Tricky I Shadow said:
Eh, I think he broke himself. :lol
To be fair, the entire conversation was pretty shitty to begin with. And he's probably right about how the conversation would have continued had he tried to showcase some areas in which the game were less than pristine. Probably easier for me to say that, though, given I didn't care enormously about DKC either. He's definitely right about Rare's
modus operandi when it comes to introducing new elements, though, so I'd say his argument was pretty sound.
HeresSomeWeapons said:
There's opinions, and then there's just unvalidated BS. Collision problems in Donkey Kong Country? I have over a hundred hours in all 3 games on the VC, and I can confidently attest that here are no collision problems in any of the games. If you die, it's because you fucked up. If you keep hitting the enemy from the wrong angle, that's not because Rare programmed it wrong, it's because you aren't learning from your mistakes.
No, because you loved the game enough and played it enough, that you eventually didn't spot any issues because you had adapted to them through extensive gameplay periods. That doesn't somehow mean that the game is flawless, just that any flaws it has are able to be adapted to given an interest in doing so or as a side effect of one's intensely positive reaction to the game itself.
I'm not weighing in on whether the game is perfect or not - fuck me, I haven't played it in so long, I don't remember jack shit - but to suggest that someone's opinion of the game in invalid because you played it a massive amount of hours, ignoring what that sort of build-up of experience could mean, is an illegitimate statement.