(ND Jan 23rd 2013) New Pikmin 3 Screenshots

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Jun 21, 2010
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God it looks gorgeous... and then I look at the ground.

I'm sure they measured each camera angle to help minimize the pain, but the game is so gorgeous, it hurts to see texture work that is so obtuse.
 
Nov 6, 2010
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The texture work is so inconsistent. Why do the environments look like blurry horseshit but the enemy and Pikmin models look clean and vibrant?



Textures CAN look great in this game. o_O

And the lighting and color is FUCKING INSANE!!!

The problem is that this is one pretty rock in a sea of blurry floors and ledges.

The environment needs to be consistent, at least.
 
Nov 26, 2007
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We still don't know what you will be collecting this time other than some fruit that was shown previously. I doubt that's all you have to collect in this one and if it is I will be dissapointed.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Jun 21, 2010
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We still don't know what you will be collecting this time other than some fruit that was shown previously. I doubt that's all you have to collect in this one and if it is I will be dissapointed.
olimar has scurvy confirmed.
 
Oct 23, 2012
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Looks like it got a nice graphical boost. Hopefully it gets further refined as it nears closer to release. It's been in development for long enough that the gameplay and design must be fairly set in stone by now.
 
Apr 27, 2011
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Games in motion are like screenshots but at 10x kaioken anyway.

Pikmin 3 gives me more confidence though that despite the vocal minority that would like a prettier game, we're pretty close, if not right at, that level of fidelity that will look "good enough" for 95% of the population, provided the art style is up to par and the hardware is well used.

Maybe that theory will change once PS4/XB3 debut but I'm doubtful.
 
Feb 5, 2009
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It looks amazing because its taken from the feature CG film NIntendo will release close to or along side the game.

Here's hoping for some actual "in game" screenshots. Tired of all the pre rendered cinematics BS to advertise games.
 
Jul 9, 2011
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It looks amazing because its taken from the feature CG film NIntendo will release close to or along side the game.

Here's hoping for some actual "in game" screenshots. Tired of all the pre rendered cinematics BS to advertise games.
Game should look relatively close though. Bullshots or not.

The game looks great for what it is, now it just needs to finally release.
 
Feb 5, 2009
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What the hell are you talking about.
{^_^}
Game should look relatively close though. Bullshots or not.

The game looks great for what it is, now it just needs to finally release.
If we are talking about the screen caps in the OT maybe the "enhanced" IQ is due because of downsampling. So maybe they arent bullshots in the strict sense of the word. So yea, bearing some extra aliasing the game will look like that. Texture improvements from the E3 version are a galaxy apart and some enhanced lighting effects too. The extra time is being put to good use.
 
Oct 27, 2004
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It looks amazing because its taken from the feature CG film NIntendo will release close to or along side the game.

Here's hoping for some actual "in game" screenshots. Tired of all the pre rendered cinematics BS to advertise games.
i am not even sure i get the joke, since this looks so far even from mid-tier Xbox 360 titles that to confuse it for a CG title must mean there's some joke I'm missing
 

BigTnaples

Todd Howard's Secret GAF Account
Feb 10, 2011
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I'm suprised at all the people saying this looks good graphically. It looks like shit to me.


Low polygon count, horrible IQ, rough textures, etc etc. looks horrid.
 
Apr 27, 2011
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{^_^}

If we are talking about the screen caps in the OT maybe the "enhanced" IQ is due because of downsampling. So maybe they arent bullshots in the strict sense of the word. So yea, bearing some extra aliasing the game will look like that. Texture improvements from the E3 version are a galaxy apart and some enhanced lighting effects too. The extra time is being put to good use.
Seriously now, are you trying to be an ass or not? If so, be more overt with it goddamnit!
 

Tathanen

Get Inside Her!
Aug 17, 2005
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Boy I REALLY hope that this "take pictures with the GamePad" thing is how you flesh out your Piklopedia, like some cross between Wind Waker's figure gallery and Pokemon Snap, where it detects good photos and identifies the enemies in them.
 
May 16, 2012
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Well, it's no Watch_dogs now is it? And we all know that game is awesome. With AAA ground textures.

Who does Miyamoto think he is? Focusing on gameplay? Nothing nextgen about that... /s

Game looks really fun, with amazing art direction. Some really cool dof and lighting.
 
Jun 10, 2011
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Low poly count and anisotropic filtering leave more to be desired.

However, since the game will be played from a top-down perspective, the low poly count will be less noticeable, and the lack of anisotropic filtering even less so (especially the ground textures, which I'm sure are much sharper than these screenshots may have you believe).

On the other hand, it would be nice of Nintendo to go ahead and add anisotropic filtering so that shots like the one of the rock would be able to shine much more, and the photo-mode would be greatly improved because of it. I personally don't mind the low poly count. It may be one of the legacies that the original Wii development has left us. Performance hit on the GPU may be very miniscule.

ANYWAYS, the game looks to be shaping up nicely. I can't wait until I grab myself a Wii U sometime in spring or summer.
Or a 3DS. Maybe both. Fuck, Nintendo, so many games I want! Pokemon, HNNGG
 
Aug 7, 2008
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AF in photo mode would be nice. For the actual game it would make almost no difference the vast majority of the time.

Still think Halo Wars looks better though.*

* = lol