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New Xbox Console "Project Scarlett" Coming Next Year and it "Eats Monsters for Breakfast"

JCK75

Member
Now that I have a killer 75" QLED I want a console that does 4K (have the One S for movies but now I wish I had waited for the X)
I'm going to hold out for more info on Scarlett and PS5, but if neither of them have UHD drives I'm going to get a One X and just call it a day.
 

CyberPanda

Banned
Now that I have a killer 75" QLED I want a console that does 4K (have the One S for movies but now I wish I had waited for the X)
I'm going to hold out for more info on Scarlett and PS5, but if neither of them have UHD drives I'm going to get a One X and just call it a day.
Both with have UHD drives. Count on it.
 

CyberPanda

Banned

Microsoft kicked off E3 in style today, with a memorable press conference that had Keanu Reeves and a car made out of Lego. Oh, and we finally got a few morsels of information on the next Xbox, codenamed Project Scarlett.

But while the corner was teased off Scarlett's covers, nearly everything else about Microsoft's next box remains under-wraps. We know it will launch Holiday 2020 with Halo Infinite - but we also now know Halo Infinite is a cross-gen game for Xbox One. What about the rest of Scarlett's software line-up, like the long-awaited next Fable? And what does Scarlett having 'four times the power of Xbox One X' really mean?

Halo Infinite to launch alongside Project Scarlett late 2020
Read more

I sat down with Matt Booty, Head of Microsoft Game Studios, to at least try and prise more information from him.


You've finally put a name on Project Scarlett and started talking about it. To me, that name sounds like Project Scorpio, a big beefy new console, singular. But last year Phil Spencer talked about new Xbox consoles, plural. What should we expect next year?

Matt Booty:
Everything we're talking about - we talked about today. We're not talking about more than what we showed in the video, and what Phil talked about. Project Scarlett is our console plan headed into 2020.

You did say console not consoles plan there.

Matt Booty, Head of Microsoft Game Studios.
Matt Booty: Scarlett is our console plan going into 2020. What I'd like to share a little more relevant to my world on the game studios side, is what [Scarlett] will open up in terms of game design. Going all the way back to the early 2000s with streaming, what you do when things are streaming, even some ways Unreal Engine is architected to allow for certain things - going into a room through a little hallway - people have been designing games around load times for so long.

To be able to have the power, the SSD to unlock a new approach to game design... We're probably sitting on a pivot point in game design, when you add up the new console's speed and performance, what cloud streaming will offer up when all the instances of a multiplayer game are running in one location, what it means to be running a game in a data centre... all that in combination with some of the hardware stuff could be as big a transition as when we went from 2D to 3D.

Microsoft details next-gen console, Project Scarlett
Read more

Think when the first 3D console first showed up. A lot of games were 2.5D. It took a while for people to figure out, y'know, how do you make a fighting game in 3D? How do platformers work? I feel we're sitting on a pivot point equal to that because of what the hardware will unlock.

Microsoft's big game for next year is Halo Infinite. It's launching for Xbox Scarlett - whether that refers to one console or several - but it's also coming out as a cross-gen game for Xbox One and X. So, what can adopters next year expect for it on Scarlett they can't get elsewhere?

Matt Booty:
We're not talking today about features in Halo Infinite but what I can share is our first-party studios have direct access to the team working on Project Scarlett, and the Halo team gets first access to what's running on the hardware. So they are in prime position to take advantage of the things Scarlett will offer, but as you pointed out we also want to make sure people who own an Xbox One get a game which runs well up and down the Xbox family. But it plays best on Scarlett.

So would any of the things you mentioned previously - getting around game streaming, faster loading times - benefit those playing Halo Infinite on Scarlett?

Matt Booty:
I don't want to steal any of Bonnie [Ross]'s thunder on Halo Infinite but I think you saw a little bit of it during the video we showed today. But start to think about things like bringing a bigger density of life to a world. We know the kind of game Halo is, the kind of detail in there. Think about bringing more density and variety to the light inside its world. Think about not having to create artificial design things to mask some of the limitations of the hardware and just bring things off of the SSD as fast as they're needed on screen.

The E3 Bulletin: Monday
Read more

Perhaps speaking more generally then, for Halo: Infinite you'll have a box on a shelf which says its for Scarlett and a box on a shelf which says its for Xbox One X. Do those titles have to have a parity of features? Will it just be they differ visually?

