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Namco announces Code Vein (UE4, console, 2018), ARPG from God Eater team [Up: Art]

KillLaCam

Banned
Jan 6, 2017
1,883
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I'm not really a fan of modern anime-ish games but this looks really interesting. But I'm pretty sure I'd like this if it has some cool bosses and music.
 

AquaWateria

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Jan 14, 2014
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The gameplay sounds like Souls and it's explicitly aimed at a worldwide audience.

Mind you, I didn't say that it was well-targeted at the Souls audience, since I agree that the anime art direction will probably turn off a lot of the fans of that style of gameplay, but I suspect that that's the publisher's thinking here.

I hope they don't have high expectations for sales in the west then.
 

BadWolf

Member
Apr 15, 2010
26,124
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The new gematsu article has some combat details.

Blood plays a big part in the combat and gives you access to various power moves and buffs. Kinda like a power meter for supers/specials from fighting games?

Sounds pretty cool. There are various types of blood equipment and they change shape (such as masks) after they get enough blood to do the power moves.

I was replying to this part

Hence why I said I hope people would pay attention to the gameplay more than the art style.

Oh, my bad.
 

raven777

Member
Jan 30, 2012
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I wonder how the game progression will be like. If it's going to be just normal JRPG style or stage based like Nioh. I kinda expect the latter.
 
Mar 27, 2014
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Hopefully
big budget anime ARPG? I am so down. Time for some Anime Souls.

Edit: Since blood is involved, more like AnimeBourne
 

Host Samurai

Member
Dec 18, 2008
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NYC
Wish they committed to a more cell shaded look like the Naruto games. We need more cell shaded games this generation. I'm surprised there are so little this far in the gen.
 

LordKano

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Jul 11, 2016
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It doesn't look bad in the screens honestly. Yes it's not as good as the art seemed to make people think, it's still has more style than God Eater.
 

Mister Wolf

Member
Sep 21, 2014
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No they didn't.
It's not because you can downscale a game with UE4 that you can downscale everything with UE4.
It depends on what you're doing with the engine and while something like Snake Pass can be downscaled for obvious reasons, it doesn't mean something like FFVIIr for exemple can be.

What are the obvious reasons why Snake Pass can be downscaled but not other UE4 games.
 

BadWolf

Member
Apr 15, 2010
26,124
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Edit: Since blood is involved, more like AnimeBourne

Weapon feeding has always been a thing in God Eater. From the wiki:

By devouring an Aragami that is still alive, God Eaters obtain an Aragami bullet that can be fired back and temporarily enter a state called "Burst Mode" in which their speed, strength and energy regeneration increase.

Feels like people are giving FROM way too much credit these days.
 

Oregano

Member
Mar 13, 2013
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Why are the platforms such a secret?

Japanese publishers have a habit of doing that. I think it's at least partially motivated by the fact that people will speculate and debate about it, giving the games more attention.
 

GhostTrick

Banned
Jan 11, 2012
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What are the obvious reasons why Snake Pass can be downscaled but not other UE4 games.


It's a smaller scale game. It does display neat effects but geometry is limited, levels are small and there are really few physics elements involved.

Now, I didnt said "other UE4 games cant be downscaled". I said UE4 isnt a magic trick that means everything can be ported and downscaled the same way Snake Pass was.



It doesn't look bad in the screens honestly. Yes it's not as good as the art seemed to make people think, it's still has more style than God Eater.


I would even say it does look great but that'd likely because it's downsampled af and looks really clean.
 

LordKano

Member
Jul 11, 2016
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Anime x Souls is already a more interesting pitch than Anime x Monster Hunter anyway, I'll keep an eye on it.
 

Kudo

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Nov 11, 2014
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They had me interest with that teaser, now they have my money.
Anime-style Souls is all I ever asked for.
 
D

Deleted member 10571

Unconfirmed Member
Don't like the style from the scan at all, and I am only with a sad face happy to be right predicting this wouldn't have anything to do with souls.

Oh well, let's see how it'll turn out.
 

AlucardGV

Banned
Aug 23, 2011
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I just realized this is a screenshot.

Yeah, I'm in.

if the game is like this i'm in. if it's like in the trailer, not so in...
 

nelsonroyale

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Sep 16, 2006
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A big budget jrpg/arpg with a dark theme? I am interested. The art isn't as cool as the teaser that is for sure, but it looks pretty good graphically.
 

True Fire

Member
Oct 9, 2013
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Looks very anime, already putting me off.

Nioh, NieR, Zelda, and Persona 5 all have anime aesthetics and they're all GOTY contenders.

It's not like I trust Bamco to put out a GOTY contender, but anime doesn't automatically mean shit.
 

Kinsei

Banned
Jun 5, 2013
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Nioh, NieR, Zelda, and Persona 5 all have anime aesthetics and they're all GOTY contenders.

It's not like I trust Bamco to put out a GOTY contender, but anime doesn't automatically mean shit.

There's a ton of variation in all of those games though. This just looks like a shitty generic anime that everyone forgets once the season ends.
 

charsace

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Mar 23, 2007
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Art style is kind of a turn off. Wish it had more of a realistic anime style like the soul games or nioh.
 

jonno394

Member
May 28, 2010
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If the video's meta tags are anything to go by, it's not releasing on the Switch.

I just assumed that the USA branch put the trailer up without knowing the full details and just included all platforms they could think of (poor switch got overlooked), wouldnt be the first time the right hand (USA PR) doesn't know what the Left hand is doing
 

jj984jj

He's a pretty swell guy in my books anyway.
Aug 30, 2005
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Okay, now this is clearly a game from the God Eater guys. I guess the teaser was made in America without their input or art?