• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo 1st Quarter Results FY3/2018: Arms 1.18M, Mario Kart 3.54M, Zelda 3.92M

Galang

Banned
Oct 19, 2009
7,925
0
0
Toronto
I wonder if thats more or less than they expected for Arms.
I'm betting it's definitely not less. New IP very rarely break 1M worldwide in such a short period of time on any platform. Most don't even reach the 1M mark. Can't see why they'd be disappointed. Can't think of many other new Nintendo IP that have done that aside the Wii Series.

They've oversaturated the series.

A new Advance Wars instead will cure this.
Yeah Nintendo really needs to chill on this series. They should do one remake + one new game per generation at most, especially now that they have an active mobile game and a musou spin-off...
 

theprodigy

Member
Aug 25, 2013
24,331
0
0
That not the case I think. Fire Emblem Echoes is for all intents and purposes still a remake, not a mainline title. Expecting it to sell on par or above Awakening and Fates seems unrealistic to me.
Also the fact that they specifically highlighted the game means it likely didn't underperform expectations (NA bailing it out lol).

but cue the hot takes anyway
 

ggx2ac

Member
Apr 5, 2016
7,164
0
370
Yeah Nintendo really needs to chill on this series. They should do one remake + one new game per generation at most, especially now that they have an active mobile game and a musou spin-off...
I feel like they should've made a MOBA, not a musou spin-off.
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:

Software 13.60 Million.

Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million

Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).

According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.

Does anyone know how that compares to other platforms, especially the Wii U and Wii?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
865
28
theflyingthoughtsblog.wordpress.com
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:

Software 13.60 Million.

Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million

Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).

According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.

Does anyone know how that compares to other platforms, especially the Wii U and Wii?
I can't quote myself from the other thread since I'm on mobile, but the specifications at the bottom of the hardware / software table are now different compared to pre-Switch's launch, so I suppose digital-only games are now included as well.
 

Zedark

Member
Feb 22, 2016
5,220
0
290
If I am reading part 7.(1) (i.e. consolidated sales information) correctly, Nintendo Switch was 2/3 of all Nintendo sales for the quarter. Is that right (these documents are kinda difficult to parse at times for the unskilled mind)?
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
I can't quote myself from the other thread since I'm on mobile, but the specifications at the bottom of the hardware / software table are now different compared to pre-Switch's launch, so I suppose digital-only games are now included as well.
I'm looking at page 8 of the report and it says:

Software sales units include both packaged and downloadable versions of software
Yet lists only 17 titles for NA. We know for a fact that there are way more than that if you count eshop only titles, so it wouldn't make sense for the software sales number to include eshop only title sales when the amount of titles does not.


EDIT: Does anyone know for sure if the number of software sales includes retail software only or retail and eshop only? It's certainly not 100% clear on their results sheet.
 

NSESN

Member
Mar 18, 2015
5,499
0
0
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:

Software 13.60 Million.

Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million

Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).

According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.

Does anyone know how that compares to other platforms, especially the Wii U and Wii?
That seems too good to be true.
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
That seems too good to be true.
Well USF2 selling 450k would line up fairly well with those numbers. But I agree it seems way too high based on what the software is and traditional Nintendo sales patterns. That would mean games like DQ Heroes 1+2 (Japan only) and Cars 3 sold similar numbers...
 
Oct 22, 2006
904
1
960
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:

Software 13.60 Million.

Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million

Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).

According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.

Does anyone know how that compares to other platforms, especially the Wii U and Wii?
Well, some 3rd party software did good: We know that Disgea 5 sold over 120k (numbers are old), SF 2 sold 450k, Bomberman sold over 500k, Kamiko sold over 100k, the Neo Geo games sold good and games like Minecraft won't be under that, and games like Oceanhorn are high in the eshop charts.
 
