Liopleurodon
Member
I hope Square-Enix learns some lessons here.
Yep level design was weak but imo JRPGs in general have been kind of weak when it comes to level design. I actually appreciated how short most of them were overall because if it's going to be garbage the least you can do is make it short.Thats impressive.
They cut corners where its fine to do so, for most part. Would have preferred better level design, but overall game is good.
Great achievement for that budget.
Difficult to believe even with the rampant outsourcing, small scope, cut corners, doubtless governmental grants, and turn based combat, but alright. Does anyone think there's something to learn from this we didn't already know?
The farcical discksucking of this game is insufferable.
Marketing thst doesnt work for a hobby where the majority of the audience is on the internet all the time. What works is word of mouth. Games with zero marketing are selling many millions while others with times square ads, buses in london etc, arent selling shitLol, other companies are already spending multiples of that just on marketing.
Sure. It's frustrating to see discourse around the game industry be so badly misguided by perfomatively overhyped games and studios.
Just wait till it reaches the 10 million units mark. He's going to tear his hair out.
Goes to show how management in these big corps really over-value themselves.Sure. The bigger the game, the more the game is designed by commitees lead by managers and the game becomes inevitably boring.
That is ALL that matters with gaming. Get that right and you could spend $50 on a game and I could not care less. It's why I tend to gravitate towards indie games now as they focus on gameplay over budgets.fun gameplay. Ultimately it's the game play and loop that matters and it delivered where many AAA fail.
Best JRPG of the last decade for me. It's like the "Final Fantasy for grown ups" that I imagined Square Enix would be making someday.I truly believe this is the best modern RPG ever made. The writing, voice acting, story, visuals, art style, gameplay and characters are exceptional. People will still be playing it 10, 20, 30 years from now and the only thing they'll complain about is the map because RPG design will have deteriorated severely by then.
There are games like 33 that blow up organically among players, but that kind of success is the exception rather than the rule. And then there are games like the Sony cinematics that have to be pushed worldwide with billboards, TV, radio, etc. You can also see from the poor PC sales what happens when there's no marketing.Marketing thst doesnt work for a hobby where the majority of the audience is on the internet all the time. What works is word of mouth. Games with zero marketing are selling many millions while others with times square ads, buses in london etc, arent selling shit
There are countless examples. 33 wasnt the first and it wont be the last.There are games like 33 that blow up organically among players, but that kind of success is the exception rather than the rule. And then there are games like the Sony cinematics that have to be pushed worldwide with billboards, TV, radio, etc. You can also see from the poor PC sales what happens when there's no marketing.
Something like 33 is an exception; most games need marketing.
The massively bloated budgets of AAA games stem from huge amounts of unnecessary team members and paying everyone like $150k. It's outrageous.
You were downplaying the game weeks ago and saying how nier automatica had a much lower budget etc. This game really ruffles AAA obsessed people's jimmiesWhat.
$10m (Which to be honest I don't actually doubt, although its lower than expected) is still a fucking lot of money even spread out over 5-6 years.
And if you think that's "indie", you try borrowing $10m over a 5 year period and see how independent you are from your backers!
Also dev budget is only a fraction of the PUBLISHING budget, so again I'd be a little careful of taking this as Gospel. Hell, just think of the compounding interest over 5 years when you're burning through $2m a year in payroll, infrastructure, and outsourcing costs!
Sorry, but the way this is being mythologized is getting embarrassing at this point.
Feet people![]()
Actually I work at a tech company you would recognize by name, and I am one of these people who gets paid six figures to do basically nothing. We are everywhere.So essentially what you're saying is your jealous and angry that devs are employed and getting well paid, when AI and outsourcing to cheap overseas labour can allow publishers to save money and will then pass the cost reductions along to consumers.... Riiiiiiiiight!
You were downplaying the game weeks ago and saying how nier automatica had a much lower budget etc. This game really ruffles AAA obsessed people's jimmies
I loved the game, my GotY. However, the Graphics were crap and looked like a very good looking PS3 game.Let's be honest. It had great art direction and graphics.
But it definitely felt cheap playing it including the level design and environment.
Still banging music, extremely well written and fun gameplay. Ultimately it's the game play and loop that matters and it delivered where many AAA fail.
Yep. Two of my most favorite games recently have been KCD2 and BG3. Yes, BG3 is AAA.Yes and no. Also shows how overrated discussion around this game can be. Its very good but its far from perfect. AAA is flawed, dying and inefficient but they do things this game never could. Just different products.
I want your PS3.like a very good looking PS3 game.
Wow, that seems almost impossible to believe.
Meanwhile Square Enix is spending 5x that on FF XVI and 10x that on the FF VII Remake games.
Balatro was made by 1 guy and music was done hiring an indie guy. Sold 5M copies as of Jan 2025. So maybe it's up to 6M by now. Ported to all consoles, iPhone and Android too.There are countless examples. 33 wasnt the first and it wont be the last.
Man what a joke. Square Enix/Luminous Studios honestly thought Forspoken was destined to be some huge new AAA franchise.This game cost roughly 1/13th of what Forspoken did.
Let that sink in.
I like E33 but that's not really the direction I want to see.Man what a joke. Square Enix/Luminous Studios honestly thought Forspoken was destined to be some huge new AAA franchise.
What I really don't get though, is how there's such a massive gulf between S-E's AAA games and their smaller scale stuff (like their HD-2D games). I wish they were capable of making stuff like Clair Obscur. Not AAA but still doesn't feel cheap or retro.