings.
Eh, even that gets kind of ridiculous with certain episodes. When levels are so tough, it's more frustrating than challenging if your only options are replaying the entire episode or suspend/resume until you're successful.Suspend/resume!
I've been doing my best to avoid looking around for spoilers as to how to find these secret exits I hear about, but then I get to a level like the one in this screenshot, and I just burn with curiosity. Why is that pit there? It doesn't open unless you hit the switch in the lower-right that also opens the door. There has to be some sort of secret in this level, right?
I really wish this game saved progress on episodes, because it's frustrating as hell trying to complete some later episodes in single sittings.
My idea would be to save your times on each level until the episode is complete. So you still have to deal with the overall time issue when you return to say, level 3. It'd also be neat if you could then go back to completed levels and improve your time to help out on your continuing quest to beat the episode. When you run into an episode that is both difficult period and also tight on time, it's really punishing to have to keep tackling the episode as a whole.
Still can't conquer E-19 simply because I'm running out of time. Up to 35.7261% and a 2155 score.
Stats are weird
Completion: 203490.406250%
Total Score 1407
Solo Score 675
Co-op Score 0
Race Score 0
I can't get it to change, no matter what number I choose for numberwang. Same goes for the outline on the graphics, it doesn't seem to make any difference for me. I assume it works for other people or I'd probably have seen it mentioned.Your numberwang's all wrong
Finally beat the top row.
Particularly proud of this. I guess I'll go back and pick up the trophy for getting all the gold in the intro..
Goddamnit. What's the trick here?
Finally beat the top row.
Particularly proud of this. I guess I'll go back and pick up the trophy for getting all the gold in the intro..
Goddamnit. What's the trick here?
Goddamnit. What's the trick here?
You can actually reach it from the middle. Jump towards the ramp on your right then immediately jump off it. The less time you're in contact with that ramp the higher your jump will be. The height changes drastically depending on how quick you were to launch yourself from it and the timing is strict, but it's possible.Goddamnit. What's the trick here?
Game is truly endlessI was messing around and noticed that the secret tasks contribute to the completion percentage and score totals.
Shawn and mare: I've noticed some framerate hitching as of late upon respawn. Seems to occur only when the game is switching over to the next song for me. Doesn't really influence the gameplay though since it only happens after death, for what it's worth.
On that point, I feel like not getting release day reviews from key outlets like Polygon, Game Trailers, IGN NA, and Kotaku denied Metanet key coverage and exposure in the mainstream. (To be fair to them, they did do some pre-release coverage, but I'm of the mind that post-launch coverage is more important since a potential customer can action on their desires and make a purchase and play right away -- instead of waiting until release and potentially forgetting or spending their allotment for that month/year on other games or entertainment while they wait.) I'm speculating that a game like N++ might be hard to pitch reviews for since some EICs might feel the entire game needs to be completed (All 2200+ levels? Hah!) before a review can be published -- but there's no way that was the case for smaller blogs that did review N++. I've actually gone so far as asking Arthur Gies on twitter if a review was planned from Polygon, but I haven't received a response.
Anyway, the net result has been that the game isn't selling very well; if we're lucky then lifetime sales on PS4 will let us break even, but this is a stretch (it would require us to sell about 5x as much as we have thus far, not impossible but not easy either).
This is something that we're really frustrated with -- we just expected that, since (IMO) the game is pretty decent/significant/interesting, we would be reviewed by everyone. But it appears that these days, unless you know someone at the publication, they're not necessarily going to review your game! :/
we know for a fact that there are literally hundreds of thousands of N+ fans out there, and so far our sales results indicate that almost none of them know that N++ exists!)
OK HOW??
PS everybody buy this game it owns
OK HOW??
PS everybody buy this game it owns
A demo might not hurt (then again, numbers seem to indicate demos totally can hurt so I dunno). Like a part of the Intro and some easier but complex levels to show how good it can feel I guess.
Symbolic Act took me 1086 attemptsAnyone else got a hardest/best level?