Jul 28, 2014
13,406
23
415
Well USF2 selling 450k would line up fairly well with those numbers. But I agree it seems way too high based on what the software is and traditional Nintendo sales patterns. That would mean games like DQ Heroes 1+2 (Japan only) and Cars 3 sold similar numbers...
Probably not that one.
 

Zedark

Member
Feb 22, 2016
5,220
0
290
Well, some 3rd party software did good: We know that Disgea 5 sold over 120k (numbers are old), SF 2 sold 450k, Bomberman sold over 500k, Kamiko sold over 100k, the Neo Geo games sold good and games like Minecraft won't be under that, and games like Oceanhorn are high in the eshop charts.
Minecraft doesn't count since it doesn't have a retail release yet.

Bomberman is probably well over 500k, since it was at 500k after March and wasn't overshipped by any means, and is likely over 700k already. That and SF II + Disgaea 5 means at least 1.3 million, so 2.5 million left for the other 12 titles, or about 210k on average. Additionally, a title like Just Dance, for example, could probably do well over 200k, so it's not really an impossible number to reach (even if it is pretty impressive).

Edit: Wait, thee are 17 titles released, not 15 like I thought. So, after the three mentioned above, we'd need an average of about 180k instead of 210k.
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
Well, some 3rd party software did good: We know that Disgea 5 sold over 120k (numbers are old), SF 2 sold 450k, Bomberman sold over 500k, Kamiko sold over 100k, the Neo Geo games sold good and games like Minecraft won't be under that, and games like Oceanhorn are high in the eshop charts.
Well Kamiko, the Neo Geo games and Minecraft wouldn't count in that above number, which is kinda the point of my post. This would count only retail games, and Minecraft has not released a physical version yet as far as I know.

Probably not that one.
Well obviously but I was picking games that seem extremely unlikely to have sold a decent amount (DQH from the reviews and being only in one region). But it could easily have been made up for by some of the others games like Bomberman and Disgea 5. I'm just very curious if this software sales number really does exclude eshop only titles because if so that's an incredible number for a Nintendo console (or any really).

Minecraft doesn't count since it doesn't have a retail release yet.

Bomberman is probably well over 500k, since it was at 500k after March and wasn't overshipped by any means, and is likely over 700k already. That and SF II + Disgaea 5 means at least 1.3 million, so 2.5 million left for the other 12 titles, or about 210k on average. Additionally, a title like Just Dance, for example, could probably do well over 200k, so it's not really an impossible number to reach (even if it is pretty impressive).
That's a very good way to look at it. With those types of numbers I really doubt this could include eshop only titles, so yeah that's impressive. I'm sure it's partially due to there being so few retail titles in addition to this being early on in the console's life where people are a bit more excited to buy more games, but it would be interesting to compare these numbers to other console launch periods (as well as overall),
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
Edit: Wait, thee are 17 titles released, not 15 like I thought. So, after the three mentioned above, we'd need an average of about 180k instead of 210k.
There are 17 titles in NA, counting the 4 first party titles. 15 in Japan and 15 in ROW, but the majority of those are overlapped. JP has at least one I can think of (DQH) that NA does not, so there are some not accounted in the overlap too. EDIT: Wait not just NA, the Americas in general.

Does anyone know the exact number of retail titles worldwide?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
865
28
theflyingthoughtsblog.wordpress.com
I'm looking at page 8 of the report and it says:



Yet lists only 17 titles for NA. We know for a fact that there are way more than that if you count eshop only titles, so it wouldn't make sense for the software sales number to include eshop only title sales when the amount of titles does not.


EDIT: Does anyone know for sure if the number of software sales includes retail software only or retail and eshop only? It's certainly not 100% clear on their results sheet.
I'm at my PC again, so I can give an answer with a bit more detail. This is the post I made a few days ago

...Actually, I'm not sure that's the case anymore.