Matt Booty:
Well, we already have a space where we need to navigate this, and that's PC games. You can have a PC with two Nvidia 1080s with SLI and 64GB of RAM, while I have a hand-me-down laptop. The game needs to be smart enough to take advantage of what's there in the best possible way, but also set itself up to run on the hardware which doesn't have those capabilities. The fact we have direct access literally across the soccer field to the Windows team working on DirectX and all the gaming features on Windows means we have experience navigating up and down the hardware continuum. And a little bit of that is going to be coming to our world on console, but again our lens on this is always from the player's point of view. How do we make sure our game is opened up to as many people as possible, and invested into our console family?


How do you market Infinite, and much of the Scarlett launch line-up, which I imagine will be similar, as games designed to sell your brand new box, that will look best on it - when they're also cross-gen, and available on consoles people may have at home already?

Matt Booty:
I think we'd say it just like you did -

I don't think you should hire me!

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Matt Booty: There's close to two billion people who play games, the audience is incredibly broad, and our ambition is to connect those players with the thousands of games in the Xbox library, the 60 million people on Xbox Live, and now with streaming, the ability to take those games everywhere. We wouldn't want to exclude anyone playing games.

Our first-party teams are highly-empowered to make the games they want, but also to target the right platforms. Just last week we saw Minecraft at Apple WWDC, and right now an iPhone is a great platform to chase AR on. We thought that was a great place to demonstrate what we're doing with Minecraft. Minecraft ships on 21 platforms. That doesn't come from a mandate, that is driven by where the community is, where players are.

Those studios who have games like Halo, Gears of War, the next Forza, they have great access to the people working on Scarlett. And like you said, it'll be available to everyone but plays best on Scarlett.


You had a massive number of games on show today - a very broad offering. But in terms of exclusives, I got the feeling you were holding some things back for next year to show off. Maybe some of the studios you've signed recently, we'll see the fruits of those further down the line?

Matt Booty:
We showed up with 60 games on stage, 14 of which were from Xbox Game Studios. We need to pause and give some recognition to the studios which, less than a year after we did the acquisition, we're already seeing things on our stage. Equally, I'm excited for the things waiting in the wings. We have a lot of stuff we did not show. Stuff which, as you say, will be coming online as we get further into this.

It's interesting you brought that up as we had that discussion during rehearsals. We have 14 games here from Xbox Game Studios but we're not emptying the tank, getting everything we've got and just throwing it on stage.

Xbox E3 Briefing 2019: Forget Scarlett, the future's already here - and it's Game Pass
Read more

I get it, you have a big console to market next year and you have to come out then swinging. But I know a lot of Fable fans today who were hoping for a little something...

Matt Booty:
[Laughs] Like I said... a lot of great stuff waiting in the wings for next year. Hope to have you back in a year.


If you let me back I'll be here. Back to Scarlett... you mentioned it has four times the power of Xbox One X, which certainly sounds good. But what does that mean?

Matt Booty:
It's a few things - it's the combination of speed, not just of the SSD but of the processor, the performance of the GPU and RAM, but we're also in a world where speed is starting not to matter. You can make RAM faster either by speeding up the way you access it or by adding more access points. Just think, what are all the things right now which take you out of a game? You're playing then suddenly *bloop* a load screen pops up and drops you out. Our goal is to get rid of those things, that's what we're after.

What do you think about the state of the industry right now? When you look around, who's here, who's not, what trends are you seeing in the industry?

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Well, if I could turn this into a question for you... In terms of where the industry is at, we're at the turning point of a new generation, and a couple of new consoles will come out next year. Both of them have said things like 'we have an SSD' and 'we're going to be X times as powerful'. Why is Scarlett going to be the one which stands out?

Matt Booty:
You have to look at the whole package. Games, and games you really want to play. Community, the people you want to play with, a robust community, the ability to bring people together to play. And the way you want to play. Scarlett is a constellation of those things. It's where you play games in your home, maybe where you stream games from to wherever you happen to be, where you can play a library of games built up across four generations, where you can discover games through Xbox Game Pass, and play games elsewhere via xCloud.

I think the next two years in games are going to be some of the most dynamic and pivotal in 20 years or more, with the new technology which will come online, the change in play habits being enabled, the broadening audience of people play, the ability for games - like film and music - to follow you around wherever you are. I'm really excited to see where it plays out and because of our approach to content, to community and to cloud, we've got a good shot at it.

