Opus Angelorum
Member
Ryuuga said:It's not worth repeating.
Is it any wonder we end up with the same fucking shooters every year? Three cheers for innovation...
Ryuuga said:It's not worth repeating.
Vinterbird said:What I saw was pretty damn open. At some point Peter said he didn't wanted to explore more. So he jumped from a bridge, and began swimming at some odd direction. Their concept is: if you can see it, you can go there.
abacab driver said:What is there not to understand?
Its platforming game with a custom vehicle dynamic which can be used for tons of things in a platforming context if you can use your imagination instead of jumping to the conclusion that its "something between a shooter and a racer."
If you wanted JUST a platformer, play mario.
This is more than that.
Mithos Yggdrasill said:I would like to see a developer that make a platformer game as good as Mario. Is it possible that after all these years, Mario is still the unreachable king of platformer?
And it is also the king of innovation in platformer. I was just hoping that Rare would have innovated for once, but if the vehicle-thing is the innovation they were talking about...sigh.
Confidence Man said:Very nice.
How about playing as a kid? Is it like the first game where you're confined to the village and then the guild until you grow up, or can you go out into the world when you're young?
Mithos Yggdrasill said:I would like to see a developer that make a platformer game as good as Mario. Is it possible that after all these years, Mario is still the unreachable king of platformer?
And it is also the king of innovation in platformer. I was just hoping that Rare would have innovated for once, but if the vehicle-thing is the innovation they were talking about...sigh.
Yeah, it's real innovation. What a shame. You obviously wanted them to re-invent the wheel. Which has been done time and time again.Mithos Yggdrasill said:I would like to see a developer that make a platformer game as good as Mario. Is it possible that after all these years, Mario is still the unreachable king of platformer?
And it is also the king of innovation in platformer. I was just hoping that Rare would have innovated for once, but if the vehicle-thing is the innovation they were talking about...sigh.
Nintendo handed Mario to EAD Tokyo and magic happened. Everyone knew that Mario was going to be great they didn't know that it was going to be one of the best games ever made.Mithos Yggdrasill said:I would like to see a developer that make a platformer game as good as Mario. Is it possible that after all these years, Mario is still the unreachable king of platformer?
And it is also the king of innovation in platformer. I was just hoping that Rare would have innovated for once, but if the vehicle-thing is the innovation they were talking about...sigh.
WrikaWrek said:Fable 2 looks....beautiful.
Whoa, i wanna play that.
Vinterbird said:Thought it would be best to keep everything in the same topic, so here we go:
So the embargo is finally up. Last week a bunch of journalist saw the game at Lionhead in Guildford.
The build we saw was from the 7th of may. The game is content complete and about 5000 bugs from completion.
We were shown the magic system, a major plot point when you are a kid, some adult parts and I got hands on with the co-op part (local only, so far. Online announcement could come soon).
New stuff:
Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction.
Magic system: You can either do a focused on one person attack, or a ranged attack. You can build up your attack in five levels. These five levels can be combined, so you can have level 1 be a fire spell, and then it builds up and adds level 2, which can be a slow spell, and so on.
There will be 8 different spells in the game.
You can buy every single house in the game. Each house will unlock something new. Either a sidequest, item or a skill
The game is 20-30 times larger then Fable 1.
The weather is completely dynamic, and will change as time progress. There will be different seasons.
Cutscenes are somewhat interactive. You can use the d-pad to do different gestures, and they can change the outcome of conversations. It's not on the scale of Mass Effect, but it can be done so you have some interactivity with the game world.
Peter wanted a sex minigame in there, but they had to drop it, due to the nature of the content. Now the screen just goes black, and your hear some moaning. And yes, you can have unprotected sex.
The female character also came close to being cut. But the female designers on the game wanted her in, so they made it happen.
There is three more Fable games planned. Lionhead is currently working on Fable 2 and a new project. The Black & White studio is no more.
