No nx news in q&a. ...
Boooooh!
No nx news in q&a. ...
But Nintendo had to say like 5 times that there are no NX info today. So even the investors really need more info on that. And understandably so, because it impacts dramatically the costs and possible revenues for the next FY.
Another interesting tidbit is that Kimi said they have another Wii U game comparable with Splatoon and SMM for appeal. And I think he's not talking about Zelda (which strangely it's not mention in all this discussion about the next FY).
I do think there's a little bit of info in there, in that we can expect Kimishima to talk about NX at the next financial briefing some.
A reveal before May seems very unlikely at this point, but who knows.
No NX, no QoL![]()
QoL seems dead, going by that answer.
Nintendo's Fiscal Year Financial Results Briefing for FY 2015 isn't until early May. Around three more months to wait then.Well, they are legally obliged to provide some info at the next financial briefing as they need to provide an estimate for the next FY and they need to put some details behind the cost and revenues. But the extend of that info will be determined by the reveal date of NX.
What answer?
Also, although QOL wasn't asked about we're not at the stage for the sleep and fatigue [sensor] to become a product, so it won't be released (as a product) by March. We do, however, think that we can do something in the area of QOL, so we will continue to consider expanding into this field.
A2. Kimishima: First, we have no plans to talk about the NX today. I believe your question fundamentally has to do with NX. Our consoles include 3DS and Wii U in addition to NX, so future titles have to do with these platforms. However, we are planning new ways of on smart devices. We cannot announce any new information on the NX at this point, so you get this kind of answer. Please understand.
A6. Kimishima: Yes, when I became President, I said that it was my role to continue the strategy established under the prior management. From this point, we need young people to come in as a new generation and give lots of new ideas. It's important to create an organization in which they can thrive. To do so, we've established a system in which many people with potential can play active roles. It may be hard to see from outside the company, but our organization has changed greatly. We also want more game developers to become known, so we'll be sending more out to be public-facing. As for strategy, our hardware/software game business is central, but we're integrating smart device activities into our actual business, and will derive synergies between them. My Nintendo is an important part of that. We want to create connections with customers by having them become My Nintendo members. Also, although QOL wasn't asked about we're not at the stage for the sleep and fatigue [sensor] to become a product, so it won't be released (as a product) by March.We do, however, think that we can do something in the area of QOL, so we will continue to consider expanding into this field.
Of course it's a console. Handhelds are consoles too. Nintend refers to the 3DS as a console.NX is a console confirmed.
Maybe this has to do with the Undertale thing on twitter? Or is he talking about Nintendo's in house developers?
Maybe this has to do with the Undertale thing on twitter? Or is he talking about Nintendo's in house developers?
Of course it's a console. Handhelds are consoles too. Nintend refers to the 3DS as a console.
Was this ever in doubt?
Maybe this has to do with the Undertale thing on twitter? Or is he talking about Nintendo's in house developers?
Yea it's really no different from what Iwata was doing with the Iwata asks series, letting platinum developers host directs for their games, always name dropping sakurai when talking about smash, developer diaries etc.What he's saying about letting younger people be active, and also as developers be more public-facing is a nice move, I think. I doubt Kimishima is the kind of guy who wants to show up in Nintendo Directs and at big events, so he'll build up a structure where the developers and producers themselves can tell you all about their stuff. I think we've seen this already with how the Digital Events have been like with their "Developer Stories" and what NoA has done with Treehouse Live, but it's good to hear him say it.
Yea it's really no different from what Iwata was doing with the Iwata asks series, letting platinum developers host directs for their games, always name dropping sakurai when talking about smash, developer diaries etc.
That would be good. Personally I'm hoping they will reboot Iwata asks somehow. I just can't think of a fitting person for the job.I hope, if they are making some changes to the Nintendo Direct format (it was hinted by Nintendo that they're doing that, right?), that they are letting this be the philosophy to those as well. Having Reggie or Bill there to talk about the games is fine, but I'd love it if they were more like "announcers" that tell us what we're going to see next, but once they jump in to the actual segments we get to hear from the developers talking about their philosophy and the game's features. Like the Digital Events in a sense, but more so in a direct manner without drawn-out stories or bits between games.
Of course it's a console. Handhelds are consoles too. Nintend refers to the 3DS as a console.
Was this ever in doubt?
The PR made by Nintendo's own developers. Like the Splatoon producer at the Splatoon Koshien 2016.
Absolutely nothing to do with Undertale - he's pretty clearly referring to the "new" generation of directors etc. at Nintendo. For a long time now, the focus has been almost exclusively on Miyamoto as the public face of Nintendo from a development POV, in spite of his role having changed to a far more managerial/executive one over the years. Others, like Aonuma or Sakamoto, have had relatively prominent roles in publicity, but they are - while more involved in the day-to-day work of development than Miyamoto - part of an older guard at Nintendo, and perhaps less at the coalface than some others.
Look instead to the way someone like Tsubasa Sakaguchi was given a more prominent role in PR for Splatoon last year, or the way the Garage program was given more prominence, or even the more public attention focused on someone like Koizumi - that's what this is talking about, and as the transition from people like Miyamoto gathers pace as he moves to being a "fellow" and - eventually - leaving the company you should see more focus on the younger developers with the company.
So it's still in some concept phase after all these years.
It absolutely is.
I think it was just 2 years ago they said they were working on it. I wonder if they are still working on that vitality sensor...now that has been in the works for almost 5 years if they are still trying to figure out a use for it.
Sorry to bump this again. I'm a bit egotistical and went through my post quotes and had to revisit a discussion I was having.
