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Nintendo: For the Win

ManaByte said:
Yoji Horii has been expressing some excitement about the Revo controller lately. I wouldn't write DQVIII into stone for any specific system just yet.
Dragon Quest always goes to whichever platform has the biggest userbase in Japan.
 
Oblivion said:
I think Rev. will definitely do better than the GC. Now will it do better than the PS3? That is definitely a stretch. But I'd say Rev. has a much better chance of doing that than the GC ever did. Looking back at the GC, the public perception was simply a more "kiddy" version of the PS2 and Xbox. There was nothing positive (aside from the graphics and Nintendo games) that distinguished it from the other two. The Rev. however will be known to play games differently and (as much as I hate to use this word) the gimmick could make itself be known to the public, and with a killer title that shows what can be done, Nintendo good do some serious damage.

IAWTP

What's interesting is that Nintendo systems (aside from the NES which was first to the market, thus setting the standard) have always been about equal graphically with the compitition. Every generation people argue that "X" system has better graphics than "Y" system. The truth is, every generation each system has games that stand out graphically from the compitition no matter what system is technically more powerful. The same thing will happen next gen, even if Rev is as weak as IGN is claiming and the PS3 is as powerful as Sony is claiming.

Looking back just at Nintendo systems though, the ones that had the most impact were the NES and N64, not just because they had state of the art graphics, but because they changed the way we played games as well. Revolution looks to do the same thing.

The Revolution is much like the NES. It doesn't have a previously successful system to give it momentum like the N64 and DS had. The NES had no compitition. Nintendo had to introduce a new controller and gameplay to stir public interest. Nintendo's doing the same thing with Revolution. They're putting all of their effort into a new controller and new gameplay, focusing only on the Revolution and not trying to 1up the compitition. For Revolution to be number 1, there needs to be a "New" Nintendo. Everyone is aware of the strengths and weaknesses of Nintendo. All we can do is wait and see if they do what it takes to regain their former position.
 
Nash said:
Eyetoy, something which just analyses background changes on a low-res webcam, is a novelty. The first Vaio Picturebooks had such toys years before. Yes you can have some clever applications of it, but at it's heart it is very limited.
I don't know, by your own definition, rev controller is a novelty too then. It doesn't really matter if Vaio did it first or not. The whole rev controller concept is also already done and commercialized for a different market in some arcade game machines too (by company called Xavix, it was posted here before). You can argue that a rev controller is more precise which gives it more possibilities, but eyetoy on PS3 will be high res, more precise, and also capable to register distance in 3D through infrared spectrum, track colored objects, etc. In their heart, both concepts are limited by your physical motions in some ways, it's just that it's different kind of limitations.
 
But it isn't. The likelyhood of Rev beating PS3 in Japan is pretty good

The success of the DS in Japan seems to make this a pretty popular belief.
What people seem to forget is that the DS was released while Nintendo was in control of the market with the GBA.
The console market is controlled by Sony and, although Nintendo will gain a lot of Marketshare in Japan, it only has the potential to tie it in Marketshare.
 
Earthstrike said:
What people seem to forget is that the DS was released while Nintendo was in control of the market with the GBA.

The success of the DS in Japan makes this a pretty popular belief
What people seem to forget is that the DS reached out to new gamers that never bought a GBA, expanding the market.
It doesn't matter who controls the market, as Sony and Nintendo have shown in the past.
 
Marconelly said:
I don't know, by your own definition, rev controller is a novelty too then. It doesn't really matter if Vaio did it first or not. The whole rev controller concept is also already done and commercialized for a different market in some arcade game machines too (by company called Xavix, it was posted here before). You can argue that a rev controller is more precise which gives it more possibilities, but eyetoy on PS3 will be high res, more precise, and also capable to register distance in 3D through infrared spectrum, track colored objects, etc. In their heart, both concepts are limited by your physical motions in some ways, it's just that it's different kind of limitations.

No, by my definition the Revolution's controller is so far unproven but it has the potential to be applied in far more ways. How it's applied will determine whether it is a novelty or not. Something we are only going to know when we see the games.

And come on, the Eyetoy comparison is a stretch. The controller is a physical object, it exists. And it's position and orientation can be accurately determined because you have 2-way communication going on. The Eyetoy's concept is always going to be an attempt to approximate what is going on from what it is being shown. It will be hampered by lighting, struggle with distance-sensing, be confused by background movement, need vivid colours to identify things etc. etc. It's limitations mean it will probably still be confined to novelty games, games that don't need precision controls, and games where a wide margin of error is tolerated by the player.

