What do you mean, online infrastructure ain't a free service, 20 bucks a year is not bad.
Not true, people can just stop subscribing at any time.Well I definitely understand not liking the idea of paying for online, but it's honestly too late for that. People should have pushed against it hard when Microsoft started it. There's no going back now.
In theory. Good luck getting enough people to unsubscribe now to make a difference; it's been normalized. As an individual, your choices are now to subscribe or miss out. It sucks but that's where we are.Not true, people can just stop subscribing at any time.
Yeah it would have been nice if people would have put a stop to the nonsense atIn theory. Good luck getting enough people to unsubscribe now to make a difference; it's been normalized. As an individual, your choices are now to subscribe or miss out. It sucks but that's where we are.
Thanks.Good for you.
But it costs Sony and Microsoft that?Oh so we are looking at the actual cost of things? In that case a digital download does not cost Nintendo $60.
That's a fallacy and nonsensical, subscriptions are used to fund operating costs around the online infrastructure because of the demands and divisions needed to sustain it, and cultivate possible profits, which is substantial. With how the industry and digital marketplaces are developing, you would be a complete fool to not breed subscription models around your brand. Do I want it to be free? of course, I want many DLC's to be free too, but I'm not 12 years old anymore.Oh so we are looking at the actual cost of things? In that case a digital download does not cost Nintendo $60.
Of course not, sorry I should have mentioned them too.But it costs Sony and Microsoft that?
That's a fallacy and nonsensical, subscriptions are used to fund operating costs around the online infrastructure because of the demands and divisions needed to sustain it, and cultivate possible profits, which is substantial. With how the industry and digital marketplaces are developing, you would be a complete fool to not breed subscription models around your brand. Do I want it to be free? of course, I want many DLC's to be free too, but I'm not 12 years old anymore.
Jesus Christ, the PC gaming is free argument. It never fails to show up when people who don't understand console ownership try to think about online gaming.Damn all those 12 year olds on Steam.
Jesus Christ, the PC gaming is free argument. It never fails to show up when people who don't understand console ownership try to think about online gaming.
it doesn't matter what it "costs" in terms of resources spent, it matters what the market price is. companies do not do things in order to be the most fair to everyone involved, they do them in order to gain the upper hand in a market. the cost is not set by how much is spent to produce, it is set by a market. this is a market with 3 competitors which all charge for online service. if a market has company A charging 100 per year and company B charging 60 per year then opting in for 20 does not seem unreasonable.But it costs Sony and Microsoft that?
Nintendo, Sony, Microsoft own rights to anything that runs on their consoles, and it's in their best interest to support and cultivate an online infrastructure. On PC, no company owns any such things. A paywall for online play on Steam would drive players elsewhere, and many companies would not allow their games on their platforms in fear of alienating gamers and hurting their online communities, as paid online play on PC would be considered pure evil. If Steam took money for online play, they would be responsible for the online availability of hundreds of games which could turn into a nightmare and damage their reputation if something went wrong.Explain it then fella.
Nintendo, Sony, Microsoft own rights to anything that runs on their consoles, and it's in their best interest to support and cultivate an online infrastructure. On PC, no company owns any such things. A paywall for online play on Steam would drive players elsewhere, and many companies would not allow their games on their platforms in fear of alienating gamers and hurting their online communities, as paid online play on PC would be considered pure evil. If Steam took money for online play, they would be responsible for the online availability of hundreds of games which could turn into a nightmare and damage their reputation if something went wrong.
However, PC subscriptions are gaining traction, and paid streaming services is the future of PC gaming as well as consoles. But paid online play for consoles will stick around until that becomes the norm because it's too profitable, and it helps to fund their online divisions.
Nintendo actually almost seemed hesitant for a while to charge for online. Instead of doubling the price and offering monthly games, they try to keep it low. But not having a fee for console online availability would be like throwing money out the window.
