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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
Thanks for the vid, will take a look. I think I might have seen it before.

All my TVs are Sony and have been for 2 decades now, but I'm not a fan of the Android TV which my 4K has and LG WebOS is really great... but I actually don't care about smart TV features at all. HAHA Tough decisions to be made for sure. Whenever microLED comes out, my decision will be made for me cos I'll definitely invest in one of those. I think you're definitely convincing me not to get an OLED. I was on the fence anyway, but reading what you're saying, I'll probably stay away. cheers!

I was about to buy an LG C9 65", the more I search, the more I'm convinced it's not for me. :messenger_winking_tongue:
 

kyliethicc

Member
It is reolaceable.
Nope. The SSD’s in both consoles are internal storage like the Switch has. They also have expansion ports. Not replacement. The PS5 and Switch have ports for M.2 SSDs and Micro SD cards respectively. The Xbox Series X has the slot on the back for their proprietary Expansion Card. None of this added storage replaces the internal storage.

Switch 32 GB internal + Micro SD card expansion slot
PS5 825 GB internal + M.2 SSD expansion bay
XSX 1 TB internal + proprietary Expansion Card slot

Unlike the PS3 and PS4, which had a user replaceable 2.5” SATA hard drive, the PS5 is using 12 individual flash chips over a 12 channel PCIe 4.0 interface to basically directly interface with the SoC through its custom I/O unit. Is basically part of the SoC (the APU and RAM etc). This is no how the PS4 was. It just had a regular hard dive that used a standard SATA connector.

It’s much better for the user because now we can use external hard dives for PS4 games on PS5, like say a 2TB, then use the internal 825 GB SSD for PS5 games, and then add a second M.2 SSD in the expansion bay for another say 512 GB or 1 TB of extra SSD storage for more PS5 games. This is great because we can add without having to subtract.
 

icerock

Member
GAF is an absolute mess, but I feel people should come to terms with the fact that Sony actually designed a box which is based on 'fast and narrow' philosophy. No matter, how many pages you sifted through this thread, and heard about efficiency and why that approach doesn't make sense for consoles. It doesn't matter, that's what Cerny and his team of engineers decided when they were building this machine.

Also, his GPU talk basically started with 'I like running GPUs at higher frequency', from there on, it was all about pushing the PR fluff on how it's better. Also, for those saying, they decided to push up the clocks at last instant because they were short-handed by Series X are sorely mistaken. The tech which is allowing them to over-clock the APU is baked into the silicon itself, their entire cooling design (as the patent suggests) is based around it. So, I'm absolutely certain this was their design goal all along.

Microsoft took the smarter approach by going wide and slow. They simply changed the shape of the box to meet their goals, their power consumption, acoustics are in-line with what one expects from a console. With PS5, it's unknown. Cerny seemed bullish about their cooling solution and going by their patent, I reckon they have got that right. But, this thing is still going to consume a lot more power than Series X, that I'm certain about. People talk about Microsoft changing the console convention with shape of the box but Sony have ventured into Uncharted territory with what they have done with PS5. It's actually quite staggering that they actually followed through with their fast and narrow design, it doesn't make sense to me now and probably won't until I see this machine in action.

Pricing is key! For me personally, the difference we see in spec between the two machines exists because of a discrepancy in budget. Sony cut corners literally all across the board, smaller APU to save on die cost, fewer RAM modules, fewer/smaller storage modules for SSD, to save precious $$ which will probably add up to ~$60-$70 on BoM.
 

-kb-

Member
Yes, Kraken, and 77% compression percentage

147974.jpg


72%

147975.jpg


The least, 61%

147976.jpg


"We like to think the only way to get your image files smaller after optimizing them with Kraken.io is to delete them."

:lollipop_tears_of_joy: :lollipop_tears_of_joy:

Directly from their official website:


Pretty sure kraken.io is unrelated to the kraken compression algorithm, details of which can be found here.

 
GAF is an absolute mess, but I feel people should come to terms with the fact that Sony actually designed a box which is based on 'fast and narrow' philosophy. No matter, how many pages you sifted through this thread, and heard about efficiency and why that approach doesn't make sense for consoles. It doesn't matter, that's what Cerny and his team of engineers decided when they were building this machine.

