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New Sonic and the Black Knight trailer and screenshots!

As I mentioned before.

I only own the Wii version of Unleashed, and I enjoy it for what it is, a smaller, not a big budget game that's second-hand to the obviously superior HD versions.

Of course, I bought it for $15 when I got Futureshop to price match Zellers infamous 2 for $30 deal. :P

Sadly its flaws like its graphical faults, and aliasing, are almost to hard to ignore. But it's pretty fun. Not amazing, but not piss poor either. And I knew that Black Knight is on its way so I knew I'd be playing a very likely superior game anyway. So that's why I'm not so hard on the Wii version.

I'm really liking what I've seen of BK so far, the graphics look fantastic, it has many of the Sonic Adventure elements that Unleashed (all versions) lacked, including Jun composing and Richard doing the cutscene music, etc.

I'm highly looking forward to it. And hopefully it doesn't hihgly dissappoint, as long as I don't expect an average score of 80 on Metacritic. :P Hope and expect are two different things. :P
 
Dubble said:
Well now it's a good thing that I don't have to like the same things or have the same perrogative as you do, now isn't it? :)

I didn't say Unleashed was the holy grail and I didn't say the game was complete and total ass. My opinion is that I simply fall somewhere in between where I'm mostly ambivalent towards it: Some things I like, some things I don't like, minor things I loathe, minor things I don't loathe. I don't feel like I should have to defend that to the masses if that's my general stance just as you shouldn't feel the need to defend and/or say how wrong my own opinion is to me.

Don't confuse "like" for "love" please. ;)

Took the words out of my mouth.

I've been gaming for 30 years. I've owned almost every system and know a bad game from a good game. SU had a few minor flaws but overall was VERY solid and is easily an 8/10 game. Any reviewer who scored it lower than Sonic '06 should be spat on.

The "cycle" chart has been worthless since Secret Rings came out.

This game looks great. I love the fact the fighting while running doesn't slow your momentum much. Slice and run, run and slice. Also, they seem to have included the braking system from Unleashed.

However, is Secret Rings is any indication, it will have a very cheesy story and dialouge.

I'm glad Sega has enough confidence in the game to show it at New York Comic-Con Feb 6.
 
Why is the art style all over the place? They finally make a decent looking game in Unleashed (well, daytime Sonic stages, anyway...the werehog stages were a repetitive mess in every sense), but they have to throw in all of these human characters and muted colors. How can I have faith in a game that doesn't even try to be aesthetically pleasing?
 
This acutally I think looks pretty good. Everyone's panicking over the sword but at the end of the day Swordplay is a fighting style often based around speed, so it's a fairly cool fit for Sonic.
 
plank said:
Thanks, there are some different footage in that one.

But doesn't have super awesome lyrics !

Like a sword I run,
Into the heat of day
Like a knight I fight,
Until the fight is won

In the reign, I save
Each and every, each and every
Each and every one
Till this war is won

And I'm meant to rule,
By the sword,
Slashing through the-
Every inch of the power,
The power in you

As I sit, as I stand,
By the table I command,
My Kingdom
I'm the knight of the wind
The knight of the wind...
 
People need not worry that this game is going to pull a "Sonic Unleashed" and have you play as any unwanted characters. Like Secret Rings I'm pretty sure Black Knight is going to be all Sonic, and any characters you unlock are used merely in the multiplayer mode.

If there's one aspect of this game I'm worried about, it is the multiplayer. That feature was just tacked-on and unnecessary in Secret Rings. If maybe Sonic Team actually works to make the multiplayer compelling this time, I'd gladly give them a pass, but I just never saw a reason to include multiplayer in what is obviously a single-player focused game.

But still, I loved SSR with or without the MP, so whatever.

Oh, and that IGN trailer wasn't bad either. Even more new footage is all a guy could ask for!
 
I think it's time to ask ourselves if it's time for Sega to release the sonic team from their dungeons. They are obviously not mentally stable enough to be let anywhere close to a dev kit.

I say Sega officers should bring them in the backyard and put them out of their misery. It has to stop.

Think about their families.
 
Sorry for adding hype fuel to the fire but, here's a hands on preview.

The level we played was set in the grounds of a medieval castle, like the one you may have seen in the debut trailer that's now showing on our website. As in Sonic And The Secret Rings, this is all about momentum and Sonic will initially seem a bit slow - as if he'd had a few ales the night before training perhaps - but he soon picks up the pace and races along the stone paths at top speed. Thankfully, this time Sega has realised that you don't absolutely have to make use of the Wii Remote's motion capabilities at every opportunity so you don't have the situation where you're holding the Remote on its side and moving the hedgehog around as if he were a 4x4 in Excite Truck.

This time you move Sonic with the analogue stick and soon the make or break moment arrives as you approach an enemy and wield your sword. It's quite simple to use - you swish your Remote to take out an enemy but you will have to slow down to do the powerful attacks. Still, you can't argue that it doesn't look stylish as Sonic speeds towards an enemy at full pelt and launches a somersaulting sword swipe attack in the direction of a knight's helmet.

