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Nintendo Shareholder Meeting approval ratings are in: Iwata & Miyamoto's ratings up!

GhostTrick

Banned
Jan 11, 2012
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I love Nintendo and think highly of most of its management, but these approval ratings are ridiculous.



Where is all the hate for Takeda coming from? Is it just because of the Wii U's CPU?



Wii U's CPU was fine if it had more cores. No, its something worse than that: His entire philosophy. Taking a "Toyota" approach to design their hardware, aka small and power efficient things.

Sometimes it just feels like anybody on gaf would make a better job than him. Wii U didnt needed to be so weak. There's like a huge range between PS4 2tflops and Wii U's 176gflops.
 

TheMoon

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Jul 1, 2014
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Where is all the hate for Takeda coming from? Is it just because of the Wii U's CPU?

Yes. The people demand The Specs, if they don't get The Specs, the throw a stink eye at Takeda.

Completely ignoring the fact that they design systems with certain goals in mind and don't just randomly go "how can we make this as crappy as possible."
 

GhostTrick

Banned
Jan 11, 2012
16,576
18
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Yes, it's called PS4/XB1.



There's even sth between PS4/XB1 and Wii U. 2 to 6 times more power and you'd still be below even Xbox One.



Yes. The people demand The Specs, if they don't get The Specs, the throw a stink eye at Takeda.

Completely ignoring the fact that they design systems with certain goals in mind and don't just randomly go "how can we make this as crappy as possible."



Even taking into account these facts, their design with the Wii U has been terrible with a lot of hardware choices.
 

efyu_lemonardo

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Jun 19, 2011
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Wii U's CPU was fine if it had more cores. No, its something worse than that: His entire philosophy. Taking a "Toyota" approach to design their hardware, aka small and power efficient things.

Sometimes it just feels like anybody on gaf would make a better job than him. Wii U didnt needed to be so weak. There's like a huge range between PS4 2tflops and Wii U's 176gflops.

Do we know that this is an agenda he is personally responsible for pushing in the company?
Because I'd imagine any good engineer is more flexible than that, and works with the restrictions that are given to them.
 

daxgame

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Sep 19, 2012
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lmao, perfect
 

efyu_lemonardo

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Jun 19, 2011
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Yes. The people demand The Specs, if they don't get The Specs, the throw a stink eye at Takeda.

Completely ignoring the fact that they design systems with certain goals in mind and don't just randomly go "how can we make this as crappy as possible."

yeah.. I'm not qualified to judge if it was a good decision or not, but thinking it was made "just because" seems really ignorant.
 

TheSlySoul

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Dec 26, 2013
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Well sure, but how else would it ship with an expensive ass Gamepad and still be $300?
I think mostly the local wireless signal between the console and gamepad is why the gamepad is expensive. Would probably be cheaper to just stick the system hardware on the gamepad.
I mean DIY projects for portable Gamecubes exist:
So with some tweaking, you could probably make a portable Wii U.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Aug 25, 2014
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They need to just hire some of the dankest gaffers to take over at Nintendo! How have they not figured this out yet lmao
 

efyu_lemonardo

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I think mostly the local wireless signal between the console and gamepad is why the gamepad is expensive. Would probably be cheaper to just stick the system hardware on the gamepad.
I mean DIY projects for portable Gamecubes exist:

So with some tweaking, you could probably make a portable Wii U.

I wonder if they could have made a wired version that was significantly cheaper.. The gamepad isn't really used like a wiimote, where it relies on full freedom of movement.
edit: that would of course place even greater limits on how far one could take it from the TV.
 

TheSlySoul

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Dec 26, 2013
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I wonder if they could have made a wired version that was significantly cheaper.. The gamepad isn't really used like a wiimote, where it relies on full freedom of movement.
edit: that would of course place even greater limits on how far one could take it from the TV.
Yeah, probably.
I am curious if the coding requires the gamepad to always be on because even DKC:TF just dims the screen if you play with a Pro Controller. I know I cannot play my Wii U without the Gamepad having power.
Most likely probably adds cost to always connect to the Gamepad.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Jul 31, 2007
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They're making money again.

Of course their popularity ratings are higher.
 

Terrell

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Apr 1, 2006
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I think mostly the local wireless signal between the console and gamepad is why the gamepad is expensive.

You are correct. Broadcom developed that hardware for Wii U and there was nothing of its kind on the market at the time. However, now that Miracast Wi-Fi hardware (which is similar to the Wii U's low-latency Wi-Fi streaming solution) is more pervasive, the cost of it has declined at a significant rate.
 