No, Steam would lose a massive amount of their audience if they charged, it would not be accepted by PC gamers. If Steam charged, Epic would suddenly gain millions more users and Steam would be viewed as a shill by PC players. On consoles, you have no choice to pay for services, on PC you do. It's completely different situations in play here and completely different ecosystems.Steam could charge for online play, they just don't. They are the biggest platform on PC.
The fact is online play was free by both Sony and Nintendo until they saw Microsoft get away with it. They don't charge for online play because they have to, it's because gamers told them it was ok by letting Microsoft get away with it. It's not about '12 year olds wanting everything for free', it's about knowing that online play could be, has been and should be free for using the platform.
No, Steam would lose a massive amount of their audience if they charged, it would not be accepted by PC gamers. If Steam charged, Epic would suddenly gain millions more users and Steam would be viewed as a shill by PC players. On consoles, you have no choice to pay for services, on PC you do. It's completely different situations in play here and completely different ecosystems.
Sony wanted to copy Xbox Live because it was better than their service, and once they did charge and learned from Xbox Live their service got better. If you ever played Halo 3 on Xbox Live, you know what I am talking about, PS3's online was viewed poorly by many. Nintendo barely does online, but even the mediocre offer on Switch is better than any online infrastructure they ever had before.
I'm saying, on PC, online play is more complicated with different infrastructures, player alternatives, and a different culture around online play.It sounds like you are saying: 'On PC, gamers would not allow them to charge for online play but on console gamers have no choice'.
1. Gamers had a choice before this generation, they still chose to pay for Xbox Live and that is the ONLY reason Sony and Nintendo started charging.
2. Gamers can always just refuse to subscribe at anytime and if enough do it, then changes will be made.
Well if you equate online play with electricity then I can see why they have you hooked.I mean, you also have a choice to stop paying for electricity and see where that gets you
I admit that I actually paid for a while for Super Mario Maker 2. But generally, I don't pay for online services for any console. That practice is bullshit and needs to go away, IMHO. Online play should be free on every platform, together with cloud saves. I don't mind if manufacturers offer an optional subscription based service like game pass or similar. But basic stuff should be free.
I remember explicitly buying the PS3 because Sony's basic online features were free. But they caved... and I can't really fault them for that because Microsoft were making quite a lot of money and proved that people were willing to pay, so if I had been Sony's CEO, I would've gone the same way. But from a consumer point of view, this whole development is incredibly disappointing.I agree. I started my multiplayer gaming way back on things like the MSN Gaming Zone as a kid and the services that existed back then for games like Q3Arena and such...I miss those days where extra money out my wallet determined whether or not I got to experience half of the game.
I used that example because you used a corny example about Wal Mart and food earlier. All you have done in this thread is to ignore all the points people make and comment with sny remarks because you have no counterpoints. Why even bother.Well if you equate online play with electricity then I can see why they have you hooked.
So hey, will you pay for mine then?lol it's super cheap, what a first world problem
What I will say I hate about Nintendo Online is that there are all these classic games to play two player with, and yet we can’t even fucking play them with our anyone unless
A) You send your 10-digit friend request to someone, and they accept
B) They have to be playing the exact same game as you at the same time
C) There are no invites to send unless -B- requirement is met
D) No way to interact unless you have their phone number
Such a poor product. They need to be berated for such indecent efforts in that area. It would be comical but they are charging people for this. The online is severely lacking. Some games only have half of what you want / what you would expect even for online such as Super Mario Party
I love Nintendo, but it’s disgraceful and embarrassing their online
go ask your parentsSo hey, will you pay for mine then?
go ask your parents
$20 is like allowance money. lol at any adult being unable to pay this.
that's why you pay $60 per year instead of $20.What really annoys me about the switch is how the Nvidia shield has more features and better graphics (some games rendering beyond 1080p, some in 4k), HDR support and more multitasking ability than the Nintendo Switch does despite running the exact same hardware.
that's why you pay $60 per year instead of $20.
it is funny to compare this to a service which costs 3 times the price. like no duh if you pay 3 times the price you get more features.