When BluePoint (wonderfully) remastered the Uncharted trilogy, I found it curious that they had added a series of speedrunning accomplishments.
When Uncharted 4 launched with a silver speedrunning trophy as well, I began to worry that it's becoming part of Naughty Dog's design philosophy, at least toward achievements.
I really hope they don't include any more, specifically in The Last of Us Part II.
ND creates the most atmospheric, well-written, well-acted software available. To encourage players to skip through emptionally-charged scenes and context-sensitive environments robs a player of that immersion and world building, and lessens a title's impact every playthrough thereafter having already experienced content with nothing but a time trial on their mind.
This is the last company that should be trying to have players appreciate less of their content.
I appreciate that speedruns are a Meta-construct where something other than narrative tension motivates a player and inspires fear and anxiety, and I understand that speedrunning communities are flourishing with all the content streaming services that currently abound. Still I beg of you Naughty Dog, ditch the style altogether. Leave speedrunning emphasis to the sequel to The Order and duller, less-inspaired software. You're better than this.
Is this how you feel about speedrunning? Can you think of games that implemented speedrunning achievements well? Did you like the recent Naughty Dog speedrunning achievements? Should they back away from the mechanic, or will it persist into The Last of Us Part II having no trophies other than speedrunning-related ones?
When Uncharted 4 launched with a silver speedrunning trophy as well, I began to worry that it's becoming part of Naughty Dog's design philosophy, at least toward achievements.
I really hope they don't include any more, specifically in The Last of Us Part II.
ND creates the most atmospheric, well-written, well-acted software available. To encourage players to skip through emptionally-charged scenes and context-sensitive environments robs a player of that immersion and world building, and lessens a title's impact every playthrough thereafter having already experienced content with nothing but a time trial on their mind.
This is the last company that should be trying to have players appreciate less of their content.
I appreciate that speedruns are a Meta-construct where something other than narrative tension motivates a player and inspires fear and anxiety, and I understand that speedrunning communities are flourishing with all the content streaming services that currently abound. Still I beg of you Naughty Dog, ditch the style altogether. Leave speedrunning emphasis to the sequel to The Order and duller, less-inspaired software. You're better than this.
Is this how you feel about speedrunning? Can you think of games that implemented speedrunning achievements well? Did you like the recent Naughty Dog speedrunning achievements? Should they back away from the mechanic, or will it persist into The Last of Us Part II having no trophies other than speedrunning-related ones?