Also, his GPU talk basically started with 'I like running GPUs at higher frequency', from there on, it was all about pushing the PR fluff on how it's better. Also, for those saying, they decided to push up the clocks at last instant because they were short-handed by Series X are sorely mistaken. The tech which is allowing them to over-clock the APU is baked into the silicon itself, their entire cooling design (as the patent suggests) is based around it. So, I'm absolutely certain this was their design goal all along.

Microsoft took the smarter approach by going wide and slow. They simply changed the shape of the box to meet their goals, their power consumption, acoustics are in-line with what one expects from a console. With PS5, it's unknown. Cerny seemed bullish about their cooling solution and going by their patent, I reckon they have got that right. But, this thing is still going to consume a lot more power than Series X, that I'm certain about. People talk about Microsoft changing the console convention with shape of the box but Sony have ventured into Uncharted territory with what they have done with PS5. It's actually quite staggering that they actually followed through with their fast and narrow design, it doesn't make sense to me now and probably won't until I see this machine in action.

Pricing is key! For me personally, the difference we see in spec between the two machines exists because of a discrepancy in budget. Sony cut corners literally all across the board, smaller APU to save on die cost, fewer RAM modules, fewer/smaller storage modules for SSD, to save precious $$ which will probably add up to ~$60-$70 on BoM.

wide and slow isn’t smarter, it’s all relative to your goals

and the power consumption won’t be a lot more
 
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icerock

Member
wide and slow isn’t smarter, it’s all relative to your goals

It absolutely does matter, Series X has PS5 beat on both power as well as performance. Your claim would've some merit if the different design goals of the two achieved same set of results but they did not.(Obviously, the caveat in here is of a lower budget). Wider and slower APU would generate less heat and consume less power. End result is an 'efficient' machine, one which is consuming the amount of power which is in-line with the performance it is churning out. Same applies for noise too. PS5 doesn't follow the same logic, for the performance it is giving out, it's generating far more heat and noise in addition to eating more power.

and the power consumption won’t be a lot more

Power and clock curve doesn't scale linearly, power spikes at the higher end significantly once you start pushing the clocks. Take any discreet GPU and start over-clocking, see what it is consuming at its peak frequency (because that's what Sony have done here, they are on logic limit)
 

Felessan

Member
It absolutely does matter, Series X has PS5 beat on both power as well as performance. Your claim would've some merit if the different design goals of the two achieved same set of results but they did not.(Obviously, the caveat in here is of a lower budget). Wider and slower APU would generate less heat and consume less power. End result is an 'efficient' machine, one which is consuming the amount of power which is in-line with the performance it is churning out. Same applies for noise too. PS5 doesn't follow the same logic, for the performance it is giving out, it's generating far more heat and noise in addition to eating more power.
Theoretical performance. That might or might not translate to real world performance, because real world performance is a bit more complex than competition of pure tflops.
And XSX has advantage in performance in some areas (tflops, i.e. vector unit performance), while ps5 has some other advantage (presumably pixel fill rate, ssd speed).
And we know nothing about power as of now, it's just a random guess.
 
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Dolodolo

Member
You do know that he probably still talks to ex co workers in the industry, right? Hence " I've chatted with a few devs". And he makes fun of fanboys on both sides.

Alex from DF is also an Xbox fanboy i take it?
You can perfectly stay in your Twitter, continuing to shit there, absolutely understanding nothing about the technical aspect of the issue and throwing off a few examples when a whole lot of developers said about the minimal difference that awaits us. BUT you can go on , right
Probably already over 30, and we continue to play the console war)))
 
It absolutely does matter, Series X has PS5 beat on both power as well as performance. Your claim would've some merit if the different design goals of the two achieved same set of results but they did not.(Obviously, the caveat in here is of a lower budget). Wider and slower APU would generate less heat and consume less power. End result is an 'efficient' machine, one which is consuming the amount of power which is in-line with the performance it is churning out. Same applies for noise too. PS5 doesn't follow the same logic, for the performance it is giving out, it's generating far more heat and noise in addition to eating more power.