TheSlySoul

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Dec 26, 2013
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You are correct. Broadcom developed the hardware for Wii U and there was nothing of its kind on the market at the time. However, now that Miracast Wi-Fi hardware (which is similar to the Wii U's low-latency Wi-Fi streaming solution) is more pervasive, the cost of it has declined at a significant rate.
Yeah, thought so. Miracast was after Wii U, so I knew it was unique at the time.
The Wii U mostly has the problem that it really cannot be upgraded, so there won't be a Wii U Mini this time around. NX will most likely be able to play Wii U games, so it will probably have a way to replicate two screens. Because of this, I could see it also playing 3DS games. I am more excited about it than the games coming out honestly (except M&L: Paper Jam, that game is going to rock).
 

Terrell

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Yeah, thought so. Miracast was after Wii U, so I knew it was unique at the time.
The Wii U mostly has the problem that it really cannot be upgraded, so there won't be a Wii U Mini this time around. NX will most likely be able to play Wii U games, so it will probably have a way to replicate two screens. Because of this, I could see it also playing 3DS games. I am more excited about it than the games coming out honestly (except M&L: Paper Jam, that game is going to rock).

NX is going to have a Gamepad of sorts purely so that they can continue their 2-screen solution for their handheld line and still develop games that work for both. There are cost-saving measures that can be taken to make it an even cheaper device, but the primary hurdle of the expense of a Miracast Wi-Fi radio is pretty much taken care of now.
 

Storm Kyleis

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efyu_lemonardo

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I also thought I read there was a relatively high cost to integrate the POWER cpu with the rest of the system.
 

Toxi

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May 29, 2013
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Investors being happy isn't necessarily great news for the gamers. Most of the reasons for the high approval rating are for all non-core experience related cash-ins (theme parks, amiibos, QOL, mobile gaming)...

Yay?
Kinda sobering to think about it, but it's hard to make judgements about Nintendo's future core video game plans when we know nothing about the NX and the Wii U looks like it's gonna plunge off a cliff next year in terms of software.
 

Madao

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Apr 3, 2010
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Shareholders are just like goldfish.

once they get their monies, everything is forgotten.

Nintendo could profit from last century hardware and they'd be happy while everyone else implodes.
 

Terrell

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Apr 1, 2006
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So you believe Nintendo's North American marketing efforts have been good, I take it? Seriously, I saw more decent Nintendo advertisements with a greater frequency when Cammie Dunaway was their head of marketing, during an era when they had a console that marketed itself. Not to mention that the ads we do see are mostly terrible (even the Splatoon ads are what I would consider "so bad they're good") and he's the one signing off on that stuff. It's not a matter of opinion on the subject. He has one job and he's doing it badly.
 
Of course.

Since the last meeting they've:
1.) Announced they're going mobile.
2.) Added in significant licensing and merchandizing businesses including Amiibo.
3.) Signaled they're moving on to their next platform in the not too distant future, and that it will reimagine what their business is like since the current model isn't working.
4.) Noted they're heavily reworking their digital policy and platform to be more friendly for users, multi-device use, data telemetry, and things like free 2 play.
5.) Had a variety of console games that sold well despite the Wii U's situation, reaffirming their brands still have good value, especially if coupled with a better platform in the future.

They pretty much gave investors everything they wanted on paper. They just have to actually deliver.
 

1st Course

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Aug 10, 2012
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I love Nintendo and think highly of most of its management, but these approval ratings are ridiculous.



Where is all the hate for Takeda coming from? Is it just because of the Wii U's CPU?

They are actually not that high. Aqua posted some time ago that Iwata actually have one of the lowest approval in the industry. Kaz apparently got 90% last year. Top American CEOs manage 98-99% approval on regular.

Directors are pretty much almost never replaced through shareholder voting. If they feel like they shit the bed really bad, they resign by themselves.
 

Kai Dracon

Writing a dinosaur space opera symphony
Jun 7, 2004
19,552
1
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48
Space is the Place
Well... it is kind of funny how armchair CEOs perpetually advise Nintendo to go 3rd party, blow the bank making a PS4 competitor and buying western studios out. Many say it is obvious Nintendo is about to go out of business if they don't do these things.

But as long as Nintendo finds a way to make money and stay in the black, Nintendo as a company and their shareholders will be happy.
 

TheSlySoul

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Dec 26, 2013
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Not to mention that the ads we do see are mostly terrible (even the Splatoon ads are what I would consider "so bad they're good") and he's the one signing off on that stuff. It's not a matter of opinion on the subject. He has one job and he's doing it badly.
The one commercial Puzzles and Dragons got was terrible.
Also, the Mario Party 10 one was boring.

It is a far cry from the marketing of old.
Pikmin and Mario Kart were brilliant. Even the terrible ones (Mario Sunshine) were still memorable.
 

efyu_lemonardo

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Jun 19, 2011
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Not to mention that the ads we do see are mostly terrible (even the Splatoon ads are what I would consider "so bad they're good") and he's the one signing off on that stuff. It's not a matter of opinion on the subject. He has one job and he's doing it badly.

But I thought Splatoon was performing well.
 

TheMoon

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Jul 1, 2014
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and the Wii U looks like it's gonna plunge off a cliff next year in terms of software.