This is the specification about software shipments in older financial reports

1. Software sales units and the number of new titles for Nintendo 3DS are those of Nintendo 3DS card software (packaged and downloadable versions)
2. Software sales units and the number of new titles for Wii U are those of Wii U disc software (packaged and downloadable versions).
3. Actual software sales units of each platform include the quantity bundled with hardware.
4. While forecasted software sales units include the quantity bundled with hardware for nine months ended December 31, 2016, they do not include
the quantity to be bundled with hardware on and after January 1, 2017.
* A new home gaming system "Nintendo Switch" is scheduled for launch in March of 2017. Its estimated hardware and software sales units are
reflected in the financial forecast ending March 31, 2017.
While this is the notes' section for the last two financial results' reports

1. Software sales units include both packaged and downloadable versions of software
2. Each title available in both packaged and downloadable versions is counted as one new title.
3. Actual software sales units for each platform include the quantity bundled with hardware.
4. Forecasted software sales units for each platform do not include the quantity bundled with hardware.
And, at the time, I thought the changed notes wording was an indication of an altered forecasting method. But today, thanks to your post (...and this is a bit embarassing to say XD ) I noticed row on the hardware/software table strictly dedicated to the number of "new titles".

To answer your question about the retail titles released for each region

The Americas

March

The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Skylanders: Imaginators
Just Dance 2017
The Binding of Isaac: Afterbirth+
Has Been Heroes

April

Lego City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe

May

Disgaea 5: Complete
Ultra Street Fighter II: The Final Challengers

June

Cars 3: Driven to Win
Arms
Cave Story+

Total - 15
Japan

March

The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Dragon Quest Heroes I-II for Nintendo Switch
Puyo Puyo Tetris
Disgaea 5
I am Setsuna
Nobunaga's Ambition: Sphere of Influence with Power Up Kit
Romance of the Three Kingdoms XIII with Power Up Kit

April

Minna de WaiWai! Spelunker
Mario Kart 8 Deluxe

May

Ultra Street Fighter II: The Final Challengers

June

Seiken Densetsu Collection
Arms
Lego City Undercover

Total - 15
Others

March

The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Skylanders: Imaginators
Just Dance 2017

April

Has Been Heroes
Lego City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe

May

Disgaea 5: Complete
Ultra Street Fighter II: The Final Challengers

June

Arms

Total - 12
Japan checks out 100%, but the same can't be said for the other two regions, even if they're not too far. One of the possibilities is that maybe they're counting among "retail" even games that have been released on the shelves in specific regions while they're digital-only in others: for example, I am Setsuna in US and EU and the special JoyCon / SnipperClips bundle which was EU exclusive. Assuming this is correct, the totals for Americas and Others would become respectively 16 and 14.

Anyways, it's pretty clear that the games amount mentioned in the financial results is just for "retail" games, since the totals would be way higher if we include eShop-only titles; so, I suppose the change in notes' wording was just to make things easier to read. It's probably as you say Skittzo: those numbers are for "retail"-only games, digital-only games (or maybe better: the vast majority of them) are excluded from there.
 

Skittzo0413

Member
Jan 8, 2016
9,666
1
0
I'm at my PC again, so I can give an answer with a bit more detail. This is the post I made a few days ago

And, at the time, I thought the changed notes wording was an indication of an altered forecasting method. But today, thanks to your post (...and this is a bit embarassing to say XD ) I noticed row on the hardware/software table strictly dedicated to the number of "new titles".

To answer your question about the retail titles released for each region





Japan checks out 100%, but the same can't be said for the other two regions, even if they're not too far. One of the possibilities is that maybe they're counting among "retail" even games that have been released on the shelves in specific regions while they're digital-only in others: for example, I am Setsuna in US and EU and the special JoyCon / SnipperClips bundle which was EU exclusive. Assuming this is correct, the totals for Americas and Others would become respectively 16 and 14.