Power and clock curve doesn't scale linearly, power spikes at the higher end significantly once you start pushing the clocks. Take any discreet GPU and start over-clocking, see what it is consuming at its peak frequency (because that's what Sony have done here, they are on logic limit)
Some decision which Sony made are just hard to understand without think in money limitations and backwards compatibility issues which they have during the creation of PS5 like:

-Any improvement in the bandwidth in ram compare to rx 5700, we saw analysis which says this gpu suffers in 4k and now has to share bandwidth the cpu ... really ?
-In the personal I don't see how the smartshift is better than XSX if CPU clock still lower and in the future is impossible to Sony to increment the gpu speed
-Sacrifice RT performance with the reason 36 CU are easier to optimized (just the same as PS4 pro strange right), RT for me is even more important than sound.

Sony made the presentation like if they know is machine was better or at least equals but until now we only see first party dev so says the PS5 is a good console.

The main advantages of PS5 will be possible only use for first parties like SSD and a better audio. For the thirds parties could end in faster loading screens.

We don't know if that geometry engine is enough or even if can be use with RT as the one the reason of use is calculated how the light works in things which are not even in camera, so is possible only can be use in is 100% of ""power" for not RT scenes.
 

Bluntman

Member
Oh dear, oh dear, oh dear.... this topic. :messenger_pouting::messenger_pouting::messenger_pouting::messenger_pouting:

Can we please get a few things finally out of the door so they don't come back to haunt us every few pages?

So, Microsoft call their solutions by their "official" DirectX 12 names. Sony doesn't use DirectX 12, so they call their pipeline solutions differently, but they are the same. Most of them standard RDNA 2 features.

  • Both consoles have VRS, doesn't matter how Sony would call it.
  • Both consoles have Mesh Shading, doesn't matter if Sony calls that Geometry Engine.
  • Both consoles have the same RT solution, integrated next to the CUs, almost exactly like Nvidia RTX. No, they are not an entirely "separate hardware". No, it doesn't matter if Sony calls them Intersection Engines.
  • Both consoles have dedicated audio hardware, so no, the sound on the XSeX won't take up X amount of Zen 2 cores. Also, Windows Sonic Audio is good. Maybe not Tempest Engine good, but very good.
The GPUs are almost exactly the same with different CU and clock counts. In fact the only major customization we currently know of is that Sony uses coherency engines for data from the SSD to the GPU cache, so the GPU cache doesn't needs to be wiped after every read. Which is actually a pretty great stuff, we don't know if Xbox has something similar.


Memory:

  • Someone said a few pages back that memory management is automatic for a very long time now (it was something about the XSeX wierd memory solution). It is automatic... on PCs, where the OS handles it, that's why it's very inefficient. On consoles the game handles the memory management, the OS doesn't even see that part of the memory that the games use.
  • The XSeX memory will be fine though.
SSD:

  • Can we please finally forget that SDDs in consoles are "lol doesn't matter if 1 second or 3 second load times lol"?
  • When you can replace the entire memory in less than 2 seconds, that opens up entirely new possibilites in game design and performance. This is going to be a never before seen paradigm shift.
  • No, it doesn't matter if there is no difference in your PC between an 1GB/s SSD and a 4GB/s SSD. That's why both consoles have a ton a custom hardware and software just for the IO.
  • Both manufacturers talked about this in detail so don't be stupid, read the articles, watch the videos. Please?
 
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xacto

Member
I like how you guys try to boost MS figures but always downplay Sony's figures.....Some of you are still talking about 9.2TF when official figures have been given.....In your case decompression through Kraken can go up to 22GB/s, you know SWWS will get there, like ND, GG, PD, Santa Monica...…


As for our friend over at "Dynamic Voltage Games", getting all that free marketing...."Was his intention I imagine" He said this..




Now I cant wait to see his video showing how the PS5's CPU is going to bottleneck it's SSD......Waiting with baited breath....He said it's later this week right?


When a "developer" says he doesn't understand Sony's PS5 hardware, maybe it's time he changed his profession, really.
 

Sinthor

Gold Member
I believe this is the quote:



Given what we are constantly learning, Osiris’ quote is odd or....quick/knee jerk? (with all due respect of course!) Not sure, especially considering all of the relative insider knowledge he was exposed to (one would think that the PS5 is, at the very least, a decent console to develop for). I think it’s best to wait and see official results (and maturely debate/discuss technical facts in the interim of course!) before responding in like manner about either consoles.

