Rasterization has mad it such a long way that it is cheaper to produce similar results compared to RT nowadays.that's not what I'm talking about. I'm talking about the fact that the PS5 is already delivering basically the best you can get out of a rasterized image in games like TLOU Remake and Plague Tale
it's all small improvements in the detail from here on out for rasterization.
Mid gen refreshes are a thing since the GBC,
the Pro was launched 3 years after the PS4, which means at the end of this year would be the same timeframe as last gen to release one.
completely baked lighting and highly static game.
sure that kind of game can be highly polished to the max to make everything look super detailed and realistic.
as soon as you make a more open game with more dynamic objects, maybe even dynamic time of day, you can't get nearly as much fidelity not even on PS5
which is why a Pro version is needed. sadly you can't expect developers to actually tailor their games to the system anymore
And yeah, TLOU2 might have a lot of stuff baked but if you had the same exact game but made with real RT and not baking, it would run like shit and not even look as good because the bake quality is very high in games like tlou2.
If you don't have dynamic time of day and such, You don't need real time RT.
And if you do there are still other ways to do it like baking 18 times of day in decima engine.
Raster still has a way to go and it's not peaking. I bet your ass if they made tlou3 with the same tech used in tlou2, but using ps5 power by the end of this gen, it would look gen ahead of tlou2.