Anyways, it's pretty clear that the games amount mentioned in the financial results is just for "retail" games, since the totals would be way higher if we include eShop-only titles; so, I suppose the change in notes' wording was just to make things easier to read. It's probably as you say Skittzo: those numbers are for "retail"-only games, digital-only games (or maybe better: the vast majority of them) are excluded from there.
So it looks like there are 5 Japanese retail titles not released in the Americas so that would mean 22 retail titles minus 4 first party titles gives us 18 total retail third party titles worldwide, which makes that average number a bit lower, but still around 200k.

I think a comparison between that and other Nintendo consoles as well as non Nintendo consoles- maybe both around launch and overall- might be threadworthy. It seems like a very high number for a Nintendo console, considering the types of games they are.
 

Ruud_Luiten

Member
Jun 11, 2004
3,255
0
0
39
Netherlands
www.webhero.nl
Forgot to mention.

Switch is currently tracking ahead of 3DS in hardware sales.

Switch is at 4.7 million LTD.
3DS was at 4.32 million LTD at the same amount of time from launch.

Switch can probably still track ahead for the 2nd quarter but it will be difficult to beat 3DS for the 3rd quarter where it shipped 8.5 million units just for that quarter alone which lead to an LTD of 15 million.
3DS was a faillure at launch and Switch a big success.

Switch needs to make up for 3ds and wiiu which is a big task.
 

NEO0MJ

Member
Aug 8, 2010
26,423
0
0
Kid Icarus was so borked they included a fucking stand with the game. It has nothing to blame but it's control scheme.
I don't know why they didn't just give you the option to use the CPP with it. I get that the touch screen might be more accurate but give people the option.
 

TheDinoman

Member
Aug 7, 2015
5,991
1
340
I don't know why they didn't just give you the option to use the CPP with it. I get that the touch screen might be more accurate but give people the option.
Same reason Smash 3DS couldn't use it: technical problems.

http://www.neogaf.com/forum/showthread.php?t=904094

(What is the reason that the game supports the New 3DS' C-Stick, but not the Circle Pad Pro?)

"Supporting the CCP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.

With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.
 
Oct 7, 2009
7,621
0
0
Arms performing so much better than Kid Icarus: Uprising did is a travesty.
Kid Icarus was a lesser game than people were hoping for (which is to say the demands to bring back the franchise were often under the assumption that it would stand toe-to-toe with Zelda once it was revived), had a weird control scheme, and released on a handheld system when most people, again expecting it to be Zelda-caliber, had wanted it to be on a home console. It's not hard to see why it didn't light the sales charts ablaze.

Ruud_Luiten said:
Switch needs to make up for 3ds and wiiu which is a big task.
Wii U, yes, but 3DS is around 67 million and still selling rather well. It's at least a moderate success.
 

Shikamaru Ninja

任天堂 の 忍者
That not the case I think. Fire Emblem Echoes is for all intents and purposes still a remake, not a mainline title. Expecting it to sell on par or above Awakening and Fates seems unrealistic to me.
It's a remake in the purpose of context but it's a new game to 99% of the audience. Even for the dinosaurs who played the original crude 1992 Famicom title, this is not the same game.
 

dano1

Member
Sep 25, 2013
1,450
56
390
So they have sold 3.92 million consoles. My WiiU is dead. 20 million Switches sold MAX.
I will never be able to buy a snes classic. FU Nintendo
 

dano1

Member
Sep 25, 2013
1,450
56
390
They've sold 4.7 million. And where's that 20 million coming from?
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
 

Eliseo

Member
Feb 2, 2016
760
0
0
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
You forgot to put the /s.
 
Oct 7, 2009
7,621
0
0
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
Um... ok. They're already a quarter of the way to your "favorable" estimate though. Given your phrasing about the switch not being a "real system" I'd say just grab a PS4 or XB1 if you haven't already and call it a day. I think you're missing out though.
 

Shauni

Member
May 31, 2011
8,598
2
0
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
The Switch isn't real? Goddamn, that is a Sixth Sense level twist.