As much as I love Lee/Violet, are they really going to give Violet his own spot on the roster? I'd think it would be easier to just make Lee's alternate persona a costume swap. (Though I won't object to him getting his own ending.)
i'm gonna rock Hwarang and Beak
team Tie Kwan Doe
Mixed bag for me. When it worked it was good, but I got disconnected mid match way too often (for no apparent reason it would seem).
This is good news, but I'm still waiting for Kunimitsu. Also, if they're going to waste slots on Violet and Combot, I want Tiger back, too.
September 2012, I believe DOA 5 is the same month as well and I feel the same way. So many great fighters out this year.When is this coming out?
Think I'll be buying six or seven fighting games this year lol.
Cool. I never did anything with my money in Tekken 6, didn't realise they basically had all the parts there to recreate him. Any shots of the outfit all put together?+++= Sorry
Like a boss.
Doesn't VF5FS come out this summer?
Goddamit Namco, I was done with fighting games. Sigh, I'll pre-order it.
edit: Btw will this have 2v2's? As in me and a friend on the same console online against others?
50 characters? Now this game is worthy of my purchase. /bow
However I shall wait to see how the online code turns out. Loved Tekken Tag.
If it is anything like SCV netcode, as claimed, I think we'll be safe with some great online gaming. Which is very exciting because of how meh T6 netcode is.
You seem pretty sure of their inside development info. Possibly. We'll see. SCV had music tracks and some costume content DLC on-disc, so some on-disc would not be a surprise. Or, they could just be not making the mistake Capcom did, and instead keep it secret on their servers, to further this perception of doing things "right". That's what I'd do if I were them. IF there is DLC, the odds are pretty good the first wave at least will be created during development. There's really no denying they're in a pretty good spot converting an existing arcade game. They'd be pretty remiss not playing up the no-DLC character angle.
Secret Namco suit here folks.
Maybe it's because Harada actually has some pull in the company and had the balls to stand up to his boss and said fuck off.
Doesn't VF5FS come out this summer?
Thanks, sounds promising. I'm biting either way, but it would be a huge plus if that was possible.2v2 is confirmed along with many other combinations.
http://www.youtube.com/watch?v=Dbfvdid2t-4
Take a look at around 1:42 mark... I wouldn't be surprised if they brought this along onto the console versions.
tons of fighting games do that first where there's an arcade version than a while later it's released on the consoles.Hmm, it just hit me, if there's an arcade release, maybe that explains the lack of paid DLC? People playing in the arcade already paid, after all, so they get the money other studios try to get with DLC up front, before the console release.
If that's so, it's actually pretty clever.
Hmm, it just hit me, if there's an arcade release, maybe that explains the lack of paid DLC? People playing in the arcade already paid, after all, so they get the money other studios try to get with DLC up front, before the console release.
If that's so, it's actually pretty clever.
GameSpy: But given that it will be on consoles in a big way, can we expect much in the way of post-release content? Like characters, stages, musical arrangements?
Yoshinori Ono: Going back to the chess analogy, characters [in fighting games] are like rules, and you have to master the rules to enjoy them too. So while we are working on downloadable content, characters will not be downloadable. We don't necessarily want to increase the complexity of the rules. And also, I think it's a little bit unfair that those guys with a bit more money will have more characters. But yes, we are working on some downloadable content.
I remember when Ono said something similar:
lololol.
Agreed. But then again, T6 did have items attainable through playing that tekken force mode.Now they just have to remove the "grind for money during hours so that you can buy one piece of equipment" part and everything will be fine .
Make it like soul 5 that ditched having to buy equips with in game money.
Now they just have to remove the "grind for money during hours so that you can buy one piece of equipment" part and everything will be fine .
Make it like soul 5 that ditched having to buy equips with in game money.
Agreed. But then again, T6 did have items attainable through playing that tekken force mode.
Was there an arcade version of Street Fighter X Tekken? I'm just trying to make sense of why SFxT has horrible on-disk DLC and TTT2 has, well, this much better DLC. First thought was that it's because the console versions are the second version of the game already.There has always been an arcade version before a console release for mainline Tekken games. It's not some recent clever ploy to offset the lack of DLC for Tekken games. Of course, there is money involved but Namco games (Gundam and Tekken) are also playing a bigger role in keeping the dying arcades alive.
Hah. But again, I think this highlights just the kinds of differences there are between Harada, Ono and their respective companies. As illustrated above, Harada has been likened to a "Yakuza" in the game industry for a reason. Tekken is also easily Namco's most valuable asset. Neither of these quite apply to Ono or Street Fighter.
Was there an arcade version of Street Fighter X Tekken? I'm just trying to make sense of why SFxT has horrible on-disk DLC and TTT2 has, well, this much better DLC. First thought was that it's because the console versions are the second version of the game already.
Besides, having solved the additional revenue problem in advance is not a bad ting for Namco in this case. They get to get the money AND do a good PR move. It might not be intentional that they have this opportunity, but they're playing it right now that they do.
Was there an arcade version of Street Fighter X Tekken?
Was there an arcade version of Street Fighter X Tekken? I'm just trying to make sense of why SFxT has horrible on-disk DLC and TTT2 has, well, this much better DLC. First thought was that it's because the console versions are the second version of the game already.
Besides, having solved the additional revenue problem in advance is not a bad ting for Namco in this case. They get to get the money AND do a good PR move. It might not be intentional that they have this opportunity, but they're playing it right now that they do.
You are a good person and deserve good things in life.Bryan n Dragonuv baby.
As much as I love Lee/Violet, are they really going to give Violet his own spot on the roster? I'd think it would be easier to just make Lee's alternate persona a costume swap. (Though I won't object to him getting his own ending.)
I wonder if there's a correlation. Arcade Releases vs. Paid DLC (FIGHT!)
If there had been an SFxT arcade release first, would we have gotten the on-disk characters unlocked from the beginning? Baseless speculation, of course, but there could be a pattern to look for.
It does go back to the same issue, though. Games are expensive to make, and having a second way to make money off it is a good thing for companies. Like the theatre and DVD/Blu-Ray releases of movies. Here we have arcade and home console versions. It's... comparable, isn't it?
So, basically, we need an arcade resurgence to battle DLC. Yeah... that'll happen soon.
EDIT: I was a little too slow there... I still think it could be worth checking if there's a pattern.