I stopped playing video games this year.
I had never done so previously. This wasnt 2006, where my favorite art form chased me back into the gaming past to neglect dispiriting console launches. I was ultimately rewarded there with a broader and deeper appreciation for what games could do. This was not last year, the 1st time I couldnt support video games future full-throated. This year, I realized that the vortex of economic and organizational woes plaguing gaming had finally left me with more time than interest. I felt the need to be informed, clicking through websites out of habit or hope, but I boxed up my devices for 8 months. Why bother appreciating the form when the industry didnt reciprocate?
The end of 2013 found me reengaging to attempt to answer this question. Lets talk about
redemption.
The story begins with Nintendo. The feeling I used to get when thinking of Nintendo was a stirring blend of nostalgia, joy, and yearning. At the age when Super Mario World dominated my daydreaming, Nintendo was the past, present, and future, and those warm feelings reflected that. As they drifted, I could still tap that emotion for fun, but it was a false pleasure. They welcomed me back to games this year, and I welcomed them. They ended my fast with Pikmin 3.
20. Pikmin 3/
Pikmin 3; Asuka Hayazaki, Hajime Wakai, Atsuko Asashi;
http://vgmdb.net/artist/14983
Rain (Morning Version)
Formidable Oak (Exterior, Plasm Wraith Battle Version)
Twilight River (Afternoon Version) The former Asuka Ota and company developed a less direct style than the melodic stunners of Mario Kart Wii or the cruise control of New Super Mario Brothers. The clarinets, spooky synths, and wood percussion are classic Nintendo, but hear what theyre doing with them. Off-kilter rhythms trip me up in Twilight River, Plasm Wraith Battle carries me on a tidal wave of bombast before casting me off into the air to fend for myself, and Rain grounds the game tweeness in melancholy, an apt summation of the actual gameplay. Thanks for returning, Pikmin. Youre never buried, of course, just waiting underground.
Yugo Kanno touchingly paints impressions of Rains redemption.
19. Rain/
Rain; Yugo Kanno;
http://vgmdb.net/album/41666
Little Lost Child
Raindrops, Footsteps
Darkness, Footsteps
Wheezing instruments like harmonium or horn are my favorites and would have been so appropriate for the game, so the featured accordion interludes were magical. Jacques Brel could have sung Little Lost Childs melodic line and not improved on it. What a soundtrack cover, too.
Nippon Ichis been my bulwark against apathy for years now. Theyve gone from an all-too-trendy old school developer to a postmodern boundary pusher, one willing to help upstart developers like SystemPrisma. So, Tenpei Sato and I are best friends now.
18. Disgaea D2: A Brighter Darkness/
Netherworld War Story Disgaea: Dimension 2; Tenpei Sato;
http://vgmdb.net/album/36097
Brilliant Blue
Ray Of Light
Angel Smile
Watching them salvage hardcore gameplay from Japans current decay has been joyful, and joyfuls how Id describe Satos influence on otherwise misanthropic games like Netherworld War Story Disgaea. No matter what meanness occurs in-game, moments like Ray Of Lights heart-bursting horns and chime-tinged cello passage remind me that games can simply be fun! Brilliant Blue is Sato at his Iwadare-like best. I WANT TO PLAY LUNAR 3 AND 4 RIGHT NOW. Pure courage like that songs will do that.
The need for atonement is just as important as having done it.
17. Inazuma Eleven Go Galaxy Supernova-Bigbang/
Lightning 11 6: Galaxy; Yasunori Mitsuda, Natsumi Kameoka, Shiho Terada;
http://vgmdb.net/artist/146
1
2
3
Whats going on with Level-5 here? New properties with repurposed Ghibli gameplay and yearly pony shows of classic titles have exhausted me. Placement on this list, however, means theres still something potent about the series core aesthetic (and gameplay) ideas. As Sakuraba could tell them, sometimes soundtracks arent their own beast. Sometimes, theyre to distract players from realizing theyre experiencing the same thing they have before.
Im a little shocked that Yuzo Koshiros Memorial Spot On GhaleonQs Soundtrack List is this low, but you saw what could have happened with Time And Eternity. Its no Bayshore Midnight 4, but its rather terrific (no comeback qualifier).
16. 7th Dragon 2020-II/
7th Dragon 2021; Yuzo Koshiro, Sasakure.UK;
http://vgmdb.net/album/39643
Foremost Capital Spiral Labyrinth
Underground Passage Huge Ruin
Pedigree Of The Star
Lets 1st acknowledge the tracks lengths for whats now an excuse to market vocaloids. Hes not watering down his work. If Crystal Castles were as nice on stage as they are in real life, theyd make something like Pedigree Of The Star. Though Id love for Koshiro to get like Yamaoka and incorporate more jungle and goth rock into his work, Underground Passage is harmonically huge without losing sweet melodies or forward rhythm. Foremost Capital should get Koshiro movie soundtrack work, but I can tell you its flawless in video games, too.
