- Aug 25, 2018
People aren’t making a big enough of a deal of the paradigm shift for developers here. There’s ton of work needed now that will simply vanish overnight if targeting next gen only using techniques shown by UE5 paired with mass ram/data.that's the whole point of PS5 SSD to stream highest quality assets without creating LOD's to cut dev time, it's like 2 hits with one shot (highest possible details and reduced dev time) doesn't pro and xonex already uses 4K textures in some games?
everything seems planed by sony in advance while making PS5. i'm not saying 8K textures will be in every game but i think moving on it could become standart.
Those people can be instead creating more art content instead of prebaking normal maps and LOD levels etc.