I spent way too much time with this...anyways, the thing about NHL series is that everything is getting to be a broken record.
In the trailer posted:
00:34 "NHL Collision Physics now takes player's size, speed, momentum, and body positioning into account, to deliver more realistic hits"
Whoa, deja vu.
"With NHL 11's new physics engine, the game no longer scripts hits with predetermined animations. Not only will your big hits and small bumps alike take into account player ratings, but also size and the speed at which you make contact with the other player."
"What I' wanna show you here is a little of the substance of what you're gonna see game in and game out of NHL12, where the size of players, physicality of players, the momentum of players, really matter in every single collision.
"The great thing about the physics is... its real world physics. What we do is we don't make physics for hockey, what we do is we just model what happened in the real world and apply it to hockey. So a person a person going at top end speed, that is...you know... 6'3", 6'4", 250, is going to pretty much run over anything in it's path"