I thought that was odd coming from Osiris as well, especially considering that he saw some game running at "easily" 90FPS and was saying there was no worry about power to spare with this generation? Very odd.
 

icerock

Member

I'm not sure what that picture is supposed to tell me? I said they went with narrow and fast philosophy, which they did. Did I say the result is a more balanced hardware? No. I literally wrote in my last post that Series X has beat PS5 on both power and performance despite Sony going with their approach. So, I know all of this. Stop being this defensive.
 
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icerock

Member
Theoretical performance. That might or might not translate to real world performance, because real world performance is a bit more complex than competition of pure tflops.
And XSX has advantage in performance in some areas (tflops, i.e. vector unit performance), while ps5 has some other advantage (presumably pixel fill rate, ssd speed).
And we know nothing about power as of now, it's just a random guess.

All that compute advantage of Series X will translate to real world performance too, no matter how how much customization Sony have done on their end. Will the end result be obvious to naked eye? Probably not. In fact, I wrote it a while back that ~15-18% advantage basically means Series X renders a game at 2160p native while PS5 does it at ~1950p. Or both run at 4K native but PS5 drops resolution more often. But, that still means Series X is performing better than PS5.

Some decision which Sony made are just hard to understand without think in money limitations and backwards compatibility issues which they have during the creation of PS5 like:

-Any improvement in the bandwidth in ram compare to rx 5700, we saw analysis which says this gpu suffers in 4k and now has to share bandwidth the cpu ... really ?
-In the personal I don't see how the smartshift is better than XSX if CPU clock still lower and in the future is impossible to Sony to increment the gpu speed
-Sacrifice RT performance with the reason 36 CU are easier to optimized (just the same as PS4 pro strange right), RT for me is even more important than sound.

Sony made the presentation like if they know is machine was better or at least equals but until now we only see first party dev so says the PS5 is a good console.

The main advantages of PS5 will be possible only use for first parties like SSD and a better audio. For the thirds parties could end in faster loading screens.

We don't know if that geometry engine is enough or even if can be use with RT as the one the reason of use is calculated how the light works in things which are not even in camera, so is possible only can be use in is 100% of ""power" for not RT scenes.


Sony just had a stricter budget to work with compared to Series X, they could've gone little wider and slower to fit whatever their APU budget is. But, it doesn't necessarily mean they would've gotten the same performance as they are doing now. All the thing which they have put on their SoC is by design, it's by their own choice to extract maximum performance possible.

Both consoles have made sacrifices on bandwidth, those 16/18Gbps modules must've been too costly.

Wasn't the BW the real issue with xbox one ? The most important bottleneck of the design ?

Indeed, Xbox One had measly 68.8GB/s bandwidth compared to 176.0GB/s for PS4 (thanks to DDR3) which resulted in a huge disparity. In a similar fashion, the PS4 Pro was also bandwidth limited compared to Xbox One X but at higher resolutions near 4K mark those differences become much much harder to perceive.

For, Series X and PS5, these differences are much much closer. So I expect any difference in resolutions to be marginal. I'm most curious by how the 3rd party devs implement RT, Series X has a clear advantage but it tanks performance hard, hence requires a balancing act. If they fix on a dynamic resolution instead of chasing 4K native on Series X, then oh boy, they can really make the machine shine. But, I just don't know if they'll bother to put all that effort in, or if MS, in first instance, would be ok with them for not running the game at 4K Native.
 
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Zero707

If I carry on trolling, report me.
Zero707 Zero707 Doesn't look like it, no. I think both (XsX and PS5) are soldered to the mainboard.

edit: or do you recon the top metal part is some kind of lid?
you can See SSD name in metal block

pjzdQ3x.png

also the metal layer is used for cooling i think they did same thing for surface laptop 3 and is that screw holding down the SSD?
 
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I like how you guys try to boost MS figures but always downplay Sony's figures.....Some of you are still talking about 9.2TF when official figures have been given.....In your case decompression through Kraken can go up to 22GB/s, you know SWWS will get there, like ND, GG, PD, Santa Monica...…


As for our friend over at "Dynamic Voltage Games", getting all that free marketing...."Was his intention I imagine" He said this..




