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new Uematsu interview (BD ost, Smash B. and SE project rejected)

reriel

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Jun 10, 2004
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babelfish traslated:

-------------

Nobuo Uematsu

It is a joy again and again to meet Nobuo Uematsu. Hardly someone is as relaxed, friendly and sympathetic as the composer first 11 final Fantasyepisodes. Owing to concert supervisor Thomas Boecker we could welcome Uematsu also this year again to a detailed discussion. And that may pursue you now here.

Gorilla: How did the concert of yesterday in the Leipziger garb house please you?

Nobuo Uematsu: In Japan it is not unusual that orchestras give play music during a large meeting to the best. However I did not see ever a concert, with which so a broad mixture was ordered. In Japan the meetings are located to Fantasy under the slogan of a certain play as finally instead of pieces from many different titles from different cultures to be usually combined.


Gorilla: As we saw, you can run hardly a step, without around autographs or photos to be asked...

Uematsu: I would have never thought that I had here so many fans. I was already several times in other countries e.g. America, and assumed that therefore to be recognized but the positive reaction was in Leipzig nevertheless a surprise here!

G such as gorilla: If one meets you so personally, work usually very balanced and merrily. Yesterday we heard fishing rod and Dancing ‚WAD comparatively’ dark ‚music however’ with the pieces One winged from you to to get. Tell us somewhat about the dark side of the Nobuo Uematsu.

Uematsu: (laughs) my dark side? , there I am not safe of TC me. I think, I do not have dreadfully dark character characteristics. I do not make myself many concerns. I become fast because of somewhat uncertain, but does not help itself then large concerns to make me. Therefore I try to forget such things simply.

G such as gorilla: How do you proceed thus, if you compose a dark music piece?

Uematsu: The cheerful pieces exist already – the section of the darker pieces write I thus than counterweight or negative to these.

G such as gorilla: How were the reactions from the industry, when it became public that you created your own company with Smile Please?

Uematsu: I got some offers. Of Nintendo for the new Smash Bros. for example, or of Mr. Hironobu Sakaguchis of new company Mistwalker .

G such as gorilla: Then you have to do thus altogether more than before?

Uematsu: One can say that in such a way.

G such as gorilla: And how did your everyday life change?

Uematsu: Actually does not have itself there at all so much changed... I rise in the morning against half eight, go with the dog walking, and over I begin about ten o'clock with the work. Then I go home, drink perhaps still another beer. Actually exactly the same as before!


G such as gorilla: How does your way to the job look?

Uematsu: I rented a room in the proximity of my house. There I work. With the car I drive like that around the ten minutes to I am there.

G such as gorilla: They have the title TRACK for the new Smash Bros. composed. How did it come to this project, and why you have decided for it?

Uematsu: Approximately at this time in the last year I was with some people from the play industry something drink. The producer of Smash Bros., Mr. Sakurai, and the composer of the Smash Bros.Row, Hirokazu Ando, participated at that time likewise. We chatted to third little, and Mr. Ando asked me sometime: „You have not perhaps desire, something for the new Smash Bros. to write?“. There’ I answered: „Goes clearly.“

G such as gorilla: So simply that could be done?

Uematsu: So simply that could be done!

G such as gorilla: They are thus well friendly with it?

Uematsu: That is correct. Next month it for example a concert will give, at which we worked together on a piece.

G such as gorilla: Can you describe us your general proceeding, if you select a new project?

Uematsu: An example: Recently I got an offer of Square Enix... When the play was presented to me, turned out that it concerned a title, in which it actually only around fighting went. At such plays I do not have large interest, therefore I rejected it.


G such as gorilla: Plays like yesterday of WRIGHT begun to cut Death Sword ( notewants: A fictitious Hack&Slay, that wants to prevail WRIGHTS in a lecture representatively of those today unimaginative software masses in the field led) to have thus no large chance with you?

Uematsu: No, I would like to make such things necessarily. For me it is important that the play contains dramatic courses and stories. It must have the Potenzial to move the player.

G such as gorilla: How do you prepare for the work on a play? Do you study very exactly history and the figures and do begin then?

Uematsu: Yes, usually I get all necessary before I with the work begin – information to history, to the figures and to the map of the world.

G such as gorilla: How does it stand around its volume, the ' Black Mages’?

Uematsu: We plan the straight third album.

G such as gorilla: Do you intend also to organize live-auftritte?

Uematsu: Not yet. But in the last year there was a concert named ‚Voices’ in Yokohama. There we played something from the Black Mages as addition.

