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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

benzy

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Are you serious? The reflections, added grass, added leafs, higher quality shadows and higher lods has nothing to do with a filter. you can cleary see even leafs and grass been added right next to you and the shadows below you car gets nice and softer in photomode so its not only about the draw distance. You can downsample as much as you whant nothing will change the facts that GTS photomode enchances the graphics like in my picture. And also in replay you can clearly see big difference in draw distance, added leafs, added grass and reflections wich is absent in gameplay. Every map has some sort of enhancement in GTS in photomode and replay. And even if its a so called "filter" as you say its still not the same as gameplay where you see huge differences. And photomode been native 4K is a enhancement in itself wich you are even saying yourself. just look at the trees and the car model and other things like grass and shadows and leafs. you still insist that its gets enhanced.
gameplay

photomode

gameplay

photomode


and here the added reflection on the water is not because of a filter lol


Ofcourse, they prioritized frame rate over graphics in gameplay to make it as smooth as possible wich is a good thing. But saying there are no enchancements in photomode and replays is just untrue, its clear as daylight.

Did you even read my post? Do you understand what supersampling and texture filtering does? Play an emulated 360 game in true 4k, 16xAF and you'll see details that was completely missed or not visible at 720p. I never said there is no enhancement in photomode, you can literally quote me where I said there is an improvement in supersampling, filtering, and procedural grass. How come you never post 4k-sized screenshots for Forza 7, they're always downsampled to 1080p while you post full 4k-sized screens of GTSport and never want to downsample to compare. :messenger_grinning_squinting:

I already showed you comparison images between replay and gameplay, all you have to do is look at it. It's literally the exact same besides procedural grass, as I stated previously, which isn't even in the example I showed.

Point out to me between these 2 images below where there's better, and I quote you

Turk1993 said:
And also in replay you can clearly see big difference in draw distance, added leafs, added grass and reflections wich is absent in gameplay.
gameplay


replay


And what's your excuse for Forza 7 also having 30fps replays on One X, it must be the better "trees, reflections, draw distance and shadows"? :messenger_grinning_squinting:
 
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Turk1993

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Did you even read my post? Do you understand what supersampling and texture filtering does? Play an emulated 360 game in true 4k, 16xAF and you'll see details that was completely missed or not visible at 720p. I never said there is no enhancement in photomode, you can literally quote me where I said there is an improvement in supersampling, filtering, and procedural grass. How come you never post 4k-sized screenshots for Forza 7, they're always downsampled to 1080p while you post full 4k-sized screens of GTSport and never want to downsample to compare. :messenger_grinning_squinting:

I already showed you comparison images between replay and gameplay, all you have to do is look at it. It's literally the exact same besides procedural grass, as I stated previously, which isn't even in the example I showed.

Point out to me between these 2 images below where there's better, and I quote you



gameplay


replay


And what's your excuse for Forza 7 also having 30fps replays on One X, it must be the better "trees, reflections, draw distance and shadows"? :messenger_grinning_squinting:
Lol the moment you saw that you was wrong you start puting Forza in there, i didn't say nothing about that. But on my PC its all 60+fps soo there goes your theory. And the reason i posted 1080p shots on Forza 7 was till now because it was connected to my 1080p pc monitor. But if you saw my last couple Forza images they are all in 4k since i connected my pc to my tv. The difference will be even bigger now with 4K native vs 1800CB, you will have a hard time now with your fake maxed out Forza shots you tried to fool some people here. And if you still think that 1800CB to 4K in GTS gonna bring this detail back than you are clueless.
gameplay

photomode

replay


So again car model, draw distance, trees, leafs, grass, reflections, resolution and shadows get enchanced in photomode and replays but somehow you still think its the same and is a good representation of the game right ;). And the funny thing is you are saying it yourself, that the filter get better, 4k native resolution and that there is more grass soo how the hell is it not changing then? You don't know what you are saying, you say this and that changes but nothing is changing.
 