He may have a sword but but the heavy steel doesn't affect Sonic's movement. This hog is as agile as ever as he skids along a rope or slides down the castle walls, Prince Of Persia-style. Yet despite this, one of our favourite moments so far is slowing the hedgehog down to a stop and taking a step backwards. That might sound odd but it's such a relief to have full control over Sonic's movement after being forced along a set path in Sonic And The Secret Rings.

http://www.officialnintendomagazine.co.uk/article.php?id=6919
 
From what I played of Secret Rings and what I've seen of Black Knight, these "storybook" Sonic games look to be the best thing that's happened to Sonic in the last several years. I admit that Sonic Team have built a bad rep for themselves due to so many missteps, but none of their most recent games have been complete trash; they've just had noticeable flaws that seem easy and logical to fix.

And honestly, Black Knight looks like it's doing better to fix Secret Rings' flaws than Unleashed did for fixing Sonic 2006's flaws.
 
screenshot_14903.jpg

Woah. O_o
 
looks silly as fuck... only the scene of him running through the grass gives any sense of sonic awesome

that aside, it looks rediculous... well i guess his friends are not present thus far, so it has promise

edit: the screen above and the write up that mentions more control over sonic is more in the right direction
 
Pojo said:
Why is the art style all over the place? They finally make a decent looking game in Unleashed (well, daytime Sonic stages, anyway...the werehog stages were a repetitive mess in every sense), but they have to throw in all of these human characters and muted colors. How can I have faith in a game that doesn't even try to be aesthetically pleasing?

Sonic AtSR and Sonic AtBK are a part of their own separate series, exclusive to the Wii.

Secondly, there have been humans in Sonic games since Sonic Adventure 1, and as recently as Sonic Unleashed, that you brought up... :huh:

Thirdly, this game looks great, much better than Sonic Unleashed Wii Edition. :lol

Fourthly: huh?
 
I don't know if this has been said before, but taking a look at the gameplay footage again it seems a if those slash attacks are an extension of the spin dash.
 
somebody should make a new sonic cycle where the new game shows up and tons of trolls come and post that shitty sonic cycle then the game is out and the game get hate from those trolls and critics but it turns to be a fucking great game, then the trolls get smashed and they shows up again in the next sonic title, like unleashed was and a little SatSR too
:lol

awesome trailers, CAN'T WAIT :D
 
m3k said:
looks silly as fuck... only the scene of him running through the grass gives any sense of sonic awesome

that aside, it looks rediculous... well i guess his friends are not present thus far, so it has promise

edit: the screen above and the write up that mentions more control over sonic is more in the right direction
His friends show up as enemies you have to fight.

renzo said:
Old.
 
Arde5643 said:
So is this game the anti-Unleashed or anti-Sonic 2006?
No, it's just that they release new Sonics so fast now that we skip the first stage to be able to keep up ..
 
Well it's nice to know that the guys who did the original awesome Sonic Adventure tune are still in business
why are they still around?

The game looks awesome, but so did Sonic Unleashed at this point...
 
Jaded Alyx said:
His friends show up as enemies you have to fight.
I really wish you could kill them in a NMH-bloody painful way.
It would be some sort of revenge. Too bad it won't happen.
 
As in all Sonic and the Black Knight threads, I have to say the game looks graphically impressive, but I still lament the change from Secret Rings' controls (and am well aware I'm one of the few that feels this way).
 
Tathanen said:
How positive about this are we? Nunchuck use doesn't imply a lack of rails at all, merely a lack of pointless motion control. I haven't seen a single thing that implies that the game doesn't function IDENTICALLY to Secret Rings. All the videos, even in "wide-open" areas, show sonic running a very specific line. You don't have "camera pans while sonic skids to a halt and makes a 90 degree turn" moments if you're in control of his path.

[Edit] The specific reason for Nunchuck control, btw, is so the remote is freed up for motion-controlled sword-slashing. This game's gonna play just like Secret Rings, people. Not that that's a BAD thing, considering it was the only half-decent 3D Sonic ever made.

I think this is true, I get a very high impression of it also. But from the descriptions it seems like there are parts where you can have free roaming control of Sonic, on Boss battles and some adventure sections. Though the fast part seems to be on rails, your reasoning for the nunchuck being used for those sections also makes sense, although like I said there seems to be a few parts where free roaming gameplay is used.

There's much more to discover about this game, I wouldn't put it on a pedestal quite yet.

EDIT: Just saw the impression, I guess that confirms it. It's not on rails, still I'm being cautious.
 
The screenshot of the village seems to imply there's free movement at least in places like that.

They also talk about sword styles that require you to stop and fight an enemy (optional sword styles, I stress). Unless it works like Okami where meeting an enemy takes you to an alternate zone where you fight it with different controls than where you just were, you can probably move around a bit.
 
Shiggie said:
New IPs don't usually sell.
Agreed.

