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New MGSV previews from magazines sneaking in

Hey GAF, the Official UK PS mag dropped this week with a massive 16-page MGSV feature. I thought this could be the thread for new previews. I'll try and pick apart the details that (probably) weren't known before and list them out.


- They say the opening hour is astonishing and one of the greatest they've ever seen. The original Phantom Pain/Moby Dick Studios trailer didn't touch on it's full brilliance. They say it's completely different in tone to the rest of the game and almost horror-esque.

- Early on you can interrogate guards but you 'don't understand Russian/Afrikaan'; it's useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.

- Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it's open-world.

- 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

- Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a 'specific' mission whilst using the mech (danced around spoilers here).

- the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.

- Says Quiet's presence actually lowers morale on Mother Base, probably due to being a former antagonist.

- Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

- The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.

- Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you're on a hill.

- Named Ah-Ha, Billy Idol and David Bowie as helicopter tunes to choose from.

- They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.

- Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

- Minor spoiler, they said once you rescue Miller
the base you take him from floods with gas.

- Minor enemy spoilers about the pale, weird looking soldiers from the trailers:
They're called the Skulls, they can run faster than your horse, have glowing green eyes, and are described as 'unkillable' but the word is in inverted commas so there's probably a way. They're compared to MGS4's Haven Troopers in that they fit the enhanced soldier archetype. They hunt you down after you rescue Miller.

- This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn't matter if Kojima's name was scrubbed from the box art and marketing because it's EVERYWHERE in the game.

- Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.

- There's a great screen of DD riding in a jeep with Snake.

- You have to upgrade the Fulton to extract heavier stuff. When extracted, it's gone from the map for good, so you can't farm for infinite stuff.

- Says that like PW, there's a lot of cassette tapes to flesh out the story if you want to.

- Game structure is open-ended. Numerous missions are open at any time and you don't have to go back to Mother Base in between. Some 'Important' side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.

- Some side-ops have you rescuing 'crazed' survivors from your MSF base-destruction 9 years ago.

- One side-op you have to tranq and extract a 'legendary brown bear'.

- New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.

- Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.

- Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don't visit it often enough.

- The item to view enemy soldier stats in the field before Fultoning is back from PW.

- Mission completion times are recorded to the thousandth of a second.

- There was a lot more they saw, but not allowed to talk about yet.


Hope there was at least something you guys didn't know there. We can probably expect to see additional previews dropping over the next week.
 

RoboPlato

I'd be in the dick
An overabundance of recordings for story beats and opening/closing credits for every mission could get annoying.

Everything else sounds excellent. Really looking forward to seeing how KojiPro adapted MGS to an open world setting and Kojima's send off to the series.
 
I really hope that less cut scenes and more tapes doesn't mean Miller is constantly in your ear again, easily the worst parts of PW and GZ for me.
 

Servbot24

Banned
- Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.

This is brilliant. Open world mission structure tends to be awful, but this seems like an elegant solution to achieving organic gameplay rather than checklist gameplay.
 

SargerusBR

I love Pokken!
 
I think its a good time to go on a MGSV media-blackout now. Its been fun MGSV threads, see you around Sept-6th - where I hope to be done with at least main story.
 

Bl@de

Member
Just played Ground Zeroes for the first time thanks to PS Plus. I really liked that. Never played 1-4 (watched a great Let's Play series though). Looking forward to MGS5. Previews sound promising.
 
Huh...MGS3 states BB knows Russian. Oversight by Kojima?

Probably suffered some brain damage that made him forget foreign language due to the coma.

Edit: Or it's whatever that metal shrapnel sticking out of his head that's causing him to forget foreign language.
 
- Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it's open-world.

Yup, thats the perfect way to do it. I kind of wish I didn't need to take 3 CS classes this fall... Should've saved some easy classes for this :(
 
Really disappointed in the lack of cutscenes, I like to be shown things, not just listen to audio tapes.

The TV thing, with the credits and titles for each mission is ridiculous too. Really hate that idea.
 

Alienous

Member
Hey GAF, the Official UK PS mag dropped this week with a massive 16-page MGSV feature. I thought this could be the thread for new previews. I'll try and pick apart the details that (probably) weren't known before and list them out.



- 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

- Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

- Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

- Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.

- Some side-ops have you rescuing 'crazed' survivors from your MSF base-destruction 9 years ago.

- Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.


Hope there was at least something you guys didn't know there. We can probably expect to see additional previews dropping over the next week.

mmm
 

Klossen

Banned
Oh boy, time to play dodgeball with all these spoilers flying. Really felt this was unneccessary on Konami's part. It's always more fun to go into a game not fully aware what you're getting. Hopefully won't be another MGS4 scenario where most of the story had already been revealed through trailers.
 
This is going to be the best game ever. It just is.

I can't think of a single game that will ever be released that will be better. Kojima is leaving the franchise so that no matter what the follow up is, it will disappoint everyone.

I may just quit playing games after it. No point anymore.
 
Glad you can turn off MB invasion I don't want anyone to ruin my first playthrough but after that I will make a new save so I can invade and get invaded :)
 

iSnakeTk

Should be put to work in a coal mine.
Fallout, Bloodborne And The Witcher ... move over guys the true king is coming !
 
I don't think there'll be a massive absence of cutscenes, just not mid-mission. I think not interrupting the flow of gameplay has become important in MGS, you can feel it since PW. I still think various acts in the game will be bookended by big story moments.

In a way, tapes are the evolution of codec. You just get to select the subject of conversation now and it's a recorded past convo instead of a "live" one.
 

Predwolf

Member
I figured open-world MGS would be more Skyrim and less PW. Not that I hate the missions, but I like getting immersed in the landscape and pumping out missions before returning to base.
 
I really hope that less cut scenes and more tapes doesn't mean Miller is constantly in your ear again, easily the worst parts of PW and GZ for me.

I've sent some bad news and good news to your iDroid, take a good look.

Miller and Ocelot will be constantly in your ear again. Good news is you might be able to disable it this time. (but that was very old info, not guaranteed)

I don't think there'll be a massive absence of cutscenes, just not mid-mission. I think not interrupting the flow of gameplay has become important in MGS, you can feel it since PW. I still think various acts in the game will be bookended by big story moments.

In a way, tapes are the evolution of codec. You just get to select the subject of conversation now and it's a recorded past convo instead of a "live" one.

Exactly.
 

dramatis

Member
- This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn't matter if Kojima's name was scrubbed from the box art and marketing because it's EVERYWHERE in the game.
Kojipro's revenge.
 
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