The Revolution's controller knows what is going on, the Eyetoy tries to guess what is going on. That is a pretty fundamental difference when it comes to input devices.
 
Nash said:
No, by my definition the Revolution's controller is so far unproven but it has the potential to be applied in far more ways. How it's applied will determine whether it is a novelty or not. Something we are only going to know when we see the games.

And come on, the Eyetoy comparison is a stretch. The controller is a physical object, it exists. And it's position and orientation can be accurately determined because you have 2-way communication going on. The Eyetoy's concept is always going to be an attempt to approximate what is going on from what it is being shown. It will be hampered by lighting, struggle with distance-sensing, be confused by background movement, need vivid colours to identify things etc. etc. It's limitations mean it will probably still be confined to novelty games, games that don't need precision controls, and games where a wide margin of error is tolerated by the player.

The Revolution's controller knows what is going on, the Eyetoy tries to guess what is going on. That is a pretty fundamental difference when it comes to input devices.
Wow, well said.
 
Nash said:
No, by my definition the Revolution's controller is so far unproven but it has the potential to be applied in far more ways. How it's applied will determine whether it is a novelty or not. Something we are only going to know when we see the games.

And come on, the Eyetoy comparison is a stretch. The controller is a physical object, it exists. And it's position and orientation can be accurately determined because you have 2-way communication going on. The Eyetoy's concept is always going to be an attempt to approximate what is going on from what it is being shown. It will be hampered by lighting, struggle with distance-sensing, be confused by background movement, need vivid colours to identify things etc. etc. It's limitations mean it will probably still be confined to novelty games, games that don't need precision controls, and games where a wide margin of error is tolerated by the player.

The Revolution's controller knows what is going on, the Eyetoy tries to guess what is going on. That is a pretty fundamental difference when it comes to input devices.
Post of the month.
 
For all the people who are big Nintendo fans... why do you love it if the Gamecube is sleeeeping?! Same thing happened with the N64.

I also wouldn't doubt it with the Revolution either. I'm kinda getting tired of like 2 decent games a year. Yeah, Zelda is awesome, but that just makes the system worth a week rental or something.
 
DarknessTear said:
For all the people who are big Nintendo fans... why do you love it if the Gamecube is sleeeeping?! Same thing happened with the N64.

I also wouldn't doubt it with the Revolution either. I'm kinda getting tired of like 2 decent games a year. Yeah, Zelda is awesome, but that just makes the system worth a week rental or something.

Oh yeah? Well your system of choice fucking sucks
 
DarknessTear said:
For all the people who are big Nintendo fans... why do you love it if the Gamecube is sleeeeping?! Same thing happened with the N64.

I also wouldn't doubt it with the Revolution either. I'm kinda getting tired of like 2 decent games a year. Yeah, Zelda is awesome, but that just makes the system worth a week rental or something.
Gimmick.
Kiddie.
Whoring out Mario.
Non-games.
Diminishing returns (thanks dog$)
Doomed.

Did I cover it all?
 
Nash said:
No, by my definition the Revolution's controller is so far unproven but it has the potential to be applied in far more ways. How it's applied will determine whether it is a novelty or not. Something we are only going to know when we see the games.

And come on, the Eyetoy comparison is a stretch. The controller is a physical object, it exists. And it's position and orientation can be accurately determined because you have 2-way communication going on. The Eyetoy's concept is always going to be an attempt to approximate what is going on from what it is being shown. It will be hampered by lighting, struggle with distance-sensing, be confused by background movement, need vivid colours to identify things etc. etc. It's limitations mean it will probably still be confined to novelty games, games that don't need precision controls, and games where a wide margin of error is tolerated by the player.

The Revolution's controller knows what is going on, the Eyetoy tries to guess what is going on. That is a pretty fundamental difference when it comes to input devices.

Just gonna also commend you on a good post. <claps>
 
DarknessTear said:
For all the people who are big Nintendo fans... why do you love it if the Gamecube is sleeeeping?! Same thing happened with the N64.

I also wouldn't doubt it with the Revolution either. I'm kinda getting tired of like 2 decent games a year. Yeah, Zelda is awesome, but that just makes the system worth a week rental or something.

Cause there are quite a few good games for it. Quality > Quantity.
 
SantaCruZer said:
firingsquad are PC fanboys first and foreforst. Nintendo has never had any spotlight at their site, so it must be pretty good for them to write about them.

