Ninja Theory starting Hellblade (PC/PS4) production "afresh"

#1


Also


*UPDATE*


I'm assuming reception wasn't great after their recent gameplay reveal.

I'm looking forward to this game and I'm sure this happens all the time in development wether we know it or not.

I appreciate Ninja Theory for being open about it.

Probably no longer a 2016 though : (
 
#3
That doesn't sound great. Hopefully it makes for a better game in the end, but it also sounds like a slippery slope that can end up in the game just being cancelled at some point.
 
#4
Hmm wonder if they plan on expanding the game now? Like initial concept was your average hack n' slash but now they want it to feature refined or additional gameplay stuff?
Also put the images in quote tags please~
 
#6
Shiiiiiiit.

I played this when I visited the studio and I really liked what I got to do - granted it was an early build but it was solid: felt like Soul Calibur's battling in a Dark Souls kinda format

Man, I hope this still goes ahead. Love the studio, and I think Tameem is a really smart and forward-thinking guy
 
#10
Gameplay did look pretty rough. I think they should keep most if not all of the art and assets though unless they go in a totally different direction. I was really hoping to see them implement more of the surreal combat stuff they prototyped too.

They should have never showed it so early. Probably lucky to be a 2017 release at this rate.
Part of the point of the project was to be as open as possible about development so others could learn from it.
 
#14
From what I saw, the combat system definitely needs some work. It looked very clunky and repetitive, and the animations were pretty rough. The devs made a good call here.
 
#15
It's a pity they're struggling with this "AAA indie" project but I don't think it's a good idea that they wanted to deal with the heavy handed theme of depression on their first attempt. Trying to convince a customer to play a game about depression just doesn't seem like a good sales pitch. I think they should do something a bit more simple themetically so they can solidify their development pipeline first then try again with a second title or so to approach with something so sensitive.

edit - oh they're actually moving foward to full production. Well I wish all the best then.
 
#16
I still feel like, even if they're not starting over, that everything about this title looks rough, and that the reason DmC was their best title because Itsuno and Capcom cracked the whip a lot.

"For example," said supervising producer Hideaki Itsuno, "let's say you're making a punch motion. If it's going at the same speed from the time you start swinging to the end of the follow-through, it's not going to feel all that forceful. There's a sort of charging-up period at the start, and then a snap or a whoosh as you quickly push forward on it; that's what makes it feel good. But at the start, it was all going at the same speed."
The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."
http://www.polygon.com/2013/1/30/39...-long-distance-romance-with-ninja-theory-that
 
#18
They probably showed the game early to generate a buzz and maybe get more resources for production but that was way too early.

You never show a game in concept-phase because it's the 'We-can-do-anything-and-its-awesome' stage. Once you start building your vertical-slice to test out your gameplay loops, a lot of the issues arise and you start to see what the whole game experience will be like and it's make or break sometimes.

They probably picked the best decision, even if it's the hardest (on morale and pride).

Remember kids, don't show your game too early.
 
#20
I don't get why they decided they should go all-in on combat to begin with. Their strengths have always been animation and visual presentation, so I think they'd be better served by going the Life Is Strange/Until Dawn route and dropping all pretense about being able to deliver "indie AAA" action games because they just can't deliver.
 
#23
I don't get why they decided they should go all-in on combat to begin with. Their strengths have always been animation and visual presentation, so I think they'd be better served by going the Life Is Strange/Until Dawn route and dropping all pretense about being able to deliver "indie AAA" action games because they just can't deliver.
Ninja Theory likes Action. I applaud more western development trying to improve their gameplay.

Ninja Theory is probably the closest we will get to see western-based character action. Even if DmC was training wheel designed with Itsuno, i really believe Hellblade will be something rad.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
#25
I have loved their last 3 games, I don't mind waiting longer than expected.
 
#26
To me this really doesn't sound as dramatic as a lot of people in here are making it out to be. Sounds more like the vertical slice was never supposed to be more than a prototype and the production on the actual game was always supposed to only start now.

I still feel like, even if they're not starting over, that everything about this title looks rough, and that the reason DmC was their best title because Itsuno and Capcom cracked the whip a lot.
No shit, Sherlock. Every game looks rough this early on in the development process. Games don't just plop out bug-free and polished, you know. The difference with Hellblade is that they're showing it much earlier than most developers would usually show their games.

They probably showed the game early to generate a buzz and maybe get more resources for production but that was way too early.

You never show a game in concept-phase because it's the 'We-can-do-anything-and-its-awesome' stage. Once you start building your vertical-slice to test out your gameplay loops, a lot of the issues arise and you start to see what the whole game experience will be like and it's make or break sometimes.

They probably picked the best decision, even if it's the hardest (on morale and pride).

Remember kids, don't show your game too early.
The decision to show the game this early was a very deliberate one on their part because they want to be more transparent and create more awareness of and interest in how games are actually made. They've talked about it in length before.

