Information about the new feature added will be in this week's issue
For PC & Mac, Winter release in Japan
- Sample Data Included
Over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
- Multiplatform Distribution & Mac Support
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
•HTML 5 for Web Browsers
- Mouse & Touch Input Support
You can now play your RPG with your finger on touch devices, and mouse on computers.
- Large Database
Support for twice as many items as VX Ace for a grand total of 2,000!
- Battle System Modes
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
- Three Map Layers
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
- Higher Screen Resolution
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
- Introducing Plugin Manager
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF.
- Event Searcher
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters.
Only Mac build can make iOS game. Weird they didn't mention it on English site.※iOS向けのパッケージングにはMacが必要です。