That's how all their platforms look in the year before because they hardly ever announce shit far in advance. This has been the case for yeaaaaars. One would think people know this by now.
 

NEO0MJ

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Aug 8, 2010
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That's how all their platforms look in the year before because they hardly ever announce shit far in advance. This has been the case for yeaaaaars. One would think people know this by now.

Yeah, but this year felt especially slow. Did we get any new announcements for Wii U other than Animal Crossing?
 

evilromero

Member
Jun 15, 2004
18,258
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Of course.

Since the last meeting they've:
1.) Announced they're going mobile.
2.) Added in significant licensing and merchandizing businesses including Amiibo.
3.) Signaled they're moving on to their next platform in the not too distant future, and that it will reimagine what their business is like since the current model isn't working.
4.) Noted they're heavily reworking their digital policy and platform to be more friendly for users, multi-device use, data telemetry, and things like free 2 play.
5.) Had a variety of console games that sold well despite the Wii U's situation, reaffirming their brands still have good value, especially if coupled with a better platform in the future.

They pretty much gave investors everything they wanted on paper. They just have to actually deliver.
Did they reveal how much revenue they generated from DLC (MK8/SSB for example)? I'm curious how much they're squeezing out per player. Might intuition would be that the number is pretty significant.
 

TheMoon

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Jul 1, 2014
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Yeah, but this year felt especially slow. Did we get any new announcements for Wii U other than Animal Crossing?

Mario Tennis Ultra Smash. And of course they'll have more than two games next year. Late 2015 Nintendo Directs are gonna be good. :)
 

Pinky

Banned
Mar 11, 2012
4,128
9
0
- Mobile development
- Amiibos = Huge success
- Profit

Not surprising. I also wonder if the shareholders were fed some new, undisclosed info about the NX platform that perked them up... ?
 

metalslimer

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Jun 9, 2012
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The mobile initiative definitely quelled some fears this year. If iwata had continued to hold out against it his ratings would have dropped continuously
 

Meffer

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Jun 16, 2014
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Sure they've clawed their way out of deficit at least for now using add on figurines and by not dropping the price of floundering aging hardware, but are you really trying to say their ecosystem looks healthy or even potentially healthy?

You can't have success without popularity and we've seen nothing to indicate they are on the right track there. Not saying these guys can't turn it around, but if they do then give them the high marks not before. And we don't have a clear plan, at least not yet.
They haven't been in debt in a long time dude.
 

TheMoon

Member
Jul 1, 2014
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- Mobile development
- Amiibos = Huge success
- Profit

Not surprising. I also wonder if the shareholders were fed some new, undisclosed info about the NX platform that perked them up... ?

Nah, why would they bother? That only risks leaks and would be a waste^^ The shareholders wouldn't know what to do with that info anyway. Remember, this is the meeting where shareholders come and ask about free swag and complain about the poor transportation from the bus station to the meeting.
 

Pinky

Banned
Mar 11, 2012
4,128
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Nah, why would they bother? That only risks leaks and would be a waste^^ The shareholders wouldn't know what to do with that info anyway. Remember, this is the meeting where shareholders come and ask about free swag and complain about the poor transportation from the bus station to the meeting.

Not sure about leaks. I'd imagine shareholders are held to very strict non-disclosure agreements and such. However, I can see how it could happen. Just takes one asshole to anonymously slip some info to others without revealing his/her identity.

But, yes, I do see these meetings being huge bitchfests like you said, lol.
 

TheMoon

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Jul 1, 2014
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Not sure about leaks. I'd imagine shareholders are held to very strict non-disclosure agreements and such. However, I can see how it could happen. Just takes one asshole to anonymously slip some info to others without revealing his/her identity.

But, yes, I do see these meetings being huge bitchfests like you said, lol.

The people who could make use of that information are the investors that assemble for the quarterly financial briefings (that's where all the "good" questions come from). But yea, Nintendo has no reason to disclose anything like that to them at this point. They'll know when we'll know.
 

Umibozu

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Apr 21, 2015
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Not sure about leaks. I'd imagine shareholders are held to very strict non-disclosure agreements and such. However, I can see how it could happen. Just takes one asshole to anonymously slip some info to others without revealing his/her identity.

But, yes, I do see these meetings being huge bitchfests like you said, lol.
Competitors can own shares/stocks of competing companies and become privy to what is disclosed at shareholders meetings. It is not in the company's interests to disclose what they don't have to. That's why especially in game developer shareholder meetings companies try to get away with being as vague about their future plans as possible
 

Pinky

Banned
Mar 11, 2012
4,128
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Competitors can own shares/stocks of competing companies and become privy to what is disclosed at shareholders meetings. It is not in the company's interests to disclose what they don't have to. That's why especially in game developer shareholder meetings companies try to get away with being as vague about their future plans as possible

That's a good point. In that case, being vague would certainly be the best option.