benzy

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Lol the moment you saw that you was wrong you start puting Forza in there, i didn't say nothing about that. But on my PC its all 60+fps soo there goes your theory. And the reason i posted 1080p shots on Forza 7 was till now because it was connected to my 1080p pc monitor. But if you saw my last couple Forza images they are all in 4k since i connected my pc to my tv. The difference will be even bigger now with 4K native vs 1800CB, you will have a hard time now with your fake maxed out Forza shots you tried to fool some people here. And if you still think that 1800CB to 4K in GTS gonna bring this detail back than you are clueless.
gameplay

photomode

replay


So again car model, draw distance, trees, leafs, grass, reflections, resolution and shadows get enchanced in photomode and replays but somehow you still think its the same and is a good representation of the game right ;). And the funny thing is you are saying it yourself, that the filter get better, 4k native resolution and that there is more grass soo how the hell is it not changing then? You don't know what you are saying, you say this and that changes but nothing is changing.
You said GTSport replays look so much better than gameplay and that's why it's 30fps. Yet, I don't hear you or other Forza fanboys complaining how Forza replays look so much better than gameplay considering that also drops the framerate 30fps. Why? because of the things I explained, the wider field of view and high camera angles having drawing a larger portion of the environment. The difference isn't as hyperbolic as you guys make it out to be. (also, my F7 pics weren't faked, I literally spelled out to you it was 1080p with 125% res scale. A native 4k res, 1080p with 200% res scale, is the benefits of the images you posted).

And again, outside of procedural grass, you still can't point out these things that supposedly looks so much better between gameplay and replay. :messenger_beaming:

Turk1993 said:
So again car model, draw distance, trees, leafs, grass, reflections, resolution and shadows get enchanced in photomode and replays
gtsport gameplay


gtsport replay


By the way, do you have Driveclub? In its photomode, it provides one of the easiest examples to see how supersampling and better filtering being applied in real-time affects the object details as it continually multiplies the resolution sampling of the entire scene. It's not a different LOD model swap in the environment objects, the devs aren't going to waste time remodeling and retexturing multiple versions of different plant and objects for a large amount of tracks. Development-time wise that doesn't even make sense for efficiency. You can literally watch in real-time as Driveclub's photomode supersamples the image as the "progress bar" goes up when you leave the camera still. This isn't something that can just happen in a replay. It's the same object model, but the poor filtering and resolution during gameplay causes it to lose detail, and photomode's supersampling will bring out its detail in full.



 
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Turk1993

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You said GTSport replays look so much better than gameplay and that's why it's 30fps. Yet, I don't hear you or other Forza fanboys complaining how Forza replays look so much better than gameplay considering that also drops the framerate 30fps. Why? because of the things I explained, the wider field of view and high camera angles having drawing a larger portion of the environment. The difference isn't as hyperbolic as you guys make it out to be. (also, my F7 pics weren't faked, I literally spelled out to you it was 1080p with 125% res scale. A native 4k res, 1080p with 200% res scale, is the benefits of the images you posted).

And again, outside of procedural grass, you still can't point out these things that supposedly looks so much better between gameplay and replay. :messenger_beaming:



gtsport gameplay


gtsport replay
SMH, so no difference he, its small he
gameplay

photomode

replay (look at the house, trees, shadow of the car and self shadowing quality and grass)


gameplay

photomode

replay


And you don't talk about the photomode anymore, do you still think that that one also don't get enhanced? And nobody said anything about Forza 7 replays, you started teling us that GTS replays where the same as the in game graphics wich is untrue. And you was also saying that the photomode didn't enhance the graphics wich was also untrue. And you said yourself that you didn't max out the car detail in Forza on your comparison, wich became blocky and low quality interior like GTS. Everything you said that was not true i showed you with prove. Don't argue just to argue, its clear as day the difference.
 

benzy

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SMH, so no difference he, its small he
gameplay

photomode

replay (look at the house, trees, shadow of the car and self shadowing quality and grass)


gameplay

photomode

replay


And you don't talk about the photomode anymore, do you still think that that one also don't get enhanced? And nobody said anything about Forza 7 replays, you started teling us that GTS replays where the same as the in game graphics wich is untrue. And you was also saying that the photomode didn't enhance the graphics wich was also untrue. And you said yourself that you didn't max out the car detail in Forza on your comparison, wich became blocky and low quality interior like GTS. Everything you said that was not true i showed you with prove. Don't argue just to argue, its clear as day the difference.
So since you wanna put words in my mouth, let's clear things up. I never said photomode didn't enhance the graphics, and even mentioned how photomode enhances details with supersampling and better filtering, but you continue to ignore it. Look at my edit above with the Driveclub examples in how supersampling brings out more detail. It's not a different LOD model swap-in like car models as you suggest.

And regarding the talk of replay, let's look at the quote I first responded to. I never said replay didn't enhance anything at all, and in subsequent posts mentioned procedural grass. I first responded to this hyperbolic comment from LostDonkey and said it is untrue and provided you with proof. If you think the gameplay and replay gifs and images I provided is nowhere near each other, then you're on something.