But let us remember the last time they tried to pull shit like this except with guns and crap, they used Shadow. There are plenty of characters in the Sonic universe they could have used.

Tails would have been the perfect lead in this game.
 
I hope to god this game has something good as an unlockable. Getting an "A" rank just for the sake of it isn't really enough for me to replay the game.
 
Sonic... kiss!! :lol :lol

But looks interesting, I wonder if this will be decent again. Secret Rings was reportedly nice once you got a few crucial skills.
 
cjelly said:
Agreed.

But let us remember the last time they tried to pull shit like this except with guns and crap, they used Shadow. There are plenty of characters in the Sonic universe they could have used.

Tails would have been the perfect lead in this game.
No one really cares about Tails anymore, whereas Shadow is nearly as popular as Sonic himself.
 
cjelly said:
Agreed.

But let us remember the last time they tried to pull shit like this except with guns and crap, they used Shadow. There are plenty of characters in the Sonic universe they could have used.

Tails would have been the perfect lead in this game.

Tails is too much of a lil pussy to carry a whole game on the concept of sword fighting in Mid Evil times. (But you can play as other characters in this game if you want so he might still be a PC in it I guess).
 
Black-Wind said:
Tails is too much of a lil pussy to carry a whole game on the concept of sword fighting in Mid Evil times. (But you can play as other characters in this game if you want so he might still be a PC in it I guess).

He's a blacksmith (a "mutant squirrel", as the game puts it :lol ), so I doubt he'll be playable.
 
Zen said:
Secondly, there have been humans in Sonic games since Sonic Adventure 1, and as recently as Sonic Unleashed, that you brought up... :huh:

Sonic 1, actually. Remember Robotnik?

Rash said:
People need not worry that this game is going to pull a "Sonic Unleashed" and have you play as any unwanted characters. Like Secret Rings I'm pretty sure Black Knight is going to be all Sonic, and any characters you unlock are used merely in the multiplayer mode.

Knuckles, Blaze, and Shadow are minibosses you have to fight, from then on you have the option to play as them. They each have their own unique style, (Knuckles, for instance, dual wields.)

Rash said:
If there's one aspect of this game I'm worried about, it is the multiplayer. That feature was just tacked-on and unnecessary in Secret Rings. If maybe Sonic Team actually works to make the multiplayer compelling this time, I'd gladly give them a pass, but I just never saw a reason to include multiplayer in what is obviously a single-player focused game.

Multiplayer is a much bigger focus in BK, although that's not hard since a completely different team handled the minigames in SR than the main team. They've hinted at some sort of swordfighting dueling.
 
I honestly meant humans other than Robotnick. :lol The whole "Sonic is a world containing people (aside from Robotnick" thing. :P
 
Looking good and you can definitely tell it's running on the same engine as secret rings. I'll be interested in how this one turns out.
 
NTom64 said:
He's a blacksmith (a "mutant squirrel", as the game puts it :lol ), so I doubt he'll be playable.


Oh yea!

Well, I guess we all know why he aint a PC . . . (too much of a pussy)

Zen said:
I honestly meant humans other than Robotnick. :lol The whole "Sonic is a world containing people (aside from Robotnick" thing. :P
Well, if you really want to get technical with it, Sonic use to be a game in a world with only a Antro-Hog and some fat ass human male. The more the world "grew" the more we saw his "friends". One could say that it just "grew" large enuff to show us the other humans . . .

Sorry, Im going to stop talking about this topic. Defending the humans in the games makes me feel and look too much like a Sonic fan >_>
 
ShockingAlberto said:
As in all Sonic and the Black Knight threads, I have to say the game looks graphically impressive, but I still lament the change from Secret Rings' controls (and am well aware I'm one of the few that feels this way).
You arent the only one...if i hate anything about this game, its the new control scheme.
 
abstract alien said:
You arent the only one...if i hate anything about this game, its the new control scheme.

It took me a while to warm up to the new control scheme myself, but this kinda sealed the deal:

OPM said:
Yet despite this, one of our favourite moments so far is slowing the hedgehog down to a stop and taking a step backwards. That might sound odd but it's such a relief to have full control over Sonic's movement after being forced along a set path in Sonic And The Secret Rings.

I would love it if the next Storybook game had Secret Rings' style though, but I also won't be opposed to the new one.
 
Andrex said:
It took me a while to warm up to the new control scheme myself, but this kinda sealed the deal:



I would love it if the next Storybook game had Secret Rings' style though, but I also won't be opposed to the new one.
I can understand the gripe with walking backwards, it was pretty terrible in SotR. I guess my gripe comes from me never wanting to actually stop or go backward, so it wasnt a problem for me. I would actually start the level over if i hit a wall or had to move backward to get something. It did suck in some of the missions though....a lot of them were clearly designed without consideration to the control scheme or the speed which he moved at :lol

The mission on the pirate ship where you couldnt touch the rings made me want to kill myself twice at the same time :lol
 
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