G such as gorilla: What for a kind music will be to find on that new Black liking it album?

Uematsu: This time it becomes a double album. The first CD offers like used arranged versions of finally Fantasypiece. But with the second CD try we to present old Japanese myths in music.

G such as gorilla: Do pieces belong you for Square or Square Enix wrote actually you? Do you have to ask Square Enix for permission, if you liked to write for example ‚a Remix of’ Dancing WAD?

Uematsu: The rights are with Square. But if I liked to make something with the compositions, I may do usually also easily.

G such as gorilla: With whom the rights for work, which provides you under ‚Smile Please’ , are? With you?

Uematsu: Naturally!

G such as gorilla: In finally Fantasy VI you had individual topics for each individual figure as well as the individual scenes. Thus the figures worked like the figures from an opera, which are fit in by their respective topic into history. In later parts of the series you have this method to characterize figures no more in this extent used. Why?

Uematsu: I think, that was a method, which was suitable for the sixth part completely particularly. In addition it was a desire of Mr. Sakaguchi. He meant, he would have gladly his own topic for each figure, therefore I had made also in such a way. I keep not very much of this method personal. Think times more drueber: Even if there are ten main figures, these ten figures with security will not play all together a equivalent important role. Maximally three or four. The remaining ones are then rather a nice addition. That makes it very difficult to compose each individual character an equivalent topic.





G such as gorilla: The today's Square Enix is as one of the largest video game companies with security another work giver than it the Squaresoft of the 80's was. You did the size of the company on creative level become ever the obstacle? Did expectations of the fans and your superiors exert pressure in negative way on you?

Uematsu: If a company from 10 persons employed increases to 1000, changes naturally very much. There one must make money primarily. When Squaresoft consisted still of 10 or 20 people, one wanted to offer somewhat interesting and unterhaltsames. All people followed their dreams and ideas or that made, what correct they considered. A company of 1000 people does not let itself be operated any longer alone with dreams. The pressure is quite present.

G such as gorilla: The sound TRACK of finally Fantasy XII was composed to large parts of Hitoshi Sakamoto, for part of XIII is appropriate already up to the title TRACK in the hands of Masashi Hamauzu. How does it feel for you to finally leave after so long work on the series ‚their’ child Fantasy finally different composers?

Uematsu: I do not have actually the feeling that Fantasy is final in any ‚way’ my series. I think, one can say that the original finally Fantasy went also to part of VI to end. Starting from part of VII each quantity young people was also taken up to the developer team, and it was not possible any longer to say, who now the author of the play was actual. Before there was a firm team with uniform task distribution. Everything which to part of VI did not come regard I as ‚my work’.

G such as gorilla: That is one point, in that finally Fantasy of Dragon Quest differentiates between itself – the Dragon Quest team is very steady since the first part.

Uematsu: Completely correctly. With finally Fantasy against it the team changes continuously. I think that there is no such consistency with finally Fantasy.

G such as gorilla: Are your new projects such as Blue Dragon thus again a more personal experience?

Uematsu: With my new projects with Smile Please I have the possibility of concentrating me again fully and completely on the work on a play. During the work on the last finally Fantasy plays I at the same time worked on different projects. That was very zeitaufwaendig, and I could not accomplish a project any longer alone. At Blue Dragon against it I was completely alone active. That was already very helpful and very much fun made.




G such as gorilla: Then we can expect thus a great sound TRACK!

Uematsu: (becomes very enthusiastisch) in any case ones! Completely without joke – I have the feeling that I brought for a long time again somewhat correctly good.


G such as gorilla: Jetzt we are however curious...

Uematsu: Unfortunate, actually I could have bring along a few Samples... The music is taken up already and the play goes toward end of the yearly to the trade. It will probably give the sound TRACK against November. They can really expect some from the title. There are also several songs in the play, and the texts were written all together by Mr. Sakaguchi. Very beautiful material! I had really many liberties with this title, with the Orchestrierung, with choirs and all these things.


G such as gorilla: Many dear thanks for the interview, us made happy, again with you too plaudern.

Uematsu: Completely meinerseits!


http://www.g-wie-gorilla.de/index.php?option=com_content&task=view&id=126&Itemid=5
 

duckroll

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So erm, Uematsu says he rejected a Square Enix job offer because the game was mostly focused on action/fighting, and he wasn't interested in that....... but yet..... he said okay to an offer for Super Smash Bros Melee. :lol
 

Rufus

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psy18 said:
It's the name of the site doing the interview. G wie Gorilla = G such as Gorilla/G as in Gorilla
Don't ask why, I don't know either.
 