LostDonkey said:
Theres a massive difference between photo mode and gameplay in GTS. They purposely did it that way with adaptive tesselation that smooths off edges and give volume. Its been explored in this thread before iirc and even some trackside/background detail was increased fidelity in photo mode. No doubt even the effects they use in replay mode arent in gameplay thats why it looks nothing like the replay when you actually play.

Its very clever what they have done and makes the game look fantastic in media.
Then you actually play it and yeah. Its nowhere near.
my response:

That's not true.

GTSport gameplay


GTSport replay
And I'm still waiting for proof where you claim "draw distance, trees, leafs, reflections, resolution and shadows get enchanced in replays," because your gameplay and replay images do not show that at all.
 
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Bogroll

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So since you wanna put words in my mouth, let's clear things up. I never said photomode didn't enhance the graphics, and even mentioned how photomode enhances details with supersampling and better filtering, but you continue to ignore it. Look at my edit above with the Driveclub examples in how supersampling brings out more detail. It's not a different LOD model swap-in like car models as you suggest.

And regarding the talk of replay, let's look at the quote I first responded to. I never said replay didn't enhance anything at all, and in subsequent posts mentioned procedural grass. I first responded to this hyperbolic comment from LostDonkey and said it is untrue and provided you with proof. If you think the gameplay and replay gifs and images I provided is nowhere near each other, then you're on something.



my response:



And I'm still waiting for proof where you claim "draw distance, trees, leafs, reflections, resolution and shadows get enchanced in replays," because your gameplay and replay images do not show that at all.
Your response is to show some poor footage of GTS in replay and game play.
 

Turk1993

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So since you wanna put words in my mouth, let's clear things up. I never said photomode didn't enhance the graphics, and even mentioned how photomode enhances details with supersampling and better filtering, but you continue to ignore it. Look at my edit above with the Driveclub examples in how supersampling brings out more detail. It's not a different LOD model swap-in like car models as you suggest.

And regarding the talk of replay, let's look at the quote I first responded to. I never said replay didn't enhance anything at all, and in subsequent posts mentioned procedural grass. I first responded to this hyperbolic comment from LostDonkey and said it is untrue and provided you with proof. If you think the gameplay and replay gifs and images I provided is nowhere near each other, then you're on something.



my response:



And I'm still waiting for proof where you claim "draw distance, trees, leafs, reflections, resolution and shadows get enchanced in replays," because your gameplay and replay images do not show that at all.
Soo when PS5 releases and GTS gets enhanced or GT7 releases, whe are just gonna call it a filter when they use higher quality lods models, longer draw distance, higher quality shadows, higher grass and foliage density and higher quality reflections. You really think that those are getting enhanced because of downsampling and AF filter? Your comparison with Driveclub is exactly the same, Driveclub also does the same thing and even more on the environment but less on the car. And you don't need to wait on proof, its already there just look at my screenshots they are pretty clear, if you don't see the difference in gameplay and replay than you have a problem. Everybody sees it outside you. And lets say your right (your not) but lets say its so, lets say its all because of a filter and downsampling, its still doesn't represent whats in gameplay, the difference is too clear. And in your quote you clearly marked the part that LostDonkey LostDonkey talked about replay and photomode wich you told him that it was not true. thats also the reason you put the photomode comparison in there
Besides the procedural grass increase which varies depending on the track, everything else you're showing in those pics is the photomode benefits from supersampling and better filtering, which is what I mentioned on the other site; shadows and reflections also benefit from supersampling. In photomode there's a limitless filtering for the distant object texture detail, whereas in gameplay there is a cutoff area. That's why in gameplay the closer environment objects to the camera can look the same as in photomode, but after the cutoff area you will see the difference the filtering brings.

Also, GTS is 1800p checkerboarded, so you're outputting that to a 4k native screenshot size which does the opposite of supersampling and upscales the lower native-res output to a larger-sized screengrab. Downsampling GTSport to 1080p to give it some supersampling makes it closer to photomode, it's still not perfect since photomode supersampling multiplier is higher by an unknown amount, but the difference below isn't notably large. Supersampling and better filtering is stuff that you can easily brute force on PC, and why emulated old games can look amazing.

gameplay downsampled


photomode


And no, replay doesn't add the same benefits of photomode as you described besides the procedural grass fauna (which again the amount depends on the track). Draw distance trees, shadows, reflections, and texture/environment detail filtering is the same as gameplay.

gameplay


replay


Replays drop to 30fps because of the wider field of view and higher panning camera angles which requires the game to render a larger portion of the environment on screen compared to the limited field of view and low angle with gameplay cameras. Forza 7 on One X also drops the replays and environment intro sequences to 30fps, why do you think that is?