You also have a software business which releases games for other platforms - rival platforms. How will that change?

Matt Booty:
That decision comes down to 'what is the player expectation'? How do we deliver what fans and players are expecting? We're not going to go in and dictate a certain game go and target a certain platform. It's where can we find those players. So, today we saw Microsoft Flight Simulator, there's a huge process we go through to decide what gets in the show and you can imagine we start with more than we end up with...

...You had Fable and you took it out?

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Matt Booty: [laughs] We decided it would be a good statement to have Flight Simulator in there because it's a game with deep connections to Microsoft's roots - the first game we ever published - it makes a statement. But you could say it's a PC thing, the folks who get into them often buy specialised joysticks, throttles, multi-monitor setups. They're some of the most passionate about building rigs. But at the same time, we're also going to bring that game to Xbox consoles. Why? Because people want to play it on Xbox and we'll figure out a way to make it work. So, platforms, even competing ones, comes down to us following the players and seeing where they want that content.

So you're saying if there's enough Halo fans who own a PlayStation...

Matt Booty:
Well, I can't speak for Sony but I can point to the work we've done on Minecraft. We've kept it at pace so Minecraft on Xbox and PlayStation - neither lags behind the other. Our relationship with Sony as it relates to Minecraft is very healthy, it's fantastic. Nintendo is quite literally just across the street from us in Redmond and Minecraft has done great on Switch.

My time's up, but one final thing on Scarlett. Fans like the choice of being able to play games digitally and physically and want to know if they will still be able to do choose - will Scarlett offer that?

Matt Booty:
Yes, Scarlett will have an optical disc drive. I still have films at home on physical media - not many, but a few of my favourites. We know people have an attachment to buying games on disc, to building a collection.

Thank you. I am looking forward to buy the new Fable on disc.
 

Caio

Member
24tfs? It must come bundled with a petrol generator and a jet engine turbine!

Most people do not realize that GPU TF alone means nothing. Sure MS mean 4X the performance of XB1X as the whole architecture, CPU/GPU, RAM , storage, a more efficient architecture, etc. MS did not lie about a 6TF GPU into the XBox One X, and sure they are not gonna lie about this "4X Times the XB1X". The Overall computing performance of Anaconda is gonna be 4X the one of XB1X, and I'm not surprised at all.
 

MadAnon

Member
Most people do not realize that GPU TF alone means nothing. Sure MS mean 4X the performance of XB1X as the whole architecture, CPU/GPU, RAM , storage, a more efficient architecture, etc. MS did not lie about a 6TF GPU into the XBox One X, and sure they are not gonna lie about this "4X Times the XB1X". The Overall computing performance of Anaconda is gonna be 4X the one of XB1X, and I'm not surprised at all.
When you talk about computing power then it can be only CPU/GPU. But judging by that interview CurryPanda just posted, this x4 processing power of Xbox One X is not about just computing power but rather some "magical" number they came up with by throwing every component in a salad and compared it to Xbox One X. Sounds like some marketing buzzword that makes no sense in reality. Not sure how can you even combine words memory speeds, loading times and processing power :pie_roffles:


And it seems the next gen isn't gonna really be about pushing graphics. CPU and loading times seem to be the major selling point so far.
 
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GreatnessRD

Member
Does power really matter in these consoles? End of the day most games are gonna be made for the lowest common denominator as usual, so some casuals feelings aren't hurt on 3rd party games. Regardless, I hope we finally get at least 60 frames locked and native 4K. Not trying to see 30 frame games in these next-gen consoles since the Devs and folks always crying about more power. Sounds like they're getting it and I hope they can deliver. Excited for both consoles even though I'm not a huge Microsoft fan.
 

JCK75

Member
Too bad most UHD movies are just upscaled from 2K

I just learned about it today :goog_unsure:


Professionally upscaled with HDR data is still a huge difference, one that I enjoy.
They also make it an easy choice giving me a pack with 4k Bluray, Normal Bluray and digital copy for only a few bucks more than the standard bluray.

Truth be told I'd not get a standalone UHD player, but considering an Xbox One S was cheaper with the feature than a standalone player was when I got it.. that's a selling point to me.
 