Cosmonaut X

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duckroll said:
So erm, Uematsu says he rejected a Square Enix job offer because the game was mostly focused on action/fighting, and he wasn't interested in that....... but yet..... he said okay to an offer for Super Smash Bros Melee. :lol

I only skimmed that appalling translation, but is it perhaps because the SE job was for a full game & the SSBB gig was only for the main theme?
 

Rufus

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I'm translating the whole thing just now.
Yeah, I have too much time on my hands right now...
 

fushi

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I read it earlier today, some interesting points:

- S-E offered him a project to work on, but after seeing the game he rejected the proposal because there wasn't much else besides fighting in the game. He wants to put more emotion into his games.

- he's really happy about being a freelancer because it offers him a lot more freedom in orchestrating music and so on. He also says that Blue Dragon will be a testament to this ("I'm not joking - it's been a long time since I've created something as exceptional as this.")

- the BD OST will be released in November, most likely.

- all the lyrics on the BD OST were written by Sakaguchi (!)

- the Black Mages have a 3rd album in the works. It will contain 2 discs: first one will once again consist of FF arranges but the second one will be a musical representation of old Japanese myths and legends.

- Hirokazu Ando, the composer of Smash Bros., asked him to make the SSBB theme while they were out drinking with other people from the games industry, including Sakurai.

- his office is close to his home. He also takes his dog out for a walk before going to work.

There might be a few things I missed but this is mostly it. It's a nice interview, so I hope Rufus finishes his translation.
 
Mar 21, 2005
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Blue Dragon looks very colorful and whimsical... so I expect his music for that to match...


...automatically not making it as good as FFVI or VIII's OSTs. :D
 

thetrin

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TheJollyCorner said:
Blue Dragon looks very colorful and whimsical... so I expect his music for that to match...


...automatically not making it as good as FFVI or VIII's OSTs. :D

Liberi Fatali and Snowwalk are such incredible songs. o_o
 
Mar 21, 2005
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Rufus

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Finally done. It's sloppy and possibly ridden with errors, but I wanted to finish this as fast as possible.

Enjoy.

---

It's always a pleisure to meet Nobuo Uematsu. Hardly anybody is as relaxed, friendly and sympathetic as the componist for the first 11 episodes of Final Fantasy. Thanks to the organizer of the concert (they're talking about the Orchestra at the GC in Leipzig), Thomas Böcker, we could welcome Uematsu to an extensive conversation again this year.

G: How did you like last day's concert in Leipzig's Gewandhaus?

NU: In Japan it's not uncommon that an orchestra plays video game music at large events. However, I never saw a concert presenting such a broad Mix. In Japan the events are themed/centered around a certain game like Final Fantasy instead of combining different Pieces from different titles and cultures.

G: As we saw yesterday, you can barely make a single step without being asked for an autograph...

NU: I never thought to have so many fans over here. I was in many countries such as America, and supposed to be recognized, but the positive reaction here in Leizig was quite a surprise!

G:
If one meets you in person, you usually seem very even-tempered and happy. However, yesterday we heard your pieces 'One Winged Angel' and 'Dancing Mad' which are rather gloomy. Tell us something about the dark side of Nobuo Uematsu.

NU: (laughs) My dark side? Hm, I'm not sure. I don't think I have any particularly dark traits. I don't worry myself much. I get rather insecure quickly because of things, but worrying about it doesn't help much. So I try to just forget these things.

G: How do you go about writing a dark piece?

NU: The cheerful pieces exist already, I write the darker section of the pieces as a counterweight or negative to those.

G: How were the reactions from the industry as the foundation of your own company, Smile Please, was made public?

NU: I got some offerings. From Nintendo for their new Smash Bros. for example, or from Mr Hironobu Sakaguchi's new company, Mistwalker.

G: So all in all you have more to do than before?

NU: You can put it that way.

G: And how did your everyday life change?

NU: Actually it didn't change that much... I get up in the morning at around half past seven, go for a walk with the dog, around ten I start with work. Then I go home and maybe drink a beer. Just like before actually!

G: What deos your way to work look like? (Why the **** are they asking him this?)

NU: I rented a room close to my house. I work there. It's takes about ten minutes with the car to get there.

G: You wrote the title track for the new Smach Bros. What led to this project and why did you choose it?