Now I cant wait to see his video showing how the PS5's CPU is going to bottleneck it's SSD......Waiting with baited breath....He said it's later this week right?


Looks like Cerny DIDN'T talked with him.
 

Evilms

Banned


The fact that game performance has — and will continue — to bamboozle gamers, developers, and hardware designers, is because a gaming system is greater than the sum of its parts, and there are more factors external to the hardware that affect a game’s smooth running than there are internal. No one statistic is a measure of power of a console, there are too many variables, and no one calculation to produce a result. It varies per game, per engine, per firmware, per development team, and per patch, and it always will.
 
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SSD advantage is 130% (might be for nothing)

The difference in power between the ps5 & SX is 15% (is quite staggering & shocking)

I mean BRUH...

Xbox Series X has better CPU, GPU, and RAM,
PS5 will NOT be maintained at 10.28 tf (otherwise it would be fix clock),
Xbox series x has also shown much more graphical techs like VRS, Mesh Shading, and this article has shown that more is coming,
and on top of that, the SSD advantage of the PS5 might be for nothing

but I mean... "Bruuuuuh"
(is it this the noise the PS5 will be doing while running at 2,2?)
 

Shio

Member
The reason to allow the couple percent variable frequency is to save power which saves 10 percent power which helps with cooling
Why do you mention 1800p?
You're "thinking" is a guessimate. If Cerny truly knows for certain that the most the clocks will drop is .02, then surely they'd look to eliminate that for the more reliable/predictable locked clock over variable. Surely Sony could beef up the specs somewhere to eliminate that tiny .02. No?

In other words, if Cerny truly believed the most the PS5 clocks would drop at the maximum load is .02, i have a hard time believeing he'd stick with variable clock solution, but would rather look for another way to elimenate variable clocks all together. As having locked clocks allows devs easier development, more predictability in what the hardware is capable of.
 
Nope. The SSD’s in both consoles are internal storage like the Switch has. They also have expansion ports. Not replacement. The PS5 and Switch have ports for M.2 SSDs and Micro SD cards respectively. The Xbox Series X has the slot on the back for their proprietary Expansion Card. None of this added storage replaces the internal storage.

Switch 32 GB internal + Micro SD card expansion slot
PS5 825 GB internal + M.2 SSD expansion bay
XSX 1 TB internal + proprietary Expansion Card slot

Unlike the PS3 and PS4, which had a user replaceable 2.5” SATA hard drive, the PS5 is using 12 individual flash chips over a 12 channel PCIe 4.0 interface to basically directly interface with the SoC through its custom I/O unit. Is basically part of the SoC (the APU and RAM etc). This is no how the PS4 was. It just had a regular hard dive that used a standard SATA connector.

It’s much better for the user because now we can use external hard dives for PS4 games on PS5, like say a 2TB, then use the internal 825 GB SSD for PS5 games, and then add a second M.2 SSD in the expansion bay for another say 512 GB or 1 TB of extra SSD storage for more PS5 games. This is great because we can add without having to subtract.
I remember cerney mentioned something about the height of the SSD ! No? So was he referring to a extra SSD we can add not a replacement correct?
 

