NEW, FINAL Wii's Interface Screens

Jun 8, 2004
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#14
I must really thanks NintendojoFR this time, because these screens are really new. Merci O.P HxH.
If you were really thankful, perhaps you would have included a link?

I'd like to see what's behind the system settings buttons. Are there any more pics?
 
Jun 17, 2004
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#18
That interface must have set them back a dollar or two. Still, i prefer this simplistic approach than something convoluted.
 
Jan 9, 2005
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#20
It's rather bland, but it looks like the interface is designed for older folks who might not have the best vision. Good thinking, Nintendo.

So the home button also lets us do a soft reset. Nice addition...
 
Jan 9, 2005
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#27
krypt0nian said:
Wasn't being sarcastic. So no boot up then?
Why would there be a boot up when the system's always on standby?

There will likely be some sort of loading screen when you select the disc channel, though this may be game-dependent.
 
Jun 7, 2006
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#28
ironichaos said:
If you were really thankful, perhaps you would have included a link?

I'd like to see what's behind the system settings buttons. Are there any more pics?
NintendojoFR.com and you find it. NintendojoFR in google and you find it. NintendojoFR in WTF Search Engine and you find it. Don't make me become nervous.

EDIT: I go sleep now.
 
Jun 11, 2006
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#31
argon said:
Why would there be a boot up when the system's always on standby?

There will likely be some sort of loading screen when you select the disc channel, though this may be game-dependent.
Well you've got to turn it on at least once. :lol
 
Jun 7, 2004
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#38
Another example of the limitations of SD.

This is a terrible interface, the SD is definately holding back the possibilty of a nice neat menu with lots of options on screen at once.
 

Tathanen

Get Inside Her!
Aug 17, 2005
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#44
Why are we getting OMG UGLY comments now, and not when the interface was first shown? It's the exact same f*cking thing. Any new shittiness is just due to the awful television captures and the fact that all of the channels are EMPTY at the moment.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Jun 18, 2004
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#45
DJ Sl4m said:
Another example of the limitations of SD.

This is a terrible interface, the SD is definately holding back the possibilty of a nice neat menu with lots of options on screen at once.
What the ****? :lol
 
Jan 9, 2005
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#47
DJ Sl4m said:
Another example of the limitations of SD.

This is a terrible interface, the SD is definately holding back the possibilty of a nice neat menu with lots of options on screen at once.
I don't think it really has to do with SD. The pages are laid out in order of importance. You don't want grandma accidentally clicking "Format System Memory" when she wants to set the sound settings.
 
Jan 3, 2006
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www.breadengine.com
#48
DJ Sl4m said:
Another example of the limitations of SD.

This is a terrible interface, the SD is definately holding back the possibilty of a nice neat menu with lots of options on screen at once.
What?

The designs "issues" are more to do with having to point at the interface rather then navigate it with the D Pad.... hence the large icons. HD has nothing to do with this.