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Next gen is here bitches (played today RRV vs. RR6)

Chittagong

Gold Member
I must say that my memory had done tricks to me. While RR6 didn't seem particularly next generation, only firing up RRV made it tangible how big a difference there is. Biggest differences:

- Anti-aliasing: You don't appreciate it until it's not there. After playing RR6, RRV looks like a flickering mess. It's really hard to keep focus as pixels pop in everywhere

- Resolution: Again, HD Era seemed like a buzzword, but it does make a huge difference from the in-car viewpoint especially. The road ahead in RRV is a lot harder to see because of the lack of detail coupled with the flickering due to the lack of anti-aliasing - this has very direct gameplay consequences in being able to anticipate upcoming turns. I didn't enjoy in-car viewpoint in the PS2 generation because I never could quite tell what's coming up - now I know why and enjoy the in-car viewpoint a lot

- High res textures and high polygon models: you may remember RRV cars as not too low-poly and with good textures. Well, go back and take a look. All the texts on the cars are pixelated as hell, and the geometry isn't too hot.

- Landscape complexity: RR6 is set in a big, wide world (or, more accurately, a bowl) with lots of immersive structures in the distance. Meanwhile, the world around you in RRV isn't nearly as vast - you are racing in a pipe essentially instead of a bowl.

I was thinking of posting screens, but decided it'd be pointless, since the biggest difference can be felt only by playing and realizing how the flickering and lack of visibility affect your performance.

Now, RR6 isn't exactly pushing the envelope, and is barely utilizing next-gen performance on things such as physics, particles and shaders. In fact, the shader and physics usage is remarkably scarce. So, there is a lot better to come.

I did the same comparison back in PS1 > PS2 shift, and I must say that I feel this generational jump is much more significant. However, the fact that we had Xbox, which was so significantly more advanced than PS2, has made the jump feel smaller.
 
However, the fact that we had Xbox, which was so significantly more advanced than PS2, has made the jump feel smaller.

Not only that, since recent PS2 racers crap all over RRV as well, on a technical level of course. When you compare RR6 with the latest PS2 racers, the increase doesn't seem as significant. Of course, you are the only one who could make that comparison, so maybe you should compare RR6 to say, GT4 as well?
 
R0nn said:
Not only that, since recent PS2 racers crap all over RRV as well, on a technical level of course. When you compare RR6 with the latest PS2 racers, the increase doesn't seem as significant. Of course, you are the only one who could make that comparison, so maybe you should compare RR6 to say, GT4 as well?

Good idea, might do that as well.

Initially I decided that RRV would be a fair benchmark of evolution, since both came in at a similar point of console lifecycle, done by same developer and do not utilize too much of the console - apples-to-apples.
 
Pretty much darn true especially considering 50% of the RR games are launch games.
RR playstation, RRV-playstation 2, RR6-Xbolocks 360.
 
I said the same thing in a previous thread and even posted comparison pics. The difference in graphics between RR6 and RRV is huge. But of course the majority of the posts continued on with the RR6 bashing and "not nextgen" crap... Yes, it is absolutely next-gen, and also it is a proper comparison because they are both launch titles. (Comparing RR6 to GT4 is not a valid comparison)

So yeah, Chittagong ftw.
 
Chittagong said:
Initially I decided that RRV would be a fair benchmark of evolution, since both came in at a similar point of console lifecycle, done by same developer and do not utilize too much of the console - apples-to-apples.
It's not really the same development team. RR5 was Team Zero's final game before scattereing to the four winds, the current RR developer is basically Namco's Moto GP team.
 
jarrod said:
It's not really the same development team. RR5 was Team Zero's final game before scattereing to the four winds, the current RR developer is basically Namco's Moto GP team.

Damn, you are like the EAD Ninja of Namco :-P
 
Shompola said:
What team made Klonoa and Klonoa 2? They are IMO the most talented.

Awww man, Klonoa 3 on PS3 would be tits, tits I say.

The GBA iterations are also cool if not damn hard (the second one, trying to get 100% on every level - boss levels are insane).
 
R0nn said:
Not only that, since recent PS2 racers crap all over RRV as well, on a technical level of course. When you compare RR6 with the latest PS2 racers, the increase doesn't seem as significant. Of course, you are the only one who could make that comparison, so maybe you should compare RR6 to say, GT4 as well?

How about comparing PGR3 to GT4? Best Buy in Hollywood had both games on HDTV displays (PGR3 on a 37" Toshiba direct view LCD and GT4 on 42" A10 3LCD RP TV) and let me tell ya, if you are a big fan of the GT4, you really don't want to look at it right after you've been looking at PGR3. It's really hard to look at afterwards. It just looks awful in comparasin:

Color palette - PGR3 looks gorgeous in full 24bit color palette. GT4 looks really dull in 16bit color with it's excessive blues and gray style.

Resolution - Both are running "HD" res, but where PGR3 looks perfectly fine at it's intended resolution, GT4's Hivison mode is definitely lower res and missing any kind of AA plus accentuates all the flaws in low res textures.

Textures - Ouch. GT4's low res textures just can't compete. AT ALL. Looks really bad in HD.

Cars - GT4's cars just don't look right when showing the arbitrary reflections scrolling through the cars. Reflections in PGR3 actually look like the immediate passing scenary. And again, because of the reduced color palette, GT4 cars tend to look lifeless and dull while PGR3 looks vibrant and real.

Sense of speed - Driving a Viper in the two games are like driving 2 different class cars. In GT4, the Viper feels more like a 250hp V8 Mustang than a 500hp V10 Viper. I'm sure the PGR3 Viper is more arcady in it's speed representation, but jeez, it's hard to go back and enjoy the more "realistic" GT4 Viper afterwards. Is the gas pedal working or what?!?
 
Shompola said:
What team made Klonoa and Klonoa 2? They are IMO the most talented.
Klonoa Works. They also made Klonoa 1-2 GBA and Klonoa WS.


Chittagong said:
Damn, you are like the EAD Ninja of Namco :-P
Heh, I wish I knew more. Most of the original RR team is now at SEGA, Cavia and Genki iirc.
 
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