Jake Kaufman is always fun.
15.
Mighty Switch Force 2; Jake Kaufman;
http://vgmdb.net/album/39956
Exothermic
Final Level
Tally Screen
WayForward games tend not to be about atmosphere or breathing room. Sometimes, I want the good stuff and I want it on a conveyor belt. Kaufman obliges with disco rhythms, fantastic breaks, and synths so erratic I thought he pulled a Bioware-Sonic: The Dark Brotherhood and elbowed his machine. He actually got me to spend more time than necessary on a results screen with Tally Screen; its like Breakbot got to it. WayForwards trash to some, but the Mighty series caused me to totally reevaluate them. They dont do what I want them to do, but they do their thing correctly.
And, gosh, its not even the classic Sly Cooper composers who saved Thieves In Time for me, but I appreciate that they set the tone.
14.
Sly Cooper 4: Thieves In Time; Peter McConnell, Michael Bricker;
http://vgmdb.net/album/38367
Merry Old England
Samurai Swing
I Smell A Rat
Duckrolls followers know to expect only cash-ins from resurrected properties these days, so can we take a moment to recognize that Thieves In Time was marvelous and that the jetsetting jazz was as good as it has ever been? And that being tasked with creating jazz, swing, and bebop for a stealth-based platformer with some other stuff in and oh yeah everybody is an animal is an incredibly difficult and specific job? Here is the greatest compliment I can pay those men: Merry Old England is exactly what saxophone should have sounded like in late medieval music.
Oftentimes, deliverance from the scrap heap is partial or not quite what I wanted. Iwadare showed up to the latest Turnabout Trial, and the game was a lot of fun. But watching a digital English version of the guy from the other games trump 4 and Turnabout Prosecutor 2 made this whole thing uncomfortable to me. You know what else made it uncomfortable? Horrifically ugly synth samples. What were you thinking, Iwadare?
13. Phoenix Wright: Ace Attorney: Dual Destinies/
Turnabout Trial 5; Noriyuki Iwadare;
http://vgmdb.net/album/40637
Pursuit - Pursuing On
Themis Legal Academy - Our Lovely School
Phantom: Unknown
Still, Im not NOT going to put this on my list. Phantom is as ridiculous as that villain deserves, making a melange of end-of-game audio tropes. Themis Legal Academy has a harpsichord in it. Therefore, I will highlight it. Take note, composers wanting an oh-so-coveted spot on this list. And, shoot, Pursuit has always been more subtle than it gets credit for being. The background dynamics show that its not just LOUD, RHYTHMIC TRUMPETS over and over again and the drums bring a rock flair to the courtroom proceedings. Im not sure why theres a guitar at the fore for that bit, but its really great, right?
Speaking of partial returns, I wish Kobayashi was all over Crimson Dragon.
12. Crimson Dragon/
Crimson Dragon; Jeremy Garren, Saori Kobayashi;
http://vgmdb.net/album/42790
Sunrise
Skyborne
Fire World
What I have, though, is able conversation from Garren. Notice I dont say copying. His solo tracks dont resemble Panzer Dragoon much, but then this isnt Panzer Dragoon. Combined, songs like Sunrise dont get lost in empty tribal gesturing. They develop and they transport. The fizz at 03:40 on is a neat trick, and every choice on the song is tasteful. Rather than rising up and up, louder and louder, Kobayashi makes unexpected tonal choices and throws in new instrumentation to keep this from repeating. The song may not grab your attention, but its 1 of my favorite tracks of the year.
If you think this redemption repetition is a gimmick, please look at my number 11 choice.
11. Animal Crossing: New Leaf/
Animal Forest: Jump Out; Manaka Tobinaga, Atsuko Asahi, Kazumi Totaka;
http://vgmdb.net/artist/9567
K.K. Jongara
5 A.M.
K.K. Synth
I dont merely mean the previous games. Do you know how few new songs there were in earlier Animal Forest titles and how many they cut out from the original each time? Nintendo wasnt just lazy. They were malicious. So, the joy of the game was matched by the excellent music choices by the old gang, and, in fact, the hilarious aircheck album covers. 5 A.M. is far odder than it usually is, but think about it: if youre up then, youre stumbling before youre walking. The Moskitoo-flair on the synths and marimba banging gradually find a rhythm until the whole track is up and at em. I love it. Lets get to Slider, the main attraction. I picked Synth for its glitch focus on the synthpop, an unexpectedly cool choice thats reinforced by the Geskia/Madegg melody finding a sad place to rest. Jongara, Jongara, Jongara. Moon: Remix R.P.G. Adventure. Jongara. Jongara. Yes!