 

Turk1993

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Yeah,
pitty theres no PC version of Driveclub. It would be a graphical powerhouse.
Yes i agree it would look incredible, its like they had something like that planned or something. Because in the photomode the game really becomes mighty impressive. Like FukuDaruma FukuDaruma said few pages back, the photomode is a glimps of what could happen if they could port it on pc.



 
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Vtecomega

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Why is this thread still a thing?

Honestly people in here posting driveclub and gt sport pictures, just stop. You guys are deluded and out of your freaking minds.

Just load up Forza Horizon 4 on a xbox x displayed on a good 4ktv and there is simply no comparison. Forza Horizon 4 looks objectively better in ever aspect. By a fucking landslide.
 

benzy

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Ofc Driveclub DOES enhance LODs and swap car models to higher quality in photomode.
Heres a very clear example showing model swap-in after entering photomode.

Re-read my quote:

"Look at my edit above with the Driveclub examples in how supersampling brings out more detail. It's not a different LOD model swap-in like car models as you suggest."
I was saying the environment objects don't swap in different LOD models like the car models. The detail enhancements to stuff like tree leaf detail is from supersampling and better filtering, the pictures I showed you is literally of just the environment.

Soo when PS5 releases and GTS gets enhanced or GT7 releases, whe are just gonna call it a filter when they use higher quality lods models, longer draw distance, higher quality shadows, higher grass and foliage density and higher quality reflections. You really think that those are getting enhanced because of downsampling and AF filter? Your comparison with Driveclub is exactly the same, Driveclub also does the same thing and even more on the environment but less on the car. And you don't need to wait on proof, its already there just look at my screenshots they are pretty clear, if you don't see the difference in gameplay and replay than you have a problem. Everybody sees it outside you. And lets say your right (your not) but lets say its so, lets say its all because of a filter and downsampling, its still doesn't represent whats in gameplay, the difference is too clear. And in your quote you clearly marked the part that LostDonkey LostDonkey talked about replay and photomode wich you told him that it was not true. thats also the reason you put the photomode comparison in there
It's pretty clear you don't even want to believe how supersampling the entire scene works despite Driveclub letting you see it happen in real-time. That's you're prerogative. And my comparison was between replay and gameplay in reply to LD, easy to infer what I was referring to. You not wanting to point out proof like you usually do with stuff you can prove just shows you can't do it. :messenger_grinning_squinting: I basically already did the comparison for you.

Which one is replay, and which is gameplay? Where are the more leafs, better trees, better draw distance and shadows? :D

 
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FukuDaruma

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Why is this thread still a thing?

Honestly people in here posting driveclub and gt sport pictures, just stop. You guys are deluded and out of your freaking minds.

Just load up Forza Horizon 4 on a xbox x displayed on a good 4ktv and there is simply no comparison. Forza Horizon 4 looks objectively better in ever aspect. By a fucking landslide.
Better load it up on a PC and then you won't have to choose between 4k30 or 1080p60. :messenger_winking_tongue:



 
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Turk1993

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Re-read my quote:



I was saying the environment objects don't swap in different LOD models like the car models. The detail enhancements to stuff like tree leaf detail is from supersampling and better filtering, the pictures I showed you is literally of just the environment.



It's pretty clear you don't even want to believe how supersampling the entire scene works despite Driveclub letting you see it happen in real-time. That's you're prerogative. And my comparison was between replay and gameplay in reply to LD, easy to infer what I was referring to. You not wanting to point out proof like you usually do with stuff you can prove just shows you can't do it. :messenger_grinning_squinting: I basically already did the comparison for you.

Which one is replay, and which is gameplay? Where are the more leafs, better trees, better draw distance and shadows? :D

Holly shit this guy just can't accept it doesn't he. you can't add grass and leafs right next to the car by some filter or higher resolution, and the lod of that building is different compared to the replay where the camera is 50m more in the back but still has higher lod. and the shadows are much higher quality without dithering even from that distance compared to gameplay. And i show you more than enough prove, but you just overlook it and trow the word "filter" in everything to downplay it. And im glad that you atleast accepted that the photomode enhances the graphics, because you denied everything that was a fact.
 

