Mariah Carey
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- Mar 14, 2007
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I am, of course, not an expert or professional market insider or anything, but from my just-playing-armchair-analyst viewpoint I think a very effective, serious, and immediate foot-in-the-door for Nintendo's quality-of-life business would be to acquire (or establish some other close business relationship with) Healthways.
Healthways is a "well-being improvement" company that runs various programs designed to positively effect participants' health and quality of life. Some of its most prominent programs target weight loss, quitting smoking, diabetes management, and maintaining an active lifestyle for seniors.
OK, so they're in the same business, but what's in it for Nintendo exactly? Of course it means removing a competitor in the US (and a potential future competitor in Japan and elsewhere), but there are two aspects in particular that would benefit Nintendo greatly in breaking into this field:
- The first is getting access to Healthways' considerable headstart in regards to research in health, psychology, and social science, particularly in incentivizing and encouraging long-term positive behavior change. Healthways has conducted years of research "from fields such as gaming theory, social network mapping, community-based health transformation and more" (quote from their "About Healthways" flyer) that could prove fabulously advantagous to Nintendo for developing their QoL-related products and software.
- The second is taking over Healthways' contracts and business model: Healthways' clients are generally insurance companies and other employers, who hire Healthways to provide a kind of 'preventative healthcare' for employees and save everyone involved tons of money on future health costs and insurance claims. Imagine: everyone on a particular insurance plan or company receiving Nintendo's latest hardware for 'free' -- hardware that will also give these thousands of users instant access to Nintendo's larger digital marketplace for its 'integrated platform'.
Healthways is a small company compared to Nintendo - its market cap is $6-700 million - and would likely make an easy acquisition. Healthways has been looking to expand its business outside of the US and getting near instant-access to Japan's aging population, and being backed by a multibillion-dollar, world renowned company would likely make the merger attractive on their end, too. Healthways would also benefit from having a technological arm that they currently lack (most of their programs are currently pretty low tech, involving remote coaching by phone, contests and "games" run through a website, sometimes in-person classes).
The pairing seems pretty natural to me, but hey, what do I know? Just something fun to think about, all the possibilities.
Healthways is a "well-being improvement" company that runs various programs designed to positively effect participants' health and quality of life. Some of its most prominent programs target weight loss, quitting smoking, diabetes management, and maintaining an active lifestyle for seniors.
OK, so they're in the same business, but what's in it for Nintendo exactly? Of course it means removing a competitor in the US (and a potential future competitor in Japan and elsewhere), but there are two aspects in particular that would benefit Nintendo greatly in breaking into this field:
- The first is getting access to Healthways' considerable headstart in regards to research in health, psychology, and social science, particularly in incentivizing and encouraging long-term positive behavior change. Healthways has conducted years of research "from fields such as gaming theory, social network mapping, community-based health transformation and more" (quote from their "About Healthways" flyer) that could prove fabulously advantagous to Nintendo for developing their QoL-related products and software.
- The second is taking over Healthways' contracts and business model: Healthways' clients are generally insurance companies and other employers, who hire Healthways to provide a kind of 'preventative healthcare' for employees and save everyone involved tons of money on future health costs and insurance claims. Imagine: everyone on a particular insurance plan or company receiving Nintendo's latest hardware for 'free' -- hardware that will also give these thousands of users instant access to Nintendo's larger digital marketplace for its 'integrated platform'.
Healthways is a small company compared to Nintendo - its market cap is $6-700 million - and would likely make an easy acquisition. Healthways has been looking to expand its business outside of the US and getting near instant-access to Japan's aging population, and being backed by a multibillion-dollar, world renowned company would likely make the merger attractive on their end, too. Healthways would also benefit from having a technological arm that they currently lack (most of their programs are currently pretty low tech, involving remote coaching by phone, contests and "games" run through a website, sometimes in-person classes).
The pairing seems pretty natural to me, but hey, what do I know? Just something fun to think about, all the possibilities.