So, I was updating our game's UE4 branch from 4.13 to 4.14 and I noticed something weird in the device profiles ini file.
This file contains graphics/performance settings overrides for specific devices, so devs can make adjustments that are applied automatically based on the GPU, iOS device, Android device/GPU or console (XB1, PS4, PS4 pro).
In 4.14 there's a new platform called "Wolf" with two variants, "WolfSea" and "WolfAir". The latter has a resolution scale set to 0.6666 along with slight reduction in shadow quality and other effects.
I couldn't find anything about any device with "Wolf" in its name and the 0.666 resolution change between the variants got me wondering if these profiles are meant for the Switch docked and undocked modes (that's the exact ratio between 720p and 1080p). A code name, perhaps?
Take this with a mountain of salt, of course.
this could be great news. If portable mode is wii u level i could definitively deal with 1080p better shadow / iq of them when docked.
If they manage to bring this, paper tech numbers will not matter in the end for me.