The gameplay sounds like Souls and it's explicitly aimed at a worldwide audience.
Mind you, I didn't say that it was well-targeted at the Souls audience, since I agree that the anime art direction will probably turn off a lot of the fans of that style of gameplay, but I suspect that that's the publisher's thinking here.
I was replying to this part
Hence why I said I hope people would pay attention to the gameplay more than the art style.
Wish they committed to a more cell shaded look like the Naruto games. We need more cell shaded games this generation. I'm surprised there are so little this far in the gen.
No they didn't.
It's not because you can downscale a game with UE4 that you can downscale everything with UE4.
It depends on what you're doing with the engine and while something like Snake Pass can be downscaled for obvious reasons, it doesn't mean something like FFVIIr for exemple can be.
Edit: Since blood is involved, more like AnimeBourne
By devouring an Aragami that is still alive, God Eaters obtain an Aragami bullet that can be fired back and temporarily enter a state called "Burst Mode" in which their speed, strength and energy regeneration increase.
What are the obvious reasons why Snake Pass can be downscaled but not other UE4 games.
It doesn't look bad in the screens honestly. Yes it's not as good as the art seemed to make people think, it's still has more style than God Eater.
Nioh, NieR, Zelda, and Persona 5 all have anime aesthetics and they're all GOTY contenders.
It's not like I trust Bamco to put out a GOTY contender, but anime doesn't automatically mean shit.
If the video's meta tags are anything to go by, it's not releasing on the Switch.