Evilms

Banned
PROCESSING POWER AND COOLING
I'm not gonna talk about the processors because they're fairly similar and standard components. What I want to talk about is how they're configured.
The Series X uses a tried and tested design. They set a specific Frequency target for both the CPU and the GPU and supply the chip with increasing amounts of power till the chip hits those frequencies. However, this power draw is not uniform i.e it is a variable range. In certain game scenarios, more power is required to hit that frequency while in others less power is required (to be noted here: increase in power doesn't correspond to an equal increase in frequency i.e it does not scale linearly. To hit higher frequencies you need to input more and more amounts of power to the point where it becomes a case of diminishing results). Power consumed=Temperature outputted. As such, the temperature outputted by the chip is also a variable range like the amount of power consumed (you can actually see the variance in power consumed in real time by the amount of noise the fan is generating. If its spinning faster and louder it means that more power is being consumed). So the design team and engineering team have to design a cooling system that is sufficient and works well for a range of temperatures/power consumed. The catch here is that they're making a prediction about the amount of power that might be drawn by a game and this prediction might end up not being good enough for certain games i.e the cooling system might not be sufficient enough for certain games which means when this game is being played the console is gonna run hot and loud. The Series X designers have clearly taken note of this because the entire design of the console is based around this. I think its fair to say that the Series X has one of the most unique designs out there, and that is to accommodate the cooling system. How well it'll run remains to be seen but the design team seem very confident and I think we can trust them.
Now onto the PS5. The PS5 eschews years of traditional console design and goes for variable frequencies or boost clocks. However there is a huge misconception among people because of the word 'boost clocks'. To understand further, lets take a look at something that has boost clocks in the traditional sense - a PC processor (GPU or CPU, both will do). A PC processor usually has two clockspeed targets - a base clock (lower frequency) and a boost clock (higher frequency). Variable power will be supplied to the processor so that it consistently hits that base clock (so basically what the Series X is doing). However, if there is thermal headroom (i.e more power can be supplied to the chip without it overheating) the processor will be supplied with more power so that it hits the boost clock. However at this boost clock, the temperatures will start to rise and eventually the processor will have to come back to the base clock to prevent overheating. In this type of configuration, both the power and the frequency are variable.
The PS5's boost clock is not the same as this. Lots of people have been talking about how the teraflop number is a sham because the PS5 won't be able to run at this 'boost clock' most of the time. That is simply false and here's why:
The PS5 has a specific power limit i.e it's power consumption is not variable and is a consistent figure at all times. Thus the temperature that the chip outputs is the same at all times. This allows the designers to design a cooling system around the exact temperature that it outputs. What this means is that the PS5's fan is not gonna spin much faster or much slower depending on the how big or small power consumption is. Its going to spin based on ambient temps, as the thermal output of the processor is already know and they only need to account for the variance in ambient temps (which makes the temperature range that the cooling system has to be designed for much more predictable and exact i.e a one degree rise in ambient temperature can be more accurately accounted for than the rise in power consumption). So all the people who suffer through the obnoxiously loud and hot PS4s and PS4 Pros, rejoice for you have to suffer no longer (that is, if you're getting a PS5)!
How is Sony achieving this though? Well here is where the variable frequency part comes in. The PS5's processor will be able to see what the games are actually doing i.e what activity is going on in-game, and when those game scenarios occur where power consumption spikes up, it'll downclock. Game developers will be able to tell exactly when it is that this power consumption goes up and as such, be able to account for the reduced frequency then (so in a way, you have the predictability and reliability that comes with setting a specific frequency target, but it also mean that devs will have to work a bit harder to fine tune and optimise things). The crucial thing here is that it doesn't have to downclock by a lot. Remember when I said this a couple of paragraphs above:
Increase in power doesn't correspond to an equal increase in frequency i.e it does not scale linearly. To hit higher frequencies you need to input more and more amounts of power to the point where it becomes a case of diminishing results
Well the opposite is happening here. Decrease in Frequency leads to an exponential decrease in Power consumption. So a 2-3% decrease in frequency (that's about 40-70 MHz in the PS5's case) can deliver at least a 10% decrease in power consumption. So what this basically means is that the PS5 is going to be hitting the targeted clockspeed of 2.23 GHz most of the time (unlike a PC processor with boost clocks), when it downclocks it's not going to be by a significant amount (again, unlike a PC processor) and while doing all this it is going to remain cool and quiet. Quite an innovative and novel concept huh? This is why the PS5's variable frequency is unlike that of the boost clocks found on PC and shouldn't be compared.
So the summary for this section:
- Xbox Series X: Variable power/temps but constant frequency
- PC: Variable power/temps and variable frequency (unless you overclock it, in which case it'll perform like the Series X processor)
- PS5: Constant power/temps but variable frequency.
The exciting thing for me and maybe others who are interested in hardware and engineering is that these are three different ways to achieve the same general target. Just goes to show that these companies are putting lots of effort into the design and engineering and not just copying things and definitely not skimping on anything.

 

kyliethicc

Member
I remember cerney mentioned something about the height of the SSD ! No? So was he referring to a extra SSD we can add not a replacement correct?
Yeah. Unlike Micro SD cards, or 2.5” hard drives, there is no 1 size for a M.2 NVMe SSD. They are various sizes. Because they created a expansion bay for these M2 SSDs, only some will fit inside. ( I assume there will be some sort of caddy / heat sink the drive has to be put into that then is connected into the console. But we shall see when they reveal the box. )

So yes, the PS5 can have it’s internal storage and a 2nd SSD we add to it. Just like the XSX can have the expansion card SSD added to it. And how Switch can have a 2nd SD card.
 
