I honestly think its simpler than that; My thought is that while you can switch characters, sympathies, big-bads, and all round world-view within the fiction, you simply cannot violate the core "mission" premise of the gameplay. That singular purpose cannot be violated because its the through-line for the player, the thing that connects them to everything else.
The hero can in fact be revealed to be the villain, nobility can be revealed to be folly, the enemy you've been chasing may prove to be a decoy or a phantom, etc. But what you can't do, without losing a chunk of the audience at least, is set up a powerful, motivating, goal and then simply abandon it mid-way through the overall narrative arc.
You can work around this by segmenting the story into self-contained acts, where you get a beginning, middle and end, and then the story resets, pivoting to a new perspective that builds on and/or subverts understanding of what was accomplished this far (both Nier games do this, and it works very well). It even possible to add a third-act which extends and builds upon the composite world-view established previously like Nier Automata does.
The key seems to be having clear points of demarcation (route A, route B, etc.) and ensuring that each part stands on its own as being its own particular thing. You fold this into a singular long arc like TLOU2 does, and the overall effect is like removing the punctuation from a paragraph or run-on sentence. Meaning gets lost.
To be specific, if it were me directing TLOU2 I'd break the game into 3 serially unlocked chapters.
Chapter 1 would be Ellie's story, I'd trim out the introductory scenes establishing Abby and the WLF and simply let things play out as they do with the exception that it'd end with Ellie killing Abby in theater. Roll credits, let the player feel the futility of their triumph.
Chapter 2 would reinstate the cut Abby segments from Chapter 1, to deepen an understanding of her character arc (showing her initially where Ellie ends up, consumed by vengeance), and let things play out exactly as they do in the game as it stands. Abby spares Ellie, roll credits and let the player process this new turn of events.
Chapter 3, again simply let this play out as before. I'd intercut the establishing scenes of both Ellie and Abby if possible because the idea at this point is that both characters, while compromised, have their reasons for doing what they've done.
The big change though would be having a choice in the final face-off as to whether to spare or kill Abby at the beach. It wouldn't matter if this was faked so as to preserve a singular canonical finish(i.e. if Ellie kills Abby, she sits there and bleeds out herself also), just something to enshrine the point of the story.
I just finished Uncharted 4, and what how did it iterate over Uncharted 2 or 3? It looked great, but it was the same game, and mostly got a pass whereas Gears 4 was raked over the coals for the same thing. And the Tomb Raiders games showed how this style of title can iterate, especially the 2nd one.
Play it on a real difficulty where you're forced to actually use the entire combat arenas and the tools at your disposal, there's clearly more to it than the other entries if you do this. Gears 4 and 5 get shit because they're still these clunky, slow-moving, boring shooters where you sit behind cover and occasionally peak out and shoot.
Playing through it once was enough of a slog, thanks. The game just sucks.
Show me a Gears game where you can get high level play like this...
I'm not comparing Gears to Uncharted. I am saying the 4th games in both entries didn't do much if anything to evolve past the older titles, one got a pass because they are media darlings and can make pretty cinemas and the other got raked over the coals for it.
Uncharted 4 has bigger arenas with more verticality and options to take advantage of that verticality than past entries. I'm sorry, but you're just wrong.
Show me a Gears game where you can get high level play like this...
This thread is pretty fucking toxic, and it’s not from the TLOU2 fans.
Good for you. Now fuck off
I'm not comparing Gears to Uncharted. I am saying the 4th games in both entries didn't do much if anything to evolve past the older titles, one got a pass because they are media darlings and can make pretty cinemas and the other got raked over the coals for it.
Those sections in the ruins with the tedious vine swinging? Yawn. It really didn't add anything interesting or fresh to the game.
You're not going to change my mind on this.
I'm not fan of Gears and I don't doubt the skill involved in high level Uncharted play, but I turned that video off after three minutes as most of his was just Nate running around the combat arena.
All ND games are based on Uncharted 1´s design... that is based on (Tomb Raider + Gears of War)´s design!
I would really like to know the types of games you guys actually consider to be fun.
Those sections in the ruins with the tedious vine swinging? Yawn. It really didn't add anything interesting or fresh to the game.
You're not going to change my mind on this.
I'm not fan of Gears and I don't doubt the skill involved in high level Uncharted play, but I turned that video off after three minutes as most of his was just Nate running around the combat arena.
I mean if you're going to go about it in this way sure, I'm talking about how it changed the combat segments, not the added platforming in between. You don't bring anything interesting or fresh to the discussion of the game... try changing my mind on that. If you actually care why one game is praised more than another then listen, because Gears 4 bored the shit out of me but UC 4 was amazing.
Part of the point, though, in an Uncharted game even at the hardest difficulty the time spent sitting behind cover is minimal.