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mckmas8808

Banned
Does power really matter in these consoles? End of the day most games are gonna be made for the lowest common denominator as usual, so some casuals feelings aren't hurt on 3rd party games. Regardless, I hope we finally get at least 60 frames locked and native 4K. Not trying to see 30 frame games in these next-gen consoles since the Devs and folks always crying about more power. Sounds like they're getting it and I hope they can deliver. Excited for both consoles even though I'm not a huge Microsoft fan.

YES power still matters. It always has and it always will.
 
Man I love xbox, but until you show me specs just stop with all the marketing. And hopefully next e3 we get SOME sort of hint towards VR for xbox, cuz my psvr is really enjoyable and I would love to try Halo 1 in vr.
 

GreatnessRD

Member
YES power still matters. It always has and it always will.
I know it matters, but the way these games are made today it sometimes make me question it. As much as technology and gaming has come along these days, it sure seems pretty phony to me. I don't know.
 

Riven326

Banned
Im not having 2 boxes this gen, easy decision to go with ps5. Maybe its weaker hardware, but the xbox is just gearsforzahalozombies.
I have the PS4 Pro and Xbox One X. The PS4 Pro gets 99% play time. The Xbox One X sits until I feel like playing either Halo or Gears of War. So for me next gen is either going to be PlayStation 5 or a gaming PC.

It's really unfortunate because the Xbox One X is a very nice piece of hardware. But the lack of exclusives in the lack of variety really hurts it, in my opinion.
 
Does power really matter in these consoles? End of the day most games are gonna be made for the lowest common denominator as usual, so some casuals feelings aren't hurt on 3rd party games. Regardless, I hope we finally get at least 60 frames locked and native 4K. Not trying to see 30 frame games in these next-gen consoles since the Devs and folks always crying about more power. Sounds like they're getting it and I hope they can deliver. Excited for both consoles even though I'm not a huge Microsoft fan.


more power = ability to make more complex and resource hogging games. power is what limits how crazy your game is and how much you can push the engine. hell yea power matters.
 

Riven326

Banned
Too bad most UHD movies are just upscaled from 2K

I just learned about it today :goog_unsure:

I bought one UHD movie and I wasn't really impressed. It made me want to stick with the standard 1080p Blu-rays, which I think look almost just as good. There certainly isn't a reason to spend $20 more on the UHD equivalent.
 

GreatnessRD

Member
more power = ability to make more complex and resource hogging games. power is what limits how crazy your game is and how much you can push the engine. hell yea power matters.
But my point was even with all this power we get, the games are still built for the lower powered console. And I feel the Devs don't fully take advantage of all this power they get. Maybe some of the 1st party Devs.
 
Of course. But budget of the games is another big factor.

Oh most def. budget always matters but at least the consoles system limitations wont be as much of a bottleneck for the next 5 or so years. power has to grow in order for better games to be released. I'm really interested in seeing how this xcloud is handled cuz it could change gaming or be a complete flop which Microsoft drops within 5 years.
 
But my point was even with all this power we get, the games are still built for the lower powered console. And I feel the Devs don't fully take advantage of all this power they get. Maybe some of the 1st party Devs.

Blame consumers, people don't want to be left behind and want to be able to play the same new games on their soon to be decade old consoles. The market adjusted to take care of those consumers (which is nice but it holds back game development). If PS5 and XboxNext could release and the games would be solely next gen it would be better for the market as a whole tech wise....developers wouldn't have to build for the lowest common denominator....but alas....
 
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Redstarwater

Neophyte
not true... they said CLEAR:
PROCESSING POWER [means power OUTPUT of the console]
and not:
processor power

Funny how this trolls try to downplay the power of the scarlett.

“Processing power” is a term used since the 80s referring to the CPU.

Zen2 is easily 4x stronger than Jaguar. That’s what they we’re referring to. Not the overall system.

I feel like I’m taking crazy pills.

Also modern high graphics games won’t be in 8k. You might see indies or pixel games like Pong in 8k but probably not. You’ll be able to view 8k photos from a flash drive though! Don’t expect 8k video.
 

Saruhashi

Banned
Does power really matter in these consoles? End of the day most games are gonna be made for the lowest common denominator as usual, so some casuals feelings aren't hurt on 3rd party games. Regardless, I hope we finally get at least 60 frames locked and native 4K. Not trying to see 30 frame games in these next-gen consoles since the Devs and folks always crying about more power. Sounds like they're getting it and I hope they can deliver. Excited for both consoles even though I'm not a huge Microsoft fan.