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GAF is an absolute mess, but I feel people should come to terms with the fact that Sony actually designed a box which is based on 'fast and narrow' philosophy. No matter, how many pages you sifted through this thread, and heard about efficiency and why that approach doesn't make sense for consoles. It doesn't matter, that's what Cerny and his team of engineers decided when they were building this machine.

Also, his GPU talk basically started with 'I like running GPUs at higher frequency', from there on, it was all about pushing the PR fluff on how it's better. Also, for those saying, they decided to push up the clocks at last instant because they were short-handed by Series X are sorely mistaken. The tech which is allowing them to over-clock the APU is baked into the silicon itself, their entire cooling design (as the patent suggests) is based around it. So, I'm absolutely certain this was their design goal all along.

Microsoft took the smarter approach by going wide and slow. They simply changed the shape of the box to meet their goals, their power consumption, acoustics are in-line with what one expects from a console. With PS5, it's unknown. Cerny seemed bullish about their cooling solution and going by their patent, I reckon they have got that right. But, this thing is still going to consume a lot more power than Series X, that I'm certain about. People talk about Microsoft changing the console convention with shape of the box but Sony have ventured into Uncharted territory with what they have done with PS5. It's actually quite staggering that they actually followed through with their fast and narrow design, it doesn't make sense to me now and probably won't until I see this machine in action.

Pricing is key! For me personally, the difference we see in spec between the two machines exists because of a discrepancy in budget. Sony cut corners literally all across the board, smaller APU to save on die cost, fewer RAM modules, fewer/smaller storage modules for SSD, to save precious $$ which will probably add up to ~$60-$70 on BoM.

Yes, even MS' own developers agree that higher frequency and narrow is preferable, MS' own words:

"And so for them to go wider, for them to go to 14 hardware threads, it means that they have the system to do it, but then, you have to have workloads that split even more effectively across them. And so we're actually finding that the vast majority of developers - talking with them about the their choices for launch - the vast majority are going to go with the SMT disabled and the higher clock."

This is on the CPU. Same applies but even more to the GPU. So Cerny has made a spot on choice again, quite visionary actually to come to that decision 'what if we could run a console GPU at 2230Mhz core clock, and what can we do to achieve that?' as the benefit is massive, and preferable to the inefficiencies that go with a 52 CU approach from MS with 400Mhz lower clocks, as all of those 52 CUs are hard to saturate, hence 'inefficiencies'.

The solution for PS5 is some exotic cooling solution that we'll find out about at the reveal and a unique variable frequency on the CPU/GPU (plus MS' Smartshift tech).
 
Whatever your biased views tell you but guess what? The world knows better 😂😂😂😂


Whatever your damage control says to you, You give me a CCN link, where most comments are making fun of this article.

If you have to build a PC, nobody would ever choose SSD speed over CPU, GPU, and RAM speed. Pure logic.
I gave you facts, with sources, you give me smileys. But ... Are you laughing or crying though? It´s incredible how fanboys cannot see through. Or some of you have a bad time with confinement?
 
Whatever your damage control says to you, You give me a CCN link, where most comments are making fun of this article.

If you have to build a PC, nobody would ever choose SSD speed over CPU, GPU, and RAM speed. Pure logic.
I gave you facts, with sources, you give me smileys. But ... Are you laughing or crying though? It´s incredible how fanboys cannot see through. Or some of you have a bad time with confinement?

I think his point is a tiny 18% gap in on-paper specs won't matter as Xbox will be in 3rd place again this gen and largely irrelevant to gamers worldwide.

I think the $450-500 price of the Series X will kill it outside of NA, but even there, it looks like the economy will be majorly screwed worse than elsewhere.
 
I think his point is a tiny 18% gap in on-paper specs won't matter as Xbox will be in 3rd place again this gen and largely irrelevant to gamers worldwide.

I think the $450-500 price of the Series X will kill it outside of NA, but even there, it looks like the economy will be majorly screwed worse than elsewhere.