NU: One year ago, at about this time of the year, I was out drinking with some folks from the industry. The producer of Smash Bros., Mr Sakurai, and the composer for the Smash Bros. franchise, Hirokazu Ando, were there too. The three of us talked a bit and at one point Mr Ando asked me: "Do you feel like writing something for the new Smash Bros.?" And I replied: "Sure." (So he was drunk. That explains why he accepted to write music for a fighting game then, even though he doesn't like those kind of games. See below.)

G: As simple as that?

NU: As simple as that!

G: So you're a good friend of him?

NU: That's right. Next Month for example, there'll be a concert whith a piece on which we worked together.

G: Could you describe your overall approach to chosing a project?

NU: One example: Recently I got an offer from Square Enix... As the game was introduced to me, it turned out to be all about fighting. (Interesting, isn't it?) I don't have much interest in such games, so I rejected it.

G: So games like Death Sword (Note: A ficticious Hack&Slay game that Will Wright asserted in his speech as a substitute for today's uninspired masses of software) don't have a big chance (to be considered for his next project)?

NU: No, I (absolutely) don't want to do such things. It's important for me that the game has dramatic traits and stories. It's got to have the potential to move the player emotionally.

G: How do you prepare for the work on a new game? Do you study the stories and characters intensely before you begin?

NU: Yes, I usually get everything that's needed before I start working - Information about the story, the characters and the world map.

G: What's up with your band, the 'Black Mages'?

NU: We're planning the third album right now.

G: Do you intend to do live shows too?

NU: Not yet. But last year there was a concert named 'Voices' in Yokohama. We played Black Mages stuff as an extra.

G: What kind of music will be on the new Black Mages album?

NU: This time it's going to be a double album. The first CD will feature arranged versions of Final Fantasy pieces as usual. But on the second CD we'll try to present old japanese myths musically.

G: Do you actually own the pieces you wrote for Square or Square Enix? Do you have to ask SE for permission to write a remix of 'Dancing Mad' for example?

NU: Square owns the rights. But when I want to do something with the compositions I'm usually allowed to offhand.

G: Who owns the right for stuff you write for 'Smile Please'? You? (What a stupid question...)

NU: Of course!

G: In Final Fantasy VI (III in america) you had themes for every character and place. Because of that the characters seemed like they were from an opera, where their themes fit each of them into the story. In later installments you didn't use this method in this proportion to characterise the figures. Why?

NU: I think this method was particularly suited for the sixth installment. Moreover it was a wish from Mr Sakaguchi. He said he'd like to have a theme for each character, so I did it that way. Personally I don't think much about this method. Just think about it: Even if there are ten protagnoists, none of their roles will have an equal importance. Three or four at max. The others are just a nice extra. That makes it very hard to compose an equal theme for every character.

G: Square Enix today, as one of the biggest video game companies is definitely another employer as was Squaresoft in the 80s. Did the size of the company ever hinder your creativity? Did the expectations of the fans and your superiors ever put a negative pressure on you?

NU: If a company grows from 10 to 1000 employees a lot changes occur of course. you have to make money in the first place. When Squaresoft was composed of 10 or 20 people, they wanted to offer something interesting and entertaining. Everyone followed his dreams and ideas or did what they though was right. A company with 1000 employees can't be run with dreams. The pressure is absolutely there.

G: The soundtrack for Final Fantasy XII was composed by Hitoshi Sakamoto for the biggest part, part XIII is, except for the title track, already in the hans of Masashi Hamauzu. After working so long on the franchise, how does it feel to let othe composer take over the work on your 'child'?

NU: Actually I don't have the feeling that Final Fantasy is 'my' series in any way. I think you can say that the original Final Fantasy ended with part VI. From part VII on many young people where taken into the developer team and it wasn't possible anymore to tell who was the author of the game. Before, there was a stable team with consistent responsibility management. I don't regard anything that came after part VI as 'my work'.

G: That's a point where Final Fantasy is different from Dragon Quest - The Dragon Quest team is very stable since the first part.

NU: Exactly. The team for Final Fantasy changes constantly. I don't think there is such consistency with Final Fantasy.

G: Are your new projects like Blue Dragon a personal experience again?

NU: With my new projects at Smile Please I have the opportunity to fully concentrate on one game. During the work on the last Final Fantasy games I worked on different projects at the same time. That was very time consuming (as is this translation, thank god I'm done soon) and I couldn't accomplish my projects alone anymore. I worked all by msyelf on Blue Dragon in contrast. That helped a lot and was fun.

G: We can expect a gorgeous soundtrack then!

