(ND Jan 23rd 2013) New Pikmin 3 Screenshots

MikeE21286

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Edit: ^^^ If this doesn't release at least 3-5 months before Christmas I'll be upset.

looks awesome and nuts.
 

TriGen

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Nov 28, 2011
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I feel like those shots look better than past P3 screens, but it could just be the hype eyes working.
 

guek

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Apr 27, 2011
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they just need to fix the goddamn #@*% ground textures

edit: also, I'd like to think this mode is a prototype for Pokemon Snap U.
 

EatChildren

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I've been to parties that were pretty much this.
 

grimshawish

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Dec 30, 2011
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You can control the camera yourself with the WiiU pad and basically take similar stuff.
Game looks great though.
 

Takuya

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May 24, 2011
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The textures are all over the place, and I can't help but get irritated at the horrible polygon count on the eyeballs..
 

ant1532

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Dec 21, 2005
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this game looks fucking amazing.



wonderful 101 and pikmin 3 will be the reason i buy a wii u
 

Aostia

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Sep 2, 2011
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it's not Pikmin 3.
it's an eshop App downloadable for free called Pikemon Snap

pffffff
 

daakusedo

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I don't know if it's this particular level, but colors are stronger than previous footage.
It makes me thing of the updated palette of ocarina of time 3ds.
 

Magic Ovaries

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May 19, 2011
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A Zelda Minish Cap squeal with this visual style will be amazing. Certainly looks better than the new Zelda remake.
 

Takuan

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Nice use of DOF. I've never played a Pikmin game, but damned if they don't look interesting.
 

MarkusRJR

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It looks kind of inconsistent. There are some textures that look like Gamecube level and others that look incredible. Either way I'm sort of excited for this game.
 

Durante

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It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.

Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
 

Coolwhip

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Mar 28, 2011
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It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.

Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
It's probably meant to show off the game, not the graphical effects.