It's really annoying to see all these misconceptions about Hellblade in every single thread about the game. And no matter how often someone corrects them and explains what's going on, they just keep coming back every single time. (Maybe not from the same people but it's still amazingly frustrating.)
 
#28
I'll always be interested in what these guys do. I liked DmC but I really enjoyed Heavenly Sword. Then came Enslaved and I fell in love with that game.

Glad to hear Hellblade is moving forward as expected now.
 
#29
To me this really doesn't sound as dramatic as a lot of people in here are making it out to be. Sounds more like the vertical slice was never supposed to be more than a prototype and the production on the actual game was always supposed to only start now.
After the clarification of tweets I think your right.
 
#30
Ouch. This game isn't coming out until 2017 at the earliest then. Just another example of why you shouldn't show your game off too early on.

Edit - Oh, I think I might have misread this a tad. Things aren't quite as drastic as I thought.
 
#32
Not a bad idea by Ninja Theory.

I've just watched the recent Eurogamer preview on YT and they crap all over the game's combat and it's piss poor misrepresentation of mental illness.
 
#33
Ouch. This game isn't coming out until 2017 at the earliest then. Just another example of why you shouldn't show your game off too early on.
NT wanted to do a new experimental approach(for them) where they let us know what's up with the development process while they try to make a AAA quality game on a tight budget. A kickstarter without the kickstarter essentially. It suits Hellblade I think.
 
#34
Sounds like it's for the better.

Why wouldn't they show a game in open development early, why wouldn't people understand that what's being shown is a work in progress?
Well. A lot of big publishers like the show games that look nearly finished with a big "Pre Alpha Footage" sign.
So mabye some people get confused when they are shown a game that's actually in early development
 
#35
They clearly overestimated people's intelligence when they decided to go down the open development path.
It must suck for developers. They want to show stuff off early, but that means showing unfinished stuff which will negatively impact the game.

Then their option is to make a vertical slice they can or can nor meet expectations of. Then they're also fucked.

And if they stay silent until everything is rock solid, they need to be Fallout big in order to drum up enough hype to make it work.
 
#42
Why wouldn't they show a game in open development early, why wouldn't people understand that what's being shown is a work in progress?
You ask why people wouldn't understand in an age where ubi slaps "prealpha footage" stamps on game footage for games less than a year away from release and ea does public "beta tests" of games that are a month from release?

I used to be the same way as you, but you have to live with the fact that the industry has warped prerelease footage so terribly as a marketing stunt that you just have to live with the fact that people expect feature complete footage on first showing. Just look at the number of people who show up in kickstarter threads and demand gameplay footage ffs...
 
#43
I'm looking forward to this game and I'm sure this happens all the time in development wether we know it or not.

I appreciate Ninja Theory for being open about it.

Probably no longer a 2016 though : (
Yes.


They clearly overestimated people's intelligence when they decided to go down the open development path.
Yes.

Though maybe it's not really "intelligence", it's more widespread ignorance about what developing a game is like + unwillingness to learn about it or admit said ignorance.

It's not only that people don't know, it's that they don't know AND are convinced that they do know.

It must suck for developers. They want to show stuff off early, but that means showing unfinished stuff which will negatively impact the game.

Then their option is to make a vertical slice they can or can nor meet expectations of. Then they're also fucked.

And if they stay silent until everything is rock solid, they need to be Fallout big in order to drum up enough hype to make it work.
Yes.
 
#47
You ask why people wouldn't understand in an age where ubi slaps "prealpha footage" stamps on game footage for games less than a year away from release and ea does public "beta tests" of games that are a month from release?
A lot of games are pre-alpha a year from release.

Furthermore, pre-alpha means you haven't reached alpha. So pre-alpha is a correct denomination for something that is 2 weeks, 3 months or 4 years in its dev cycle, or anywhere in between.

Pre-alpha isn't being warped, it is, again, misconception from gamers on the internet who think they've got all figured out and "pre-alpha" footage cannot be qualitative or beautiful or polished but has to be ugly whiteboxes with no anims, bad lighting and half features missing. When it can be anywhere in-between.
 
#48
The only thing I saw from this game was the reveal trailer, where did you guys see the gameplay demo ?
I remember seen a 10 minute gameplay video, it look like a Resident evil 4 view swordplay punch-out like (infinity blade-ish). The style was nice, the combat system seem pretty bad... Good idea in a bad execution...
 
#50
You ask why people wouldn't understand in an age where ubi slaps "prealpha footage" stamps on game footage for games less than a year away from release and ea does public "beta tests" of games that are a month from release?

I used to be the same way as you, but you have to live with the fact that the industry has warped prerelease footage so terribly as a marketing stunt that you just have to live with the fact that people expect feature complete footage on first showing. Just look at the number of people who show up in kickstarter threads and demand gameplay footage ffs...
If this was Ubisoft or EA showing early footage, sure I'd be raising eyebrows. In this context however--a small developer working on this without a publisher--I'm inclined to believe that they're genuine when they claim footage is early.