I mean if you're going to go about it in this way sure, I'm talking about how it changed the combat segments, not the added platforming in between. You don't bring anything interesting or fresh to the discussion of the game... try changing my mind on that. If you actually care why one game is praised more than another then listen, because Gears 4 bored the shit out of me but UC 4 was amazing.
It didn't change the combat segments though. It didn't make the combat more interesting or feel newer. The game played the same even if it had a few sections with multi-story ruins instead of one story ruins. That's my point.
Again, I'm not shilling for Gears 4. I thought that game was lame as well.
Show me a Gears game where you can get high level play like this...
I cant watch finish this. Too draggy with the incompetent AI stormtrooping Drake.
Isnt this what COD has been doing? The blockbustery shootouts, at least COD is more snappy to progress the stage, in part FPS has less platformy designs dragging time.
And Gears was heavily influenced by Resident Evil 4 (also a very divisive game). Funny cycle.All ND games are based on Uncharted 1´s design... that is based on (Tomb Raider + Gears of War)´s design!
Uncharted 4 has combat arenas, that's not CoD design. You can choose to approach it like the guy I linked or like this guy...
Thats the thing. The levels and AI seem to be designed for that blockbustery movie result, feels scripty and less involved.
This video still has Drake plopping from a pre-set point to another while looking nice throwing soldiers off the cliff, it looks draggy and pre-determined.
Yeah, it has great animations but it's clearly a relatively open environment, moreso than past entries. They want it to look like a movie, like it's scripted at all times, the idea is to make the cinematic moments happen all the time even if you don't play particularly well, as opposed to just the scripted sections.
Thats how some of us agree with OP title.
Imo lets hope future ND and Sony other blockbusters move away from these 'cinematic moments' design next gen. They need a major refresh to keep players invested, else all their investments may not see the returns like this gen have.
Actually buff women are exactly the type who would survive. Amanda Nunes, Chris Cyborg or Holly Holm in one category. Paris Hilton, Melania Trump and Kate Moss in the other. Who do you think Survives?I for one dont think we’ve had nearly enough threads about how butch women are completely unrealistic in a post apocalyptic world full of people with mushrooms growing out of their heads.
Can somebody please pull their finger out?
First party Sony selling better then ever. The people want what they are getting.Thats how some of us agree with OP title.
Imo lets hope future ND and Sony other blockbusters move away from these 'cinematic moments' design next gen. They need a major refresh to keep players invested, else all their investments may not see the returns like this gen have.
First party Sony selling better then ever. The people want what they are getting.
I'm not saying that in a bad way... Uncharted / Tomb Raider / Gears / RE4... they're all great games that share similar gameplay mechanics! "cover/shoot/explore"This is the lamest of all criticisms that you can use against Uncharted. I mean, come on. How long has gaming existed? Those series you mention also weren't the first third-person adventure/shooter games and certainly won't be the last. Naughty Dog also worked on Crash/Jak & Daxter, both were also third-person and one series did have a little bit of shooting.
Your statement is similar to me saying: All Gears of War games are based on Gears 1's design... that is based on (Kill Switch + Resident Evil 4)'s design!
It's just stupid.
Show me a Gears game where you can get high level play like this...
Nah fam, the younger generations love the uncharted formula and gameplay. It's not just us oldies.Still a drop in the bucket of TAM.
Dont get me wrong, Sony catering to what their fans want is fine.
Except tastes may need a refresh, old gamers may go, new ones come.
Yet it seems Jimbo sitting on his laurels.
Check out his RDR2 video.First time watching his videos. He's good.
I did. He's spot on about RDR2.Check out his RDR2 video.
Hundo p.I did. He's spot on about RDR2.
That's high level play?
Feel free to record yourself beating it on Crushing without a HUD, please.
Rocket League (22,622 games played and counting), Animal Crossing and Nioh 2 are probably my most played games this year. Most disappointing game this year: Spelunky 2 (I need to spend more time with it but the visuals are garish). Old shit I played for the first time this year that I'm enjoying: Mario 64, Star Wars Episode 1 Racer
Is that enough for a psych profile?
I wasn't even really commenting on the quality of U4 but the video you posted was boring as all get out.
It didn't change the combat segments though. It didn't make the combat more interesting or feel newer. The game played the same even if it had a few sections with multi-story ruins instead of one story ruins. That's my point. Uncharted always had a slippery combat feel where you're supposed to move around a lot, going back to the first title.
Again, I'm not shilling for Gears 4. I thought that game was lame as well.
I'm not saying that in a bad way... Uncharted / Tomb Raider / Gears / RE4... they're all great games that share similar gameplay mechanics! "cover/shoot/explore"
I beat all the uncharteds on crushing, I used the HUD but it looked a hell of a lot better than that I can assure you lol.