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New beautiful screenshots surface for Elden Ring

K2D

Member
May 31, 2021
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Not saying you are wrong. Almost chiarosquro like lighting, the hand and drama in it itself is very Baroque, no doubt.

I just find scenery itself and how it's rendered (wall textures, sweeping arch, etc + rather geometric composition of the perspective with the direction of light continued into the MC's hand etc) rather reminds me of neo-classical ones. :)

Even the scene is carefully balanced - like how the light creates blobs of symmetry, or even the blood splatter of lower left quadron also balances out the MC with sweeping perspective and all. Unlike a lot of baroque paintings fade into black or backdrops blur to bring out the atmosphere - the sheer detail of the background (even though it does fade into black void in the center portion) - I think really adds that neo-classical flair IMHO.

I'm just surprised to see this kind of image in a modern videogame, whether it was carefully coordinated or just sheer coincidence. Impressive stuff.
Actually, maybe just the one still with the knight kneeling, pleading.. - Might be part due to the interaction between these two characters.

Would love to see a souls game with more dept of contrast and more vibrant color (DS-remake) and these artstyles.
 
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tommib

Gold Member
Dec 7, 2020
1,605
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Netherlands
Not saying you are wrong. Almost chiarosquro like lighting, the hand and drama in it itself is very Baroque, no doubt.

I just find scenery itself and how it's rendered (wall textures, sweeping arch, etc + rather geometric composition of the perspective with the direction of light continued into the MC's hand etc) rather reminds me of neo-classical ones. :)

Even the scene is carefully balanced - like how the light creates blobs of symmetry, or even the blood splatter of lower left quadron also balances out the MC with sweeping perspective and all. Unlike a lot of baroque paintings fade into black or backdrops blur to bring out the atmosphere - the sheer detail of the background (even though it does fade into black void in the center portion) - I think really adds that neo-classical flair IMHO.

I'm just surprised to see this kind of image in a modern videogame, whether it was carefully coordinated or just sheer coincidence. Impressive stuff.
I wish video games would look back into renaissance art and the painting techniques of the time instead of constantly using shit modern cinema as their asthetic references. From Software has been pretty good at it, with their medieval and gothic references. I had a boyfriend who was an architect that once caught me playing that secret level in Dark Souls, the Painted World of Ariamis, and he said that was clearly influenced by these guy's sketches whose name of I can't remember. He even brought some architecture book to show me and it was so true. We need more of that and less of everything trying to look like Avatar.
 
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Bartski

Member
Jan 15, 2020
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2 new screenshots from Playstation Play Play Play (youtube low q grabs)






old known shot showing day/night cycle

 
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