http://1.bp.blogspot.com/-j3el7GP7vHg/UCbm2EKUB8I/AAAAAAAAK74/osfr67RQZDc/s1600/Jiyeon+T-ara+Dream+High+2+GIF+%25284%2529.gif[/\][/QUOTE]
good point, and well-made.
[quote="Replicant, post: 55913132"]Not necessarily. Depending on the intention of the design/art, a design piece can be tailored to be more attractive, so that it'd attract people or to be functional and easy to use or both. A jewellery, for example, is a piece of design that is only meant to be attractive. Its function is pretty similar so it doesn't get as much attention from functional POV. A website, is a piece of design that is more important to be functional than attractive but can also be both if the resources can accommodate such need.[/quote]
i have to assume that since you keep drawing comparisons from the the web design well, that you're a web designer. think of it this way, if a website was approached as being an art piece first, you might develop the backgrounds for your links, the images for your pages, and the logo without ever considering how they might interact with one another. approaching it from a design standpoint first, you would think about what [i]kind[/i] of artwork you need so that it best fits the background for your links, maybe even some nifty rollover detail, and how it interacts with all the other art and images on your page in the bigger picture. by doing that, you aid in the function of the design when you have the artwork being a part that embellishes it. if you had seemingly random pieces floating around with no strong relation to each other, it would hurt the readability and distract from the function of the website.[/quote]
[quote]That is all nice in theory but in practice a design doesn't always start with a structure. It often starts with a piece of music, then it develops into a drawing, etc. You are trying to constrain design into what you consider acceptable for you but it's not always the case. Not everything needs to be logical.[/quote]
well a lot of designers use thumbnail sketches to get their idea out on paper, but it's a lot of trial and error. it's evolution. you're trying to find out what's right. as a designer, you should be looking at everything and you should allow yourself to be inspired by anything. that is different than starting your design with a piece of music or a beautiful sunset. your design starts once you have an idea, and that's when you have to approach your work logically.
[quote]And I still don't see your point. Both bags are still functional as bags (aka things that people use to carry stuff). The 2nd one may not be as fancy as the 1st but it's still functional as a bag. To me, there is a place for both bags in the market. Whereas I get the impression that you were trying to use the bags as a metaphor for how one is more desirable than the other OR that there is only a place for one of them, which is not true.[/quote]
both bags are functional, but which one communicates the idea strongly? that was my point. you have one that is highly creative and plays on how a bag functions while still allowing a bag to function to communicate that this is something from a magic shop. and then you have something that is just pretty basic and works, but has artwork on it as its main draw. between the two, i would be more intrigued by the first one, and i think you would too.
[quote]Why don't you leave the designers to do what they want to do? This is what I'm so sick of these days: people who are not designers trying to tell designers what they should or should not be doing. If you want to be a designer, then be one but stop trying to tell the real designers what they can or can't do. I've seen cases where people tell me what to do but then they are horrified by the result they demanded. And all I can say is "Well, maybe next time you'll trust the designer, who actually gets paid because they know this stuff?" If you really think you are *that good* as a designer, then be one and show others how you can do better than them. But until then, let them do whatever they want to do.[/quote]
designers don't have room for ego. they are problem-solvers. this means that they work until a project is right. if you think your work is really that good, you need to explain to them don draper style, just why everything works and fits together as it should, and how it will help them as a client. usually this is a big, big no-no, and you should be exploring different avenues when presented to you. growing as a designer means listening to everything out there, even from non-designers, and learning from what works and what doesn't. you're only going to get better if you are consistently being challenged on ideas. and either they strengthen what you already know, so you are confident in certain things going forward, or you learn something new.
[quote]Well, here's the thing: life IS unfair. Yes, it sucks if Community got canceled but that's how things work. The mass audience are likely more interested in what Big Bang Theory is selling. But it also implies that there must be something about BBT that appeals to these people. Just because it doesn't appeal to you or me doesn't make it any less interesting for those people. You are going to be very disappointed if you want life to work exactly how you want it to be because it's not going to be.
When you're shitting on BBT, all you do as a fan of Community is building up resentment from fans of BBT, who could potentially be fans of Community as well. BUT because your attitude is such a turn-off, they'll probably think "Well, fuck that. I hope that favorite show of yours die a quick death". If you can't respect other people's taste and choices, then don't expect others to respect yours. Let alone expect them to back up your choices.[/QUOTE]
i've never really taken a shit on tbbt. i just don't like it. when people ask me if i watch it, i tell them i don't because it's on as the same time as community. then usually they say they've heard good things and they've been meaning to watch that.
on the plus side, there will be a fifth season of community, apparently, all because nbc couldn't develop any new shows.