benzy

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Holly shit this guy just can't accept it doesn't he. you can't add grass and leafs right next to the car by some filter or higher resolution, and the lod of that building is different compared to the replay where the camera is 50m more in the back but still has higher lod. and the shadows are much higher quality without dithering even from that distance compared to gameplay. And i show you more than enough prove, but you just overlook it and trow the word "filter" in everything to downplay it. And im glad that you atleast accepted that the photomode enhances the graphics, because you denied everything that was a fact.
You're literally going in circles again and back to making up stuff where I supposedly said photomode has no enhancement; even on the other site I told what supersampling and better filtering does in photomode. :messenger_tears_of_joy:
 
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Turk1993

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You're literally going in circles again and back to making up stuff where I supposedly said photomode has no enhancement; even on the other site I told what supersampling and better filtering does in photomode. :messenger_tears_of_joy:
This is what you said there,
"Also, photomode in GTSport doesn't add more detail or change LOD when you zoom in. He's making stuff up as a defense. What photomode does (only after you take the shoot snapshot button) is supersamples the image even further, basically showing what a theoretically maxed out GTSport could look like on high-end PC with the texture and art not being hindered by poor filtering and resolution of PS4 specs. With rumblings of Sony putting their games on PC, maybe we can finally do max PC vs PC for next gen. :p "


Soo again for the last time you ignore the car lod, the buildings lod, the added grass, the added reflections, the higher quality shadows, the added leafs, the higher rez trees and the higher draw distance. And those things are not filters, they have names like this
 

l2ounD

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Why is this thread still a thing?

Honestly people in here posting driveclub and gt sport pictures, just stop. You guys are deluded and out of your freaking minds.

Just load up Forza Horizon 4 on a xbox x displayed on a good 4ktv and there is simply no comparison. Forza Horizon 4 looks objectively better in ever aspect. By a fucking landslide.
:messenger_tears_of_joy:
 
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Connxtion

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Forza Horizon 4: XB1X 1080p (supersampled) photomode, glitch to get into interior.






 
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Hobbygaming

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Why is this thread still a thing?

Honestly people in here posting driveclub and gt sport pictures, just stop. You guys are deluded and out of your freaking minds.

Just load up Forza Horizon 4 on a xbox x displayed on a good 4ktv and there is simply no comparison. Forza Horizon 4 looks objectively better in ever aspect. By a fucking landslide.
Spoken like someone who has never played Driveclub or has a bad memory
 
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thelastword

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Look how impressive GT4 looks 16 years later......That animation is sublime, that pit crew the ATD is very impressive even by today's standards…..I shudder to think what PD will do with a fast CPU+GPU+SSD+Blazing Fast Ram in 2020.......Tech gods in the driving genre....
 

Rayge

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ACC in game with "F7" camera lock.



Really wish the game had better weather effects and vegetation.. I also wish they'd use higher res liveries. At first I thought maybe I had some graphics setting not turned up, but I think that's the max. You really can't tell until you do a close up of the car, but it would be nice for pictures. The game does support HDR, so the colors and lighting look great when enabled. Too bad I can't take pictures of it. Besides that the actual car models are fantastic. Inside and out. They sound amazing as well.

I'm also in love with the new AMR Vantage GT3.
 
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Magik85

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Look how impressive GT4 looks 16 years later......That animation is sublime, that pit crew the ATD is very impressive even by today's standards…..I shudder to think what PD will do with a fast CPU+GPU+SSD+Blazing Fast Ram in 2020.......Tech gods in the driving genre....
LOL!
Are we really going now with pre-rendered intros?
If so....juat look how amazing Forza Motorsport 4 from x360 looks!
T10 are wizzards! xD
 

Hobbygaming

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Funny you should say that as i played Driveclub and FH4 for the first time in ages as looking over the the last few pages put me in the mood. And yep i was disappointed in Driveclub and delighted how great FH4 looks.
Lol if you say so
 

Hobbygaming

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You can easily see how they get the overblown sense of speed from this video. The lens distortion at the edges of the screen is obnoxious. They're using a fish-eye lens.

In fact, the only area of the screen that isn't distorted is dead center.

I get that some people like this, but, yuck.











Reading these comments about Driveclub here shows me that this is a bubble. I've never heard these criticisms anywhere else
 

ShapeGSX

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Reading these comments about Driveclub here shows me that this is a bubble. I've never heard these criticisms anywhere else
I mean, it’s an arcade racer, so it’s not unexpected that they’d boost the sense of speed like that. Tons of motion blur, as well.
 

phil_t98

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Reading these comments about Driveclub here shows me that this is a bubble. I've never heard these criticisms anywhere else
to be fair there is lots of motion blur on that game.its a decent game but it has been way surpassed these days by other games