- Feb 5, 2009
Man, I thought I was the only one who thought this. I had WAY more difficulty positioning myself in 3D space in 3D World than in 3D Land. With the camera angles they chose for those two games, 3D visuals were a huge help in making sure you knew where you were at all times. I've never struggled to simply jump on a goomba correctly in a Mario game like I did in 3D World.
If you notice Nintendo (cleaverly) acomodated the level desgin in 3D World to mitigate the miss judged perspective problems by reducing the instances where a miss calculated jump results in instant dead. Yet, the perspective problem due to the camera positioning is easy to notice in circunstances as simple as jumping to grab an item, where players need to do consecutive corrective jumps to complete the task.
In the case of 3D World, Nintendo should have allowed a 30 fps option with Steresocpic 3D. Or allow Wii U remote play with the N3DS and patch games to support stereoscopic 3D.
Are there any differences in the screens (like better picture quality)? Or are the old and new 3DS screens about the same?
Sound seems to be improved in comparisons to the old XL. Pretty much confirmed by now. As well as better image quality from the cameras, even if the resolution remains the same.
Then there's a LOT of tweaks that make everything better in comparison to the first model:
[.] Having the card slot in front and to the left.
[.] Having the stylus accesible from the front instead of the back.
[.] Select and start new positioning making more suitable for operation.
[.] The volume slider is in a better thematically and usable position.
[.] You can turn on the unit when is closed.
[.] Removeable face plates. Important both in terms of aesthetics and preserving the system.
[.] The extra middle postioning of the top part of the clamshell.
[.] The dynamic contrast option and slightly extended battery life.