Good article, I agree.

Well I was a DC fanboy... The only Nintendo Coverage I ever did was the PS2 vs Xbox vs GC "Console Clash"
 
DarknessTear said:
Uh yeah, in this case it's quantity with quality > just a couple of quality games.

You're still wrong.

The Gamecube is a good system because it has a hell of a lot more than just a couple of quality games, and some of those "quality games" are actually exceptional games. It's also got quality in every genre.

Good quantity of quality games, good number of exceptional games, and genre spanning. All that's necessary for a worthwhile system.

Quantity + Quality = Good, You = Wrong.
 
ethelred said:
You're still wrong.

The Gamecube is a good system because it has a hell of a lot more than just a couple of quality games, and some of those "quality games" are actually exceptional games. It's also got quality in every genre.

Good quantity of quality games, good number of exceptional games, and genre spanning. All that's necessary for a worthwhile system.

Quantity + Quality = Good, You = Wrong.

Well considering most GC games are fucking terrible or ported to other systems, I don't know what you're talking about. But whatever, enjoy getting a game or two a year, I haven't played my GC since Tales of Symphonia came out.
 
I don't know, by your own definition, rev controller is a novelty too then

Whether or not something is not a novelty is not determined by its functionality but rather by its application.

Very few games have eyetoy support.
A plethora or Rev games will have RevMote support.
 
Dig the title of the article :)

I easily see the Revolution becoming the darling of the development community. Whether that translates into user acceptance remains to be seen, but I remain optimistic. That's an understatement, really. Let's just say I await the opportunity to scream 'soothsayer' once again. We'll leave it at that.
 
DarknessTear said:
Well considering most GC games are fucking terrible or ported to other systems, I don't know what you're talking about. But whatever, enjoy getting a game or two a year, I haven't played my GC since Tales of Symphonia came out.

Again, you insist on the wrongness. Oh well, your loss. And for what it's worth, I got four awesome new games for the Gamecube this year. I would consider this one of the console's weaker years, except that one of those four games was Fire Emblem, which was my favorite game of the entire year.

Next year looks to be even better, though.
 
DarknessTear said:
I haven't played my GC since Tales of Symphonia came out.
cookie.jpg


There, now leave this thread...
 
I'm conflicted here.

On one side, I would hate for this to happen as I'm loving gaming the way it is, and the idea of non-gamers taking any sort of precedence makes me vomity.

On the other, I'm a longtime disgruntled Nintendo fan than remember fondly the good old days. I may have been kicked in the head on some levels by the Gamecube, but the DS is shaping up to be an amazing little device when used properly. I'm actually intrigued by the possiblity of a world where Nintendo rules again, and what that would mean for Sony/MS.


When push comes to shove thogh, right now I'd prefer them to be my gaming alternative, not the mainstay. Ask me again, after E3.

Que sera sera, I suppose.
 
From the IGN boards:

I was strolling past the local best buy when what should I see through the window but a guy holding a mysterious white remote. Using my 20 10 vision (good genes) I saw the Nintendo logo at the bottom. "Holy Revboard n00bs!" I thought, and quickly raced into the store.

Miyamato wasn't kidding when he said the game would take up the whole room. There were holograms of monsters all over the store shooting at the guy with the rev remote, who was sporting awesome holographic red and yellow armor. People were ducking out of the way of thundrous laser beams, old people were asking to play the system, and girls were tearing their clothes off.

Unfortunately there wasn't really a very large gap between the Revolution and the Gamecube graphically. Everything in the store, while holographic and in your face and all around you like never before, was sported in an archaic low-definition display. Worse, right during an important cut scene, right as one of the leading characters was about to talk, a frickin TEXT bubble appears in the room! Sure, it was a brilliantly 3D cube of text, but still, can't Nintendo meet the standards set by the Sega CD by now? Not to worry...

I asked the sales clerk what he was doing with a Revolution in the store and he goes "shh!!!" my uncle works for NOA. Fortunatley the guy was really nice and he let me borrow the store's Rev and MP3 (full version) for a few days. I'm fighting Ridley at the moment and just wanted to tell you, though the controls are pretty frickin sloppy, it's otherwise a great game! I'll upload some pics soon...

:lol :lol :lol
 
Man that take me back to being a kid when there'd always be that one person who'd claim they had an uncle who worked at Nintendo and they got to play Super Mario Bros. 5 and 6.

:lol
 
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