It definitely matters from a marketing perspective.

As far as gameplay goes I think we've seen enough AAA flops and indie successes this generation to understand that power isn't the only factor in whether or not games are actually good.

If you look at people's attitude in general with Switch vs PS4 vs XBOX you will see that many folks just see power and performance as the deciding factor in buying a console.

It's not that different from movies I suppose. If you get the biggest screen and the best sound set up and the comfiest sofa but then use it all to watch garbage movies then what's the point?

I tend to feel that indie titles are outshining most AAA offerings these days.
 
I tend to feel that indie titles are outshining most AAA offerings these days.
because we expect more from triple AAAs and expect less from indies? I wonder if its because indies have less restrictions from "publishers" and triple AAAs are usually being micromanaged by a group that only want to see dollar signs
 

DeepEnigma

Gold Member
“Processing power” is a term used since the 80s referring to the CPU.

Zen2 is easily 4x stronger than Jaguar. That’s what they we’re referring to. Not the overall system.

I feel like I’m taking crazy pills.

Also modern high graphics games won’t be in 8k. You might see indies or pixel games like Pong in 8k but probably not. You’ll be able to view 8k photos from a flash drive though! Don’t expect 8k video.

They most definitely were talking about the CPU. That way that statement is technically not a lie.

If anyone thinks there will be 4x the GPU strength, log out of your account please. :pie_wfwt:
 

Saruhashi

Banned
because we expect more from triple AAAs and expect less from indies? I wonder if its because indies have less restrictions from "publishers" and triple AAAs are usually being micromanaged by a group that only want to see dollar signs

I think so. With the money invested in AAA you'd expect them to be able to bring in the most talented people.
Yet instead they seem to be overloaded with cut and paste content and full of all these ways to wring more money from you.

However, the general gaming public though doesn't really seem to see indies as "real" games and I've even seen that sentiment expressed on here.

I think the publishers of AAA are largely still giving the public what they want. Graphically impressive, cinematic, experiences.

I'd be skeptical of Halo Infinite because it feels like the market is just saturated with first-person shooters and outside of being graphically more impressive than what comes before I struggle to see what new stuff they could bring to the table. Story?

It'll definitely sell loads though so what the hell do I know?
 

Riven326

Banned
It seems like people are expecti g 2080 ti level performance from these new consoles. I think it's best to keep your expectations realistic.
 

Caio

Member
When you talk about computing power then it can be only CPU/GPU. But judging by that interview CurryPanda just posted, this x4 processing power of Xbox One X is not about just computing power but rather some "magical" number they came up with by throwing every component in a salad and compared it to Xbox One X. Sounds like some marketing buzzword that makes no sense in reality. Not sure how can you even combine words memory speeds, loading times and processing power :pie_roffles:


And it seems the next gen isn't gonna really be about pushing graphics. CPU and loading times seem to be the major selling point so far.

Yep, it was not very clear, to say the least ;) We'll see when the final specs will be available.
 
I'd be skeptical of Halo Infinite because it feels like the market is just saturated with first-person shooters and outside of being graphically more impressive than what comes before I struggle to see what new stuff they could bring to the table. Story?

It'll definitely sell loads though so what the hell do I know?

story and nostalgia. plenty of solid shooters come out but halo locked in a fanbase of loyalty (I'm one, I should know). we GOTTA see how it ends....if it ever does. also the universe and lore is solid. gameplay feels good "most of the time". same with how everyone buys the yearly COD. even when its trash. but there are plenty of games that are gonna sell regardless. god of war will always sell. COD. halo. people still play halo and COD from years ago. no one plays killzone.
 

mckmas8808

Banned
We need to see people talk about games we don't watch E3 to see diverse people n neither should u unless u have a fetish for diverse faces

But.......I'm not the one that noticed and was making a big deal about it. You are. You seem to be part of the 10% that wants to talk about it.

No but they actively don’t want to just see just white men talking about video games.

You sure it's not just "they want to display all the people that help create games"? In your mind do you envision the people that make games (white guys) to be in the 95% range?
 
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Riven326

Banned
story and nostalgia. plenty of solid shooters come out but halo locked in a fanbase of loyalty (I'm one, I should know). we GOTTA see how it ends....if it ever does. also the universe and lore is solid. gameplay feels good "most of the time". same with how everyone buys the yearly COD. even when its trash. but there are plenty of games that are gonna sell regardless. god of war will always sell. COD. halo. people still play halo and COD from years ago. no one plays killzone.
That's the problem. You won't get an ending like Uncharted 4. It will go on fourever until it stops making money Halo should have ended with 3.
 
