I can’t pick franchises: having new tech doesn’t really change which IPs I would like to be iterated upon (for example: Dragon’s Crown. I don’t need more blast processing for a side scrolling beat em up).
I’ll name IPs but I really mean genres:
Destiny (FPS/Loot-based games)
Bloodborne (atmospheric ARPG)
The Witness (walking sims with or without puzzle elements)
I’m not too sure about that. Splinter Cell is bound to be brought back at some point, Ubi is well-aware there’s some traction behind that IP, still, and there’s somewhat of a void with games like this at the moment (can you imagine the possibilities with next gen’s tech?)
And there’s that rumour of 2 new SH titles (I fucking loved that series, but I’m at the point where I’m more afraid of them making a new (shitty) one than if they’d just left that corpse laying down there dead - since we’re now at the point where there’s more bad SH games than really good ones with that series - my opinion)
Similar situation with MGS. Even if they did one, what are the chances of them really pulling that off in a satisfying manner?
A series I used to love, hoping it returns to form. A series that I only started loving on it's most recent entry. A franchise that barely qualifies as one, with two gens more power behind it's first in class gameplay mechanics.
The future is full of hope, don't disappoint me Microsoft, Sony and Capcom.
Guess I'm hankering to see how next gen handles open-worlds, especially those with rapid/interesting traversal or a lot of physics/enemies running at once.
Will the Elder Scrolls games stay as limited as in last gen just to keep from chugging, or will the beefy CPU upgrade make for some leaps that will make the next one feel as open/unlimited as Morrowind did back in the day?