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Nintendo Revolution Confusions

Nightbringer

Don´t hit me for my bad english plase
IGN Point of View

First the technical specs:

CPU IBM Broadway at 970Mhz
88MB MoSys 1T-SRAM
16MB A-RAM

GPU ATI Hollywood
324Mhz
Xbox level GPU

What they have said:

-Revolution will cost less than 199$, and perhaps 149$.
-Virtual Console is a payment service of 14.99$ every month and a pay of 2.99$ (NES), 6,99$ (SNES) and 19.99$ (N64) for the games of the virtual console.

Nintendo and its partners

-"When you will see the graphics you will say wow" Satoru Iwata around the TGS days.
-"I don´t see much difference between Twilight Princess and the next gen games" Satoru Iwata days after the E3 2005.

-"The price of Revolution will be less than 299$" Reggie recently

-"Like the Flipper the GPU of Revolution won´t be PC based" ATI recently

--------------

All this situation is an huge confusion because Nintendo doesn´t unconfirmed all this yet.

For be more understandable the situation and the confusion we must see that some aspects of Nintendo declarations and the patents relationed with the Nintendo Revolution.

1. Iwata said that Twilight Princess is almost at the same graphical level of the next gen.

2. ATI talked about a non-derivated from PC GPU, but it could be an enhaced Flipper with Vertex and Pixel Shader support and being a little more powerful than the Xbox. The second posibility is that the GPU is new completely.

3. Reggie said that the console will appear with a price less than 299$, a price less than 299$ is every price from 0,01$ to 298$. IGN could have reason here. But if Reggie has reason the console will be the more expansive console system never launched.

4. The virtual console patent talks that all the emulated hardware is embedded in the main CPU, the problem here is that if Nintendo wants to make the console with real retrocompatibility with Gamecube they need to put the GCN hardware. They have 2 solutions, the first is a Gekko+Flipper on one chip solution, the second is to derivate all the entire hardware from the Gamecube design.

EDIT: CPU Clock speed corrected.
 
CPU IBM Broadway at 930Mhz
88MB MoSys 1T-SRAM
16MB A-RAM

GPU ATI Hollywood
324Mhz
2 Vertex Shader
4 Pixel Shader

Aside from the RAM, they didn't reveal any exact other specs, did they?
 
The price won't be higher than USD 200.

There are still two big secrets: Hollywood & Broadway. A new era will arrive.
 
Perhaps it's just me, but I don't care much about specs anymore.

I just want to see the games and play them eventually.

That goes for pretty much any system btw.
 
meppi said:
Perhaps it's just me, but I don't care much about specs anymore.

I just want to see the games and play them eventually.

That goes for pretty much any system btw.

yeah true. We need some awesome games now...
 
Revolution will have the best graphics next gen.

Specs don't mean anything when you consider what Nintendo is doing. ATi knows what I'm talking baout. :lol
 
Aside from the RAM? NOTHING HAS BEEN REVEALED. The developers IGN spoke to had EARLY DEV KITS. It's been reported that the final ones went out almost a MONTH AFTER IGN interviewed said numbnut.

As far as I know, NO ONE KNOWS A DAMN THING, AND ALL THOSE WHO START REVOLUTION TOPICS WITHOUT PICTURES SHOULD BE BANNED,


I TIRE OF REVOLUTION TOPICS WITH NO PICTURES.

I TIRE OF SPECULATION.

I TIRE OF NINTENDO.

360FTW.
 
Nightbringer said:
They talked clock speeds are the twice of the Gamecube technical specs.

Then the CPU would be 970 Mhz. ;)

And they didn't give us any pixel piplines or shaders or anything else.
 
-Virtual Console is a payment service of 14.99$ every month and a pay of 2.99$ (NES), 6,99$ (SNES) and 19.99$ (N64) for the games of the virtual console.


If that is the case then I won't be touching this system. 15$ a month to play old games PLUS I have to pay for them too. No thank you.
 
Pakkidis said:
If that is the case then I won't be touching this system. 15$ a month to play old games PLUS I have to pay for them too. No thank you.

No, it's 15 a month if you want to play unlimitedly. You only pay separately for games if you want to completely own them.
 
Where the hell did we hear that the virtual console wa 15 bucks a month? And then are you saying the 2.99, 5.99 whatever shit is on top of that fee?
 
Haleon said:
Where the hell did we hear that the virtual console wa 15 bucks a month? And then are you saying the 2.99, 5.99 whatever shit is on top of that fee?

IGN is full of shit. I've seen better predictions on Gamefaqs.
 