They most definitely were talking about the CPU. That way that statement is technically not a lie.

If anyone thinks there will be 4x the GPU strength, log out of your account please. :pie_wfwt:

They were clearly not just referring to the CPU, but to the performance of the console overall. There is more to a console than CPU. Also, there is more to a console than a GPU. This 4x number is not referring to either one in isolation.

Clarified by Matt Boody: https://www.eurogamer.net/articles/...cross-gen-halo-infinite-and-the-lack-of-fable
 
The custom chip in xbox1x had a few more compute units than desktop part, but was clocked lower than RX 580 so had around same performance.

Now mid range Navi gpu which is obviously clocked way higher that the one that will go in next gen consoles is only ~10 TF . They might add a few more CU's like with x1x example, but expecting more than 12 TF out of next gen consoles is simply crazy talk.
 

DeepEnigma

Gold Member
They were clearly not just referring to the CPU, but to the performance of the console overall. There is more to a console than CPU. Also, there is more to a console than a GPU. This 4x number is not referring to either one in isolation.

Clarified by Matt Boody: https://www.eurogamer.net/articles/...cross-gen-halo-infinite-and-the-lack-of-fable

I get that, and mentioned it yesterday.

4x also includes the CPU and memory bandwidth comparisons. Come on people.
It’s overall system. It’s not going to be 24TF 😂

Zen 2 is already over 5x the processing power than Jaguar.
 
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That's the problem. You won't get an ending like Uncharted 4. It will go on fourever until it stops making money Halo should have ended with 3.
should have ended, debatable. its just that 4 and 5 story was very poorly done. had the stories been amazing then of course no one would say it should've ended at 3. the halo universe is too vast to just stop making them especially with how 3 ended. but no company in their right mind will stop production of a game series that is guaranteed money.
 
You guys really thought they would give specs or a reveal? They aren't falling for that again this gen to let Sony get ahead.
 
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RAIDEN1

Member
Will this console have cross compatibly across all the Xbox generations? ie backward compatibly? That would be key for me, seeing as the PS5 isn't going far back as one would have thought...
 

Alx

Member
Will this console have cross compatibly across all the Xbox generations? ie backward compatibly? That would be key for me, seeing as the PS5 isn't going far back as one would have thought...
I would expect the same support of trans-generational Xbox games as the current situation on Xbox One (X) : a handful of OG Xbox games, a much larger number of 360 games, and all Xbox One and later games. In short, I doubt Scarlett will support more old BC games than the One.
 

Lemondish

Member
I'd like to take this opportunity to remind everyone that while "8K and 120Hz" will be thrown around a lot this coming generation, all that really means is HDMI 2.1 display output support.

Which is totally fine because the big advantage of having HDMI 2.1, discarding the established buzzwords above, is better support for more advanced secondary features at resolutions that are already popular like 1080p and 4K.
 

mckmas8808

Banned
The custom chip in xbox1x had a few more compute units than desktop part, but was clocked lower than RX 580 so had around same performance.

Now mid range Navi gpu which is obviously clocked way higher that the one that will go in next gen consoles is only ~10 TF . They might add a few more CU's like with x1x example, but expecting more than 12 TF out of next gen consoles is simply crazy talk.

It's coming out one year later. It's not crazy talk at all. It's obvious that it's possible.
 

Redstarwater

Neophyte
What does it matter which one is more powerful?
9 out of 10 times the strongest consoles doesn’t sell as well
Just to these that didn’t know he is the Chief Editor of Game Informer.

It is basically the first reliable info from a reputable person that is not pastebin, reddit or some random era.

Of course these devkits are not final so what he is hearing now from devs could change until the final SoC.

Being a Chief editor at a games website holds as much value as the manager of the candy aisle at Best Buy.

There is no way the final specs of consoles over a year away are “final”. Do you what AMD is doing with Vega 56? It’s gaibing in benchmark charts even now and will continue to do so. AMD loves doing this stuff. Some future unemployed guy from a game website has no idea what the final output of each console is going to end up being. AMD doesn’t even know. They have over a year to have fun and play with it. Drivers are everything.
 
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