NU: (very enthusiastic) Definitely! No joking - since a long time I feel that I accomplished something really good again.

G: Now we're curious...

NU: Too bad, I could've brought samples actually... (GAH!) The music is already recorded and the game will be in stores towards the end of the year. The soundtrack will probably be availible in November. You can really expect a lot from the game. There are many Songs in the game too and all the lyrics where written by Mr Skaguchi himself. Very beautiful material! I really had many freedoms with this game, the orchestration, the choirs and all these things.

G: Thanks a lot for the interview, it was a pleisure having a chat with you again.

NU: The pleisure is all mine!
 

duckroll

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Great job, thanks alot. :D

Pretty good interview, and interesting point. I hope that since Uematsu says that he's able to concentrate on one game at a time now, he will be able to put out higher quality music like the good old days. :D
 

Jiggy

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Rufus said:
G: In Final Fantasy VI (III in america) you had themes for every character and place. Because of that the characters seemed like they were from an opera, where their themes fit each of them into the story. In later installments you didn't use this method in this proportion to characterise the figures. Why?

NU: I think this method was particularly suited for the sixth installment. Moreover it was a wish from Mr Sakaguchi. He said he'd like to have a theme for each character, so I did it that way. Personally I don't think much about this method. Just think about it: Even if there are ten protagnoists, none of their roles will have an equal importance. Three or four at max. The others are just a nice extra. That makes it very hard to compose an equal theme for every character.

[...]

G: The soundtrack for Final Fantasy XII was composed by Hitoshi Sakamoto for the biggest part, part XIII is, except for the title track, already in the hans of Masashi Hamauzu. After working so long on the franchise, how does it feel to let othe composer take over the work on your 'child'?

NU: Actually I don't have the feeling that Final Fantasy is 'my' series in any way. I think you can say that the original Final Fantasy ended with part VI. From part VII on many young people where taken into the developer team and it wasn't possible anymore to tell who was the author of the game. Before, there was a stable team with consistent responsibility management. I don't regard anything that came after part VI as 'my work'.
No wonder I was so disappointed by every post-VI FF soundtrack.
I'm counting both of these answers, of course, but especially the bolded.
 

Dega

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TheJollyCorner said:
no... I don't believe it will, since the only Sakaguchi Final Fantasy I was fond of was FFIV.

Kitase is my guy for FF (FFVI, VII, VIII, X, and XIII).

I still think LO will be awesome- but FF caliber? I don't think so, but I'm open to be proven wrong when it releases. :)


I thought 6 and 7 were from Sakaguchi

Even in that article Uematsu says he made a piece for each character (in 6) because sakaguchi wanted it that way.

Also 6 & 7 dont feel anyting like a kitase game.
 

duckroll

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Emenis said:
I thought 6 and 7 were from Sakaguchi

Even in that article Uematsu says he made a piece for each character (in 6) because sakaguchi wanted it that way.

Also 6 & 7 dont feel anyting like a kitase game.

Kitase directed FFVI while Sakaguchi produced. Starting from FFVII, Kitase produced the FFs while Sakaguchi was Executive Producer, taking a back seat to the entire production.

FFVI was also the last FF for Sakaguchi to have a real major influence over characters, backstory and scenarios, since Nojima completely took over all story production from FFVII on.
 

Dega

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duckroll said:
Kitase directed FFVI while Sakaguchi produced. Starting from FFVII, Kitase produced the FFs while Sakaguchi was Executive Producer, taking a back seat to the entire production.

FFVI was also the last FF for Sakaguchi to have a real major influence over characters, backstory and scenarios, since Nojima completely took over all story production from FFVII on.


Ah thanks, no wonder i lost interest in FF after 6 lol..

Although i did like 7 somewhat.
 

Greenpanda

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Surprised that Uematsu feels that way about the PS-era FFs, since FF VIII OST is arguably his best work.
 

charlequin

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duckroll said:
FFVI was also the last FF for Sakaguchi to have a real major influence over characters, backstory and scenarios, since Nojima completely took over all story production from FFVII on.

My understanding is that Sakaguchi was deeply involved in the storyline of FFVII, co-creating it in reasonable detail with Nojima, and he only truly went "hands-off" after that. I can't seem to turn up the reference I'm basing this off of at the moment, though I'm not particularly inclined to believe otherwise given that TSW is pretty much a direct rip of VII in many ways.
 
Jun 10, 2004
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Sakaguchi wrote an initial draft scenario outline for FF7 --- set in New York, by the way --- but little of it made it into the final release.