Pakkidis said:
If that is the case then I won't be touching this system. 15$ a month to play old games PLUS I have to pay for them too. No thank you.
IF YOU KNOW THE FUTURE, SHARE IT WITH US.


Will Futurama be picked up for new episodes?
 
littlewig said:
IGN is full of shit. I've seen better predictions on Gamefaqs.
I'm still waiting for the online enabled port of Rogue Leader and Rebel Strike for my Xbox. Rebel X, I believe it was?
 
No, it's 15 a month if you want to play unlimitedly. You only pay separately for games if you want to completely own them.

-Virtual Console is a payment service of 14.99$ every month and a pay of 2.99$ (NES), 6,99$ (SNES) and 19.99$ (N64) for the games of the virtual console.


I hope your right, however IGN thinks otherwise
 
Nightbringer said:
IGN Point of View

First the technical specs:

CPU IBM Broadway at 930Mhz
88MB MoSys 1T-SRAM
16MB A-RAM

GPU ATI Hollywood
324Mhz
2 Vertex Shader
4 Pixel Shader

Is this an out of their bum bum guess or do they have new info? Those numbers seem too specific for a guess, but 930 and 324MHz don't really make too much sense since they don't devide neatly into a single common multiplier...
 
IGN specs are from an alpha kit but the article had some strange coincidences:

1. They talked about a GPU like the Xbox GPU. Since the Cube GPU doesn´t have Shaders it seems possible that they are talking about the design of the final hardware unless the developers are working with an alpha kit based on the Radeon 8500.

2. The memory configuration is stupid, an 8+16+64 config is an idiocy since a 8MB memory chip in middle of 2006 is just like a vapor engine in a car of the Fifties.

We have 3 possibilities: The first is that IGN has reason and Nintendo is hiding something, the second is that IGN is lying and the console will be a very powerful console, the third posibility is that the original Revolution design was canned at the beginning of the past year for a more powerful design.

But Nintendo must confirm if IGN has some reason or not, I don´t see Kaplan or Reggie talking about it, they are online ignoring it. And all this is dangerous.

Is dangerous because the mean of lying the people about the specs of the console isn´t because the gamers don´t give importance to the technical specs and is why the gamers give importance to the tech specs and Nintendo cannot assume.

Why Nintendo cannot assume it? Sony has made the Cell, Microsoft an antiCell named Xenon.
 
bumpkin said:
For comparison purposes, what are the CPU speeds and RAM counts for 360 and PS3 (allegedly)?

Ooh, goody. Was hoping someone would ask. :D

Xbox CPU: 733 Mhz
Xbox360 CPU: 3.2 Gighz

Difference: Roughly 3 times

Xbox GPU: 250 Mhz
Xbox 360 GPU: 500 Mhz

Difference: 2 times

PS2 CPU: 300 Mhz
PS3: CPU: 3.2 Ghz

Difference: 10 times

PS2 GPU: 147 Mhz
PS3 GPU: 550 Mhz

Difference: Roughly 3.7 times
 
I think IGN doesn't know much and that their specs are based on pure speculation.
Why can't we just wait on what the graphics look like when they are shown or when Nintendo trows some specifications into the world?
 
Pakkidis said:
-Virtual Console is a payment service of 14.99$ every month and a pay of 2.99$ (NES), 6,99$ (SNES) and 19.99$ (N64) for the games of the virtual console.


I hope your right, however IGN thinks otherwise

That's if you want to do all of them at once. If you want to only just play all the games you want without owning them, you pay the 15 a month. You don't HAVE to pay that, if you're just interested in buying the games, in which you pay whatever it is per game.
 
Seriously, why is it that we seem to have a new Revolution thread every ten minutes, yet we still know absolutely fucking nothing about it, and none of these threads contain any new information? Have something new to add or STFU.
 
bumpkin said:
For comparison purposes, what are the CPU speeds and RAM counts for 360 and PS3 (allegedly)?

Oblivion said:
Ooh, goody. Was hoping someone would ask. :D

Xbox CPU: 733 Mhz
Xbox360 CPU: 3.2 Gighz

Difference: Roughly 3 times

Xbox GPU: 250 Mhz
Xbox 360 GPU: 500 Mhz

Difference: 2 times

PS2 CPU: 300 Mhz
PS3: CPU: 3.2 Ghz

Difference: 10 times

PS2 GPU: 147 Mhz
PS3 GPU: 550 Mhz

Difference: Roughly 3.7 times

Way to read, doofy. Get hooked on phonics or something.


Code:
____|      REV      X360      PS3
CPU       ~1GHz     3.2GHz    3.2GHz 
GPU       ~333MHz   500MHz    550MHz
RAM       108MB     522MB     512MB
 
That's if you want to do all of them at once. If you want to only just play all the games you want without owning them, you pay the 15 a month. You don't HAVE to pay that, if you're just interested in buying the games, in which you pay whatever it is per game.