However, and I hope you take this in the right spirit, I think you've made a mistake with the pricing/amount of content. N+ sold very well on 360 but it was significantly cheaper (800 MS points) and it also had a demo (I think the lack of demos for digital download games has really hurt them this gen along with PS+ and the 'I'll wait til it's free on PS+' attitude but that's for another discussion).
Anyway, I hope sales for the game pick up! I know how stressful it can be to release a game and have it perform worse than you had hoped.
I guess mostly we're disappointed because our reviews aren't any better than N+, and we were really hoping that with N++ we had made something that could compete with Meat Boy (which has a 90% average).
The fact that N++ is getting the same sort of reviews that N+ did despite being twice as expensive and coming out 7 years later seems to indicate that most people do think it's a better game; it's just that the bar has been raised as well.
Ouch, at least you got them, right?Symbolic Act took me 1086 attempts
Galactic Sigil took 807 attempts.
Honestly, even now we still think that that making a single unified game (rather than a cheaper core game + nickel-and-dime fans with paid DLC) was a better approach for everyone. Maybe we didn't make as much money, but we made a better game than if it had been fragmented. In our (maybe horribly wrong) opinion anyway!
Sadly I guess we're just the usual crazy/deluded gamedev who thinks their game is great when it's really not, because everyone still seems to prefer Meat Boy. (which, don't get me wrong, is a really great game, but.. I feel like in a lot of ways it's less interesting than N wrt game design)
It's in the N++ section - I think Symbolic Act is E-19-2. I was stuck on it for 4 hours last night but finally bested it. I was on it again today as I didn't complete the episode last night and it took me like 20 try's to do it!I couldn't remember the name earlier, but E-15-02 is probably my favourite level. I guess it's a mine jumper in disguise, but the thing that amazed me is just how much level had been fit into the same one screen space that all levels get. Lots of backtracking helps that, but also the way every jump has to be precise.
It looks great too.
Ouch, at least you got them, right?
Please tell me you got them
I can't see Symbolic Act, is it in legacy?
I'm sorry if this sounds horribly arrogant, I know it's not a perfect game, but I really feel like this game is a "90" if ever there was one.
Sadly I guess we're just the usual crazy/deluded gamedev who thinks their game is great when it's really not, because everyone still seems to prefer Meat Boy. (which, don't get me wrong, is a really great game, but.. I feel like in a lot of ways it's less interesting than N wrt game design)
[...]
p.p.s - I'm really sorry if I'm coming across as a horribly entitled, whiney idiot. In order to push myself to work 12h/day since the start of the year, I maybe had to convince myself that it would all be worth it because everyone would see how much effort we put into this game; sadly this was clearly wishful thinking, a useful fiction that got me motivated but is now just making me depressed as I am forced to face the much more mundane reality that N++ is a very niche thing that not many can appreciate. Hopefully I can at least learn from this experience..
I kind of don't want to say this, partly because N++ is a fantastic game, and partly because statements like the above, and your insistence on sticking to this philosophy, earn my admiration and respect (and also partly because it sounds like you're having a tough time at the moment, which isn't fair), but:But, it's hard for us to stomach pandering to people who by definition are ignorant.. if we did that, we might as well make the sort of game that anyone can beat without any effort or engagement! We think it's a lot better to let the ignorant people eventually learn and grow, rather than cater to them so that they remain ignorant forever. Of course, this means that many will remain ignorant and forever unaware of the pleasures of N++, but that's their loss as much as ours.
Honestly, even now we still think that that making a single unified game (rather than a cheaper core game + nickel-and-dime fans with paid DLC) was a better approach for everyone. Maybe we didn't make as much money, but we made a better game than if it had been fragmented. In our (maybe horribly wrong) opinion anyway!
This post may come off as critical, but it's really just my semi-educated thoughts and opinions.
That path lies madness. I personally think that N++ is extremely close to perfection.
I have a few thoughts to share.
I kind of don't want to say this, partly because N++ is a fantastic game, and partly because statements like the above, and your insistence on sticking to this philosophy, earn my admiration and respect (and also partly because it sounds like you're having a tough time at the moment, which isn't fair), but:
Can it not run on a mid range laptop? I don't think it will make people angry because they can and will just get a Steam refund if the game doesn't run for them.