New FFVII Remake interview - multipart, changeable party, Dissidia battle speed

Aug 17, 2009
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119
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Philippines
psnprofiles.com
#1
Thanks to DXLelouch153

heres more i stole


Nomura: VII in one work would turn into a digest. We judged that the remake must be full volume, so we decided to make [VII] multi-part.

Nomura: A subtitle for the VII remake would give the impression of a spin-off or sequel, so they avoided using one.

Nomura: If we make the characters reall, they'll look like real people and no one will recognize them, so we're aiming to balance.

Nomura: Advent Children models are too old, so they've been refining the graphics and balancing reality and deformation.

Aside from the CG shown at the beginning of the trailer, everything is in real-time. You can alter the camera angle during the train scene.

Cloud's appearance has to partially to do with the lighting and his pale skin. Nojima had said Cloud's sickly appearance is brilliant.

Cross-dressing scene will be included. Nomura has yet to work on the design, however.

NMR: VIIR is completely different from Crisis Core's battle system. Not as actiony as Dissidia Arcade or KH but closer to that style.

NMR: VIIR has ATB, but it's not the type where you wait for the gauge to fill up and then attack. It is connected with the action system.

NMR: 3-member parties, all interchangeable and playable. You don't have to change characters if you don't want.

NMR: The battle speed they're aiming for is Dissidia Arcade's. The battles we saw in the trailer are kind of like a standard to aim for.

Nomura went over the trailer so many times and doubted if it'd be all right to show, but the reaction he received has relieved him.

also in interviews(info is somewhere on last pages of other thread) they confirmed they want to add new stuff and surprises so its not the same experience to even surprise us old school fans
 
Aug 11, 2013
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#12
They said the speed is less than KH, which they said is less than Dissidia (per other gaf-thread translation).

I don't really like action in my jRPGs, but I'll roll with what they have...