I also had a talk with him, about videogames and that stuff. And he thinks that GTA4 is the absolute benchmark of how you can do story in videogames. And with Fable 2 he wants to make people attached to their character, and especially the dog.
He talked about how he was flirting with a girl, and her husband came by. And the husband became so pissed, he began kicking your dog. And Peter actually felt bad for flirting with the girl. He wants gamers to feel like he did.
Feel free to ask any questions, I'll try to answer as much as I can.
Not at first but I did now /blush. VP2 looks nice but sounds more like an expansion than a true sequel.Shins said:Did you look at the screens?
Mithos Yggdrasill said:I would like to see a developer that make a platformer game as good as Mario.
Melville said:A few questions regarding Fable 2:
- Can you turn off the "bread crump trail" (I hope so) or replace it with some kind of compass?
- Only 8 spells? That's not much. Do they evolve visually depending on the level? Also, I'm not sure I got that combination stuff...
- Can you give us an example of interaction with a cutscene?
Thanks
steverulez said:Vinterbird, fantastic write up
Question: Did they lock down any specific release date? (doubt they gave a specific one but maybe a month?)
Vinterbird said:- As far as I know. It's on all the time.
- They evolve depending on how you combine them in the five layer thing.
- Some guard was asking me some questions, and I began farting at him. Then he got pissed, be began kicking my dog, and wouldn't give me his quest.
That can be annoying.Vinterbird said:- As far as I know. It's on all the time.
The original Banjo didPepsimanVsJoe said:And maybe..just maybe Rare isn't interested in competing against Mario...hell to be honest I don't think any platformer is. I mean seriously in the past 10 years can you really come up with any popular games that are comparable to Mario's style of platforming?
Vinterbird said:We weren't told when it was coming out. But I looked at their deadline blackboard. Date is set in stone. But can't really say anything. It would be breaking the paper I signed.
Vinterbird said:We weren't told when it was coming out. But I looked at their deadline blackboard. Date is set in stone. But can't really say anything. It would be breaking the paper I signed.
WrikaWrek said:Do you know anything about Ninja Blade?
Like anything?
Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction.
WrikaWrek said:Fable 2 looks....beautiful.
Whoa, i wanna play that.
GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.
- RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.
- There will be 1,600 parts including weapons that you'll be able to attach to the vehicles.
- The town is called Showdown Town.
- GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.
- Showdown Town is 16 times larger than anything RARE has created before.
Vinterbird said:Nope. I only saw Fable 2, and I got a peek at their next project (sorry Sam, I know you asked us to look away, but it was to damn tempting).
Vinterbird said:
Peter said it doesn't always lead you in the right direction, and sometimes you'd be better off ignoring it or you'll have your own decisions to make. It isn't just a case of following the breadcrumbs - they could be steering you down the wrong path.GhaleonEB said:Looks like that's the "trail of bread crumbs". I don't much care for the idea - a path that takes you in the right direction all the time. Hopefully it can be turned off.
Of course, in Fable 1 you could only go in that one direction, so if this implies more freedom to explore, I'm all for it.
The game is 20-30 times larger then Fable 1.
Well, there's release dates to be confirmed, LIPS, Ninja Blade, Scene It? 2, more hands-on, info and also videos of Fable 2/VP/Banjo, potentially Spring Update news and whatever the secret Inside Xbox video was Major said he was working on.jacobs34 said:So what all can we expect to see tomorrow out of Microsoft, I've seen the leaks, and Fable 2 looks amazing. Is this supposed to be a huge showcase or just are there just going to be a few games on display?
pswii60 said:WTF? It sounds friggin awesome!
1,600 parts with insanely customisable vehicle creation?
Traditional platforming too?
Awesome unique Rare-humoured intros to every level?
Can't friggin wait.
Molyneux said:he was flirting with a girl, and her husband came by. And the husband became so pissed, he began kicking your dog
Vinterbird said:- Some guard was asking me some questions, and I began farting at him. Then he got pissed, be began kicking my dog, and wouldn't give me his quest.
Yeah, I did that too.Naeblish said:Come again?