HylianScribe
Member
Edit: Mods, forgot "3D" in the title...addy would be nice
Courtesy of Nintendo's Japanese Conference page
http://www.nintendo.co.jp/n10/conference2010/3ds/software.html
Release Date: Spring 2011 JPN (I still don't believe it)
EYE is Camera Control, A is ACTION (Roll, Open Door, later SHEATHE when he has his sword out). Colored tabs say map (center tab), but the left one's for equip and the right one for items. It's kind of similar to the original's menus, pressing L/R to change them. Cleaned up HUD, interface for inventory is strictly on bottom screen, looks like a hybrid of stylus and face button input.
Link has shoulder strap, not present in any in-game version (was in artwork).
Deku Shield is "thicker", strictly superficial, but doesn't look like a sprite anymore.
Video footage:
http://www.youtube.com/watch?v=wPCsFAmIxCM&feature=player_embedded
Thoughts: If this is true and it hits in Spring, I'm really wondering what's up with Skyward Sword's release date...
Courtesy of Nintendo's Japanese Conference page
http://www.nintendo.co.jp/n10/conference2010/3ds/software.html
Release Date: Spring 2011 JPN (I still don't believe it)
EYE is Camera Control, A is ACTION (Roll, Open Door, later SHEATHE when he has his sword out). Colored tabs say map (center tab), but the left one's for equip and the right one for items. It's kind of similar to the original's menus, pressing L/R to change them. Cleaned up HUD, interface for inventory is strictly on bottom screen, looks like a hybrid of stylus and face button input.
Link has shoulder strap, not present in any in-game version (was in artwork).
Deku Shield is "thicker", strictly superficial, but doesn't look like a sprite anymore.
Video footage:
http://www.youtube.com/watch?v=wPCsFAmIxCM&feature=player_embedded
Thoughts: If this is true and it hits in Spring, I'm really wondering what's up with Skyward Sword's release date...