(ND Jan 23rd 2013) New Pikmin 3 Screenshots

Apr 27, 2011
18,685
0
0
#16
they just need to fix the goddamn #@*% ground textures

edit: also, I'd like to think this mode is a prototype for Pokemon Snap U.
 
Oct 1, 2006
48,836
0
0
peter.metaclassofnil.com
#45
It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.

Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
 
Mar 28, 2011
9,644
0
0
#49
It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.

Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
It's probably meant to show off the game, not the graphical effects.