Just checked again and Sony and Microsoft did talk about their machines to come the next year. Nothing was shown of course, but we absolutely knew way more about their successor machines than we do about Nintendo's. We at the very least knew it was going to be a traditional console leap. There were devkit specs and pics out at least a year and a half from launch. And of course, tons of leaks or controlled leaks. The existence of what was coming was never really up in the air.
Search Google for site:neogaf.com xbox 720 and set the search for the years 2011 to 2012.
http://www.neogaf.com/forum/showthread.php?t=498008
http://www.neogaf.com/forum/showthread.php?t=486539
http://www.neogaf.com/forum/showthread.php?t=477540
http://www.neogaf.com/forum/showthread.php?t=458046
http://www.neogaf.com/forum/showthread.php?t=487229
http://www.neogaf.com/forum/showthread.php?t=469312
http://www.neogaf.com/forum/showthread.php?t=505668
Not that it matters, I'm pretty sure there's no new hardware this year and the handheld would come first anyway.
We are always thinking about what is next for our platform, but we don't have anything further to share at this time.
No nx news in q&a. ...
I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
Zelda, but it would be strange not to mention it by name.
Or Pokken maybe?
I don't think Paper Mario or Pikmin 4 have that potential.
I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
Well...then it better be something fans actually want from Nintendo but haven't considered/done before. Because that's probably why Splatoon and SMM did so well.
Maybe there's hope for Project Guard and Project G Robot, they're still listed as separate titles. Maybe they'll be new IPs?I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
Maybe there's hope for Project Guard and Project G Robot, they're still listed as separate titles. Maybe they'll be new IPs?
Honestly, I think they're just there to fill in blanks until new titles are actually revealed. If they do turn into something, it will likely look nothing like the original.
Maybe there's hope for Project Guard and Project G Robot, they're still listed as separate titles. Maybe they'll be new IPs?
Platinum Games put those on their resume.
That must mean something.
You're talking about leaks. I'm talking about announcements.
Nintendo has already announced the NX, and it's widely tipped to land this year. There have been no leaks.
Both Microsoft and Sony consistently denied and diverted discussion away from their new hardware. Google this phrase, and you'll see how often this happened:
As far as both platform holders were concerned, their next-gen hardware didn't exist at all, prior to their respective announcements.
We know that they leaked pretty heavily. Such is game development.
But Nintendo's lack of leakage is not reflective of the stage of their new product's developmentrather, its policies and practices for secrecy and confidentiality.
Platinum Games put those on their resume.
That must mean something.
Zelda, but it would be strange not to mention it by name.
Or Pokken maybe?
I don't think Paper Mario or Pikmin 4 have that potential.
Pokken could fit right alongside the other games but I don't particularly see it taking off. Zelda U is the other one, honestly, after so much anticipation and if its good, WoM can carry it far.
Of course, the bigger issue is that SMM and Splatoon are both online multiplayer/community driven games. Pokken could well have that same support but Zelda U most likely won't unless it goes Dark Souls for PvP or something.
Zelda, but it would be strange not to mention it by name.
Or Pokken maybe?
I don't think Paper Mario or Pikmin 4 have that potential.
We'll have to agree to disagree then, because if AMD were speaking about what to expect from the Xbox/PS4 in 2012, developers and publishers were divulging tidbits of what they knew, and the devkits were confirmed to have been in existence and in the hands of developers, that's enough of an acknowledgement to me. Even if Nintendo only supplied kits to who they deemed necessary, if they had planned to launch anything this year with some decent third-party support, it would be in a ton of hands by now and we would've had some leak, as insubstantial as a pic of the early dev kit. I don't believe they are at that stage, or it'll just be a lot more inwardly focused than their previous platforms.
I don't see any either, aside from Zelda obviously. Maybe well'have at least one announcement down the road (not talking about Paper Mario, although i think it will do good, just not Splatoon/SMM good).I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
I guess it was to be expected
From the Q&A
ZhugeEX ‏@ZhugeEX
Nintendo want to put out titles for Wii U in 2016 that had the same favourable effect that Splatoon and Super Mario Maker had.
https://twitter.com/ZhugeEX/status/695234939642601472
I don't think any game in their current line-up for Wii-U has much of a chance to achieve that.
Star Fox was a titan back in the day, especially 64.
http://www.neogaf.com/forum/showthread.php?t=963700
Star Fox shipped 2.99 million, Star Fox 64 did 4 million.
Star Fox Adventure, my favourite in the series (I'm not much of a rail shooter fan) shipped only 1.82 million.
So perhaps Nintendo has the first two games in mind, thinking of announced games not called Zelda. Still, Star Fox has not been relevant in a VERY long time.
Because they likely weren't as far along in development as Splatoon was. I mean, they're still being referred to under the "Project" name, not even a full title. Splatoon was far enough in development to not be called Project Squid at the time.None of those two demo had the impact that the initial reveal of Splatoon had. They have some nice ideas but that's pretty much it.
Because they likely weren't as far along in development as Splatoon was. I mean, they're still being referred to under the "Project" name, not even a full title. Splatoon was far enough in development to not be called Project Squid at the time.
Iwata Asks said:Sakaguchi: The game was only about 10% complete at E3.
Amano: It was only 10% complete, or should we say, we still had about 90% left of the game to make.
Iwata: You had your strong idea, you had the firm basis for the game, and you already had something that was actually fun to play. But youre saying it was still only 10% complete.
Sakaguchi: Right. At E3, we only had one weapon. We only had one stage, and only a mock-up of the sequence14. So when we returned from E3, our big issue was figuring out how to turn all that into a product.
Can we get a summary breakdown of the MyNintendo stuff at the very least? I'd rather talk about that than bemoan what we didn't hear about, and adding that info to the OP would help that.