You are right ! But for now we can only speak about specs, we only have that, for now.

I honestly was monitoring this forum for some months, since so many crazy bullshit rumors pro PS5 ("vetted account") were coming from there, but decided to create an account and post to see the reaction to facts that these people have. Well, i wasn´t disappointed: Some are really on the edge just because their brand hasn't the clear win like 7 years ago.
I personally have owned PS1, 2, 3, PSP, now own a PS4, owned an Xbox360 as well, (so unlike some biased mod think, not an XBOX fan) I will just put my money in the best system. But facts are facts. Xbox series X is better, and no secret sauce will save PS5 in this regard.
For the rest, let´s see later, but now I'm sure that many on this thread are mostly cringy trolls (the"hype train" photoshop... oh my god...)
 
Xbox Series X has better CPU, GPU, and RAM,
PS5 will NOT be maintained at 10.28 tf (otherwise it would be fix clock),
Xbox series x has also shown much more graphical techs like VRS, Mesh Shading, and this article has shown that more is coming,
and on top of that, the SSD advantage of the PS5 might be for nothing

but I mean... "Bruuuuuh"
(is it this the noise the PS5 will be doing while running at 2,2?)

In other words on PS5 - Geometry engine
 
If you have to build a PC, nobody would ever choose SSD speed over CPU, GPU, and RAM speed. Pure logic.

This is BS.
SSD speed until today was used only for faster loading times. Sure, they would never choose SSD speed over the others, because it wasn't anything else than loading times. One could live with a one-second difference in loading.

It is the first time that SSDs will be used for game development. The first ever in a generation. So your comparison is wrong at best.

I am not saying that the speed difference will make a huge difference. I am saying that we don't know what difference will bring. It is a new situation we have to wait to see how it will affect gaming at whole.
 
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SgtCaffran

Member
Useable memory for PS5 will likely be higher if:
- They manage to stream the majority of the OS
- The SSD is so fast that more of the RAM can be used for what's in the current frame instead of RAM for the future frames
 

Marlenus

Member
The reason to allow the couple percent variable frequency is to save power which saves 10 percent power which helps with cooling

I said it before but if a 2% clock drop is saving 10% power then they are using a lot of voltage to hit peak clock speeds and in all likelihood they need a bigger cooling solution than the Xbox SX because they will have more watts and many more watts/mm² to remove.

Another point is that have you seen the 2080Ti power usage with RTX turned on Vs turned off? It uses lot more power when the FPS is locked to limit and you turn RTX on (so shader usage stays the same).

I hope Sony are testing their clock speed with raytracing to make sure it maintains those clocks when running shader and dxr effects at the same time as this is when you are going to need those peak clock speeds to maintain framerate.
 

Marlenus

Member
Yes, even MS' own developers agree that higher frequency and narrow is preferable, MS' own words:

"And so for them to go wider, for them to go to 14 hardware threads, it means that they have the system to do it, but then, you have to have workloads that split even more effectively across them. And so we're actually finding that the vast majority of developers - talking with them about the their choices for launch - the vast majority are going to go with the SMT disabled and the higher clock."

This is on the CPU. Same applies but even more to the GPU. So Cerny has made a spot on choice again, quite visionary actually to come to that decision 'what if we could run a console GPU at 2230Mhz core clock, and what can we do to achieve that?' as the benefit is massive, and preferable to the inefficiencies that go with a 52 CU approach from MS with 400Mhz lower clocks, as all of those 52 CUs are hard to saturate, hence 'inefficiencies'.

The solution for PS5 is some exotic cooling solution that we'll find out about at the reveal and a unique variable frequency on the CPU/GPU (plus MS' Smartshift tech).

CPU and GPU is entirely different. Scaling threads across CPUs is far more challenging than loading up all the shaders in a GPU.

If it wasn't the 2080Ti would not be faster than the 2080S.

52CUs at a more reasonable clock speed is far far far more efficient than ramping up the voltage to hit 2.23Ghz that the PS5 is doing.
 

pasterpl

Member
Great google-moogly. Yes it's double if you say that something is 100% FASTER. But when you say performance of product X is 230% of product Y, you're ALSO saying that it's over 2x faster.

with this logic xbsex is approx 120% of ps5in terms of raw power :messenger_sunglasses:
 
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