Watch as the team at Naughty Dog goes in-depth about the new and evolved gameplay experience of The Last of Us Part II.
Quotes from video in OP
"In this game we've gone so far in making the level design open that there are actually entire story moments, entire combat encounters, full scripted sequences that you may completely miss," The Last of Us part 2 Co-Director Anthony Newman said in the latest look at the sequel. "And there are things that we feel like, even though a portion of our player base may never see these things, the fact that when you do encounter them, you feel like you discovered them, it lends them this charm and this magic I think is unique to games that this happened to me, because of what I did and the place I explored to."
"We put a much stronger emphasis on the importance of the choices you make in the longterm for your character," Newman said. "Through the weapon upgrade system, through the player upgrade system, there aren't enough resources in a single playthrough to fully upgrade your character. The choices that you make, you're going to have to live with. And we wanted to make sure that all the choices that you made had a really noticeable and tangible impact on the way that you play."
Whether this means any sort of New Game+ mode will be included from the jump or introduced later is not stated, but it sounds like players will have to play through The Last of Us Part 2's journey multiple times to experience the full skill trees.
From here on out, we’ll be releasing new videos every week for the next three weeks. Here’s what to expect and when:
May 13th: Inside the Story May 20th: Inside the Gameplay
- May 27th: Inside the Details
- June 3rd: Inside the World