That makes a lot more sense. Even still those prices are still steep. Nes games should be .99$ SNES should be around 2.99$ and N64 should be 9.99$
 
Andy787 said:
Seriously, why is it that we seem to have a new Revolution thread every ten minutes, yet we still know absolutely fucking nothing about it, and none of these threads contain any new information? Have something new to add or STFU.

I have written this thread not for talking about Revolution but for talking about the fact that Nintendo never uncorfirmed IGN specs.
 
Haleon said:
I'm still waiting for the online enabled port of Rogue Leader and Rebel Strike for my Xbox. Rebel X, I believe it was?

Yup, Rebel X. 100% confirmed and ready to ship in a few months!


Except it was never anounced.
 
Nightbringer said:
I have written this thread not for talking about Revolution but for talking about the fact that Nintendo never uncorfirmed IGN specs.
You pulled a whole lot of specs out of your ass with the clock speeds, shader numbers, and virtual console prices. Your post can easily deceive people to thinking that those specs ARE true and real.
 
Nightbringer said:
IGN specs are from an alpha kit but the article had some strange coincidences:

1. They talked about a GPU like the Xbox GPU. Since the Cube GPU doesn´t have Shaders it seems possible that they are talking about the design of the final hardware unless the developers are working with an alpha kit based on the Radeon 8500.

IIRC, Flipper has pixel shaders equivilent to SM 1.1, but don't quote me on that.

2. The memory configuration is stupid, an 8+16+64 config is an idiocy since a 8MB memory chip in middle of 2006 is just like a vapor engine in a car of the Fifties.

What's that 8MB refering to? And the 64? I thought it was 104MB total - 16MB of SDRAM = 88MB of 1T-SRAM (24MB + 64MB). And 8MB memory chip are still produced in 2006. If they still make 4MB modules for DS, they'll still make 8MB for the Rev (I think it's 4MB....).
 
GaimeGuy said:
You pulled a whole lot of specs out of your ass with the clock speeds, shader numbers, and virtual console prices. Your post can easily deceive people to thinking that those specs ARE true and real.

IGN said like an Xbox and an Xbox has 2 Vertex Shaders and 4 Pixel Shaders, end of the story. If you want I can change the original topic, I have no problem for it.
 
I think the IGN 'specs' have been discussed ad naseum already.

Their sources also knew basically nothing about the GPU, and the ATI bloke said Hollywood was a completely new design from the ground-up and not based on Flipper or an existing PC card.

Basically we aren't going to know what it can or can't do till we see the games.
 
IIRC, Flipper has pixel shaders equivilent to SM 1.1, but don't quote me on that

I know about the TEV, but some people told me that they are more like the NSR of the GeForce 2.

What's that 8MB refering to? And the 64? I thought it was 104MB total - 16MB of SDRAM = 88MB of 1T-SRAM (24MB + 64MB). And 8MB memory chip are still produced in 2006. If they still make 4MB modules for DS, they'll still make 8MB for the Rev (I think it's 4MB....).

If I am not wrong 24MB memory chips doesn´t exist and the configuration must be 8+16+64 if the IGN specs are true.

And I know that 8MB modules are still used, but we aren´t talking about a handheld system.

EDIT: I have typed 8MB instead of 24MB.
 
Shogmaster said:
Way to read, doofy. Get hooked on phonics or something.


Code:
____|      REV      X360      PS3
CPU       ~1GHz     3.2GHz    3.2GHz 
GPU       ~333MHz   500MHz    550MHz
RAM       108MB     522MB     512MB
360 has 522MB of RAM? Is 10MB for audio or something?
 
Oblivion said:
That's if you want to do all of them at once. If you want to only just play all the games you want without owning them, you pay the 15 a month. You don't HAVE to pay that, if you're just interested in buying the games, in which you pay whatever it is per game.
This doesn't make any sense unless "owning" and "buying" have some sort of alternate meanings. If I can download/play the games for $15/month (which is still a bit steep imo), what benefits are gained by spending more money on them? Unless you think Nintendo is going to allow you to transfer the games to the DS (which I seriously doubt).
 
I think we should all storm Kyoto and demand the specs be released. Or that they give us free Zelda t-shirts.

But seriously, we may never get the specs -- ever. Here are some quotes from Nintendo of Europe's marketing director, Jim Merrick, in an interview with Dutch magazine [N]Gamer:

Jim Merrick said:
“Regarding the specifications, we will probably never ‘release’ this information as we feel that it is largely irrelevant.

"While some of our competitors enjoy comparing specifications, it has little or nothing to do with how satisfied the consumers will be with the system and the games once they are released.

"I know people are hungry for information on Revolution and we respect and appreciate that, but we don’t want to contribute to the cloud of meaningless information that surrounds the next generation systems.”
 
No6 said:
This doesn't make any sense unless "owning" and "buying" have some sort of alternate meanings. If I can download/play the games for $15/month (which is still a bit steep imo), what benefits are gained by spending more money on them? Unless you think Nintendo is going to allow you to transfer the games to the DS (which I seriously doubt).

What? I'm not exactly sure if Nintendo's going to do this, but I assume that if you pay $15 a month, you can keep however many games you downloaded AS LONG AS YOU KEEP PAYING $15/month. Once you cut off the subscription, the games disappear. But if you buy the games separately, you keep them forever.
 
Oblivion said:
What? I'm not exactly sure if Nintendo's going to do this, but I assume that if you pay $15 a month, you can keep however many games you downloaded AS LONG AS YOU KEEP PAYING $15/month. Once you cut off the subscription, the games disappear. But if you buy the games separately, you keep them forever.

14.99$ every month for a Revolution+Online Service. Virtual console Games apart.
 
Oblivion said:
What? I'm not exactly sure if Nintendo's going to do this, but I assume that if you pay $15 a month, you can keep however many games you downloaded AS LONG AS YOU KEEP PAYING $15/month. Once you cut off the subscription, the games disappear. But if you buy the games separately, you keep them forever.
That makes a bit more sense, but opens up a lot of new problems (and adds confusion), especially since (if?) the service will include 3rd party games. I'd expect (hope for) a model that mirrors the XBLA model, since a subscription fee on top of the game cost is pretty outrageous. I could definately see Nintendo going the expensive route, though.
 
Nightbringer said:
If I am not wrong 24MB memory chips doesn´t exist and the configuration must be 8+16+64 if the IGN specs are true.
Part of the 1T-SRAM will be on-die... so you can chose whatever you want for the size.

Though I don't give a lot of credit to the IGN specs...
 
I'm sorry, but even for "owning" them, $20 for N64 ROMs and $7 for SNES ROMs would kill the service. That WOULD be complete robbery, given that the only cost to them is storage, bandwidth, and potentially special licensing agreements.

I don't think the pricing was decided, the survey was only designed to gauge consumer reactions to different options, not specifically decide on the exact pricing. The numbers included were probably slightly off what they're actually considering, and depending on how people reacted, they'll adjust it to what they think they can get away with. There's no way they can get away with $20 for N64 ROMs. Suddenly the "collect 'em all" idea dies and it's back to being big investments, which means a few big names will do some business, but the rest will just sit and rot. And people will complain, "They're so expensive, why can't I just use my old carts on the console!" et cetera.

I love my iTunes candy concept of $0.99 for NES ROMs, $1.99 or $2.99 for SNES ROMs, and $5.99 or so for N64 ROMs, because I'd buy them like nuts at those prices, and a lot more little purchases would add up versus a few "choice" purchases. But realistically, I guess $1.99-$2.99 scaling price for NES games, $2.99-$4.99 scaling price for SNES games (and you'd better believe that Super Mario Allstars would be at $4.99), and $7.99-$9.99 for N64 games.

Anything higher than $9.99 would be a deal-breaker, and even that's pushing it. $10 for a dated N64 game? That'd stink as it is, even if a few were epic or rare.

Now, if Sega games were included, I could see Saturn games pushing the $9.99 mark, simply because storage and bandwidth would be much greater, even if the audio tracks were properly compressed. (And especially if they weren't.) But if they got clever and had $7.99 Saturn games, I'd go completely poor.
 
Danthrax said:
But seriously, we may never get the specs -- ever.
Note that the word 'release' in your quote is quoted. (funny sentence, that) Even if they don't officially announce them, they will be known to anybody who wants them for sure. NDAs in effect even after launch would be strange. :)
 
Cosmozone said:
Note that the word 'release' in your quote is quoted. (funny sentence, that) Even if they don't officially announce them, they will be known to anybody who wants them for sure. NDAs in effect even after launch would be strange. :)

That's true. =) But I think Nightbringer is looking for Nintendo confirmation of IGN's specs before the system is released, and that shit just ain't happenin'.
 
Nash said:
Their sources also knew basically nothing about the GPU, and the ATI bloke said Hollywood was a completely new design from the ground-up and not based on Flipper or an existing PC card.

For the record, the ATI rep never said the Hollywood GPU is not based on Flipper. He simply said it's built from the ground up and not a spin off of a PC GPU.
Link
 
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