I finally found my backup copy of Jaleco's
GT24 for Sega Saturn and decided to give it a spin. Short, Short Version: Not Bad. Could be a lot better but could also be a lot worse.
This May 1998 racing title is very loosely adapted from an arcade title called Super GT24. I've only seen it on Youtube videos, but it does appear to look and play quite differently from the home version, with a far greater emphasis on sloppy powerslides and a smoothly polished graphics engine. On Saturn, the gameplay is much closer to the quasi-sim style that was popular at the time, meaning that you had to use proper braking in turns and avoid hitting other cars if you want any chance of getting anywhere. This is a highly challenging racer, one where you really have to fight to move yourself away from the back of the pack.
Three courses are available, in normal and reverse mode, and they're pretty good. They feature the usual assortment of twists and turns to keep you busy. I do wish there were more courses, but as we're talking about a late Saturn game, we should probably feel grateful that Jaleco gave us anything. Indeed, they probably would have done better to bring this one to Dreamcast instead, a console famous for its many excellent racers.
I find the gameplay to be very good. There is a good sense of speed (it does appear to move faster when using the front-bumper view, but I may be mistaken on this), the turns come fast and furious, and the cars handle the way I expect them to. Believe me, I played through several Nintendo 64 driving games for a book project last year (the whole thing fell apart after six months, long story*), and the vehicle handling on nearly every one of them was dreadful and nearly unplayable. I'm willing to tolerate almost anything if I can just drive the damned cars without sliding or wiping out everywhere. In this regard, GT24 delivers...mostly.
One major gameplay gripe are the spinouts, which occur if you take a steep turn too quickly. You car spins a 180 and then almost stops dead. Thanks to the aggressive computer drivers, you lose so much time that a single incident costs you the entire race. Yes, I am aware that the game is teaching me to hit those turns at the proper speed and it's something I can learn to overcome, but it's still deeply annoying and the only major mark against what is otherwise a highly drivable engine. The analog steering is especially nice and I recommend using the 3D controller or racing wheel over the digital d-pad.
Visually, GT24 is very rough: flat colors, notable background popup, polygon clipping on the road. I'm reminded of Touring Car Championship, and although Jaleco's effort isn't quite as bad, it's still sloppy and a clear step below Saturn's best racers. The frame rate appears to be hovering somewhere in the 20s, which is certainly passable but should be much better, especially at this late date. Seriously, why didn't every software developer simply license the Sega Rally engine and make life easier for themselves?
On the plus side, the car models look pretty good, especially in the vehicle selection screen, with subtle gouraud shading and lighting. There is also a very nice transition from day to night during races, with appropriate chances in color palettes. It's a very nice touch.
The whole experience is sloppy and uneven, yet also very playable and, honestly, better than what I was expecting. GT24 has a reputation of being a poor Saturn driving game, and I find that isn't really the case. There are far worse racers available on this system: Hi Octane, Cyber Speedway, Hang On GP, Destruction Derby, Hardcore 4x4. Ugh, let's not even think about those.
Seriously, Sony Playstation got Gran Turismo in 1998.
This was the best Saturn could offer that year? Really?
Overall, as I wrote at the start, could be better, could be worse. Fix the graphical hiccups, add a few more courses, add in a two-player mode, and you've got something that's very good. Oh, well, too bad Jaleco peaked during the NES era.
Ebay prices for GT24 are pretty expensive, starting at $90 and quickly climbing into the hundreds. This makes downloading a backup copy almost mandatory until the retro gaming market regains its senses.
(*Note: The N64 racing games I played for the abortive writing project: Multi Racing Championship, Roadsters, V-Rally 99 and World Driver Championship. The first three were hideous train wrecks. The latter wasn't terrible, best enjoyed by Nintendo kids desperate for their own Gran